/************************************************************************************ PublicHeader: OVR.h Filename : OVR_Device.h Content : Definition of HMD-related Device interfaces Created : September 21, 2012 Authors : Michael Antonov Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. *************************************************************************************/ #ifndef OVR_Device_h #define OVR_Device_h #include "OVR_DeviceConstants.h" #include "OVR_DeviceHandle.h" #include "OVR_DeviceMessages.h" #include "OVR_HIDDeviceBase.h" #include "Kernel/OVR_Atomic.h" #include "Kernel/OVR_RefCount.h" #include "Kernel/OVR_String.h" namespace OVR { // Declared externally class Profile; class ProfileManager; // << Should be renamed for consistency // Forward declarations class SensorDevice; class DeviceCommon; class DeviceManager; // MessageHandler is a base class from which users derive to receive messages, // its OnMessage handler will be called for messages once it is installed on // a device. Same message handler can be installed on multiple devices. class MessageHandler { friend class MessageHandlerImpl; public: MessageHandler(); virtual ~MessageHandler(); // Returns 'true' if handler is currently installed on any devices. bool IsHandlerInstalled() const; // Should be called from derived class destructor to avoid handler // being called after it exits. void RemoveHandlerFromDevices(); // Returns a pointer to the internal lock object that is locked by a // background thread while OnMessage() is called. // This lock guaranteed to survive until ~MessageHandler. Lock* GetHandlerLock() const; virtual void OnMessage(const Message&) { } // Determines if handler supports a specific message type. Can // be used to filter out entire message groups. The result // returned by this function shouldn't change after handler creation. virtual bool SupportsMessageType(MessageType) const { return true; } private: UPInt Internal[8]; }; //------------------------------------------------------------------------------------- // ***** DeviceBase // DeviceBase is the base class for all OVR Devices. It provides the following basic // functionality: // - Reports device type, manager, and associated parent (if any). // - Supports installable message handlers, which are notified of device events. // - Device objects are created through DeviceHandle::CreateDevice or more commonly // through DeviceEnumerator<>::CreateDevice. // - Created devices are reference counted, starting with RefCount of 1. // - Device is resources are cleaned up when it is Released, although its handles // may survive longer if referenced. class DeviceBase : public NewOverrideBase { friend class DeviceHandle; friend class DeviceManagerImpl; public: // Enumerating DeviceBase enumerates all devices. enum { EnumDeviceType = Device_All }; virtual ~DeviceBase() { } virtual void AddRef(); virtual void Release(); virtual DeviceBase* GetParent() const; virtual DeviceManager* GetManager() const; virtual void AddMessageHandler(MessageHandler* handler); virtual DeviceType GetType() const; virtual bool GetDeviceInfo(DeviceInfo* info) const; // Returns true if device is connected and usable virtual bool IsConnected(); // returns the MessageHandler's lock Lock* GetHandlerLock() const; protected: // Internal virtual DeviceCommon* getDeviceCommon() const = 0; }; //------------------------------------------------------------------------------------- // ***** DeviceInfo // DeviceInfo describes a device and its capabilities, obtained by calling // GetDeviceInfo. This base class only contains device-independent functionality; // users will normally use a derived HMDInfo or SensorInfo classes for more // extensive device info. class DeviceInfo { public: DeviceInfo() : InfoClassType(Device_None), Type(Device_None), Version(0) {} // Type of device for which DeviceInfo is intended. // This will be set to Device_HMD for HMDInfo structure, note that this may be // different form the actual device type since (Device_None) is valid. const DeviceType InfoClassType; // Type of device this describes. This must be the same as InfoClassType when // InfoClassType != Device_None. DeviceType Type; // Name string describing the product: "Oculus Rift DK1", etc. String ProductName; String Manufacturer; unsigned Version; protected: DeviceInfo(DeviceType type) : InfoClassType(type), Type(type), Version(0) {} void operator = (const DeviceInfo&) { OVR_ASSERT(0); } // Assignment not allowed. }; //------------------------------------------------------------------------------------- // DeviceEnumerationArgs provides device enumeration argumenrs for DeviceManager::EnumerateDevicesEx. class DeviceEnumerationArgs { public: DeviceEnumerationArgs(DeviceType enumType, bool availableOnly) : EnumType(enumType), AvailableOnly(availableOnly) { } // Helper; returns true if args match our enumeration criteria. bool MatchRule(DeviceType type, bool available) const { return ((EnumType == type) || (EnumType == Device_All)) && (available || !AvailableOnly); } protected: DeviceType EnumType; bool AvailableOnly; }; // DeviceEnumerator<> is used to enumerate and create devices of specified class, // it is returned by calling MeviceManager::EnumerateDevices. Initially, the enumerator will // refer to the first device of specified type. Additional devices can be accessed by // calling Next(). template class DeviceEnumerator : public DeviceHandle { friend class DeviceManager; friend class DeviceManagerImpl; public: DeviceEnumerator() : DeviceHandle(), EnumArgs(Device_None, true) { } // Next advances enumeration to the next device that first criteria. // Returns false if no more devices exist that match enumeration criteria. bool Next() { return enumerateNext(EnumArgs); } // Creates an instance of the device referenced by enumerator; returns null // if enumerator does not refer to a valid device or device is unavailable. // If device was already created, the same object with incremented ref-count is returned. T* CreateDevice() { return static_cast(DeviceHandle::CreateDevice()); } protected: DeviceEnumerator(const DeviceHandle &dev, const DeviceEnumerationArgs& args) : DeviceHandle(dev), EnumArgs(args) { } DeviceEnumerationArgs EnumArgs; }; //------------------------------------------------------------------------------------- // ***** DeviceManager // DeviceManager maintains and provides access to devices supported by OVR, such as // HMDs and sensors. A single instance of DeviceManager is normally created at // program startup, allowing devices to be enumerated and created. DeviceManager is // reference counted and is AddRefed by its created child devices, causing it to // always be the last object that is released. // // Install MessageHandler on DeviceManager to detect when devices are inserted or removed. // // The following code will create the manager and its first available HMDDevice, // and then release it when not needed: // // DeviceManager* manager = DeviceManager::Create(); // HMDDevice* hmd = manager->EnumerateDevices().CreateDevice(); // // if (hmd) hmd->Release(); // if (manager) manager->Release(); class DeviceManager : public DeviceBase { public: DeviceManager() { } // DeviceBase implementation. virtual DeviceType GetType() const { return Device_Manager; } virtual DeviceManager* GetManager() const { return const_cast(this); } // Every DeviceManager has an associated profile manager, which us used to store // user settings that may affect device behavior. virtual ProfileManager* GetProfileManager() const = 0; // EnumerateDevices enumerates all of the available devices of the specified class, // returning an enumerator that references the first device. An empty enumerator is // returned if no devices are available. The following APIs are exposed through // DeviceEnumerator: // DeviceEnumerator::GetType() - Check device type. Returns Device_None // if no device was found/pointed to. // DeviceEnumerator::GetDeviceInfo() - Get more information on device. // DeviceEnumerator::CreateDevice() - Create an instance of device. // DeviceEnumerator::Next() - Move onto next device. template DeviceEnumerator EnumerateDevices(bool availableOnly = true) { // TBD: A cleaner (but less efficient) alternative is though enumeratorFromHandle. DeviceEnumerator<> e = EnumerateDevicesEx(DeviceEnumerationArgs((DeviceType)D::EnumDeviceType, availableOnly)); return *reinterpret_cast*>(&e); } // EnumerateDevicesEx provides internal implementation for device enumeration, enumerating // devices based on dynamically specified DeviceType in DeviceEnumerationArgs. // End users should call DeumerateDevices<>() instead. virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args) = 0; // Creates a new DeviceManager. Only one instance of DeviceManager should be created at a time. static DeviceManager* Create(); // Static constant for this device type, used in template cast type checks. enum { EnumDeviceType = Device_Manager }; // Adds a device (DeviceCreateDesc*) into Devices. Returns NULL, // if unsuccessful or device is already in the list. virtual Ptr AddDevice_NeedsLock(const DeviceCreateDesc& createDesc) = 0; protected: DeviceEnumerator<> enumeratorFromHandle(const DeviceHandle& h, const DeviceEnumerationArgs& args) { return DeviceEnumerator<>(h, args); } DeviceManager* getThis() { return this; } }; //------------------------------------------------------------------------------------- // ***** HMDInfo // This structure describes various aspects of the HMD allowing us to configure rendering. // // Currently included data: // - Physical screen dimensions, resolution, and eye distances. // (some of these will be configurable with a tool in the future). // These arguments allow us to properly setup projection across HMDs. // - DisplayDeviceName for identifying HMD screen; system-specific interpretation. // // TBD: // - Power on/ off? // - Sensor rates and capabilities // - Distortion radius/variables // - Screen update frequency // - Distortion needed flag // - Update modes: // Set update mode: Stereo (both sides together), mono (same in both eyes), // Alternating, Alternating scan-lines. class HMDInfo : public DeviceInfo { public: // Characteristics of the HMD screen and enclosure HmdTypeEnum HmdType; Size ResolutionInPixels; Size ScreenSizeInMeters; float ScreenGapSizeInMeters; float CenterFromTopInMeters; float LensSeparationInMeters; // Timing & shutter data. All values in seconds. struct ShutterInfo { HmdShutterTypeEnum Type; float VsyncToNextVsync; // 1/framerate float VsyncToFirstScanline; // for global shutter, vsync->shutter open. float FirstScanlineToLastScanline; // for global shutter, will be zero. float PixelSettleTime; // estimated. float PixelPersistence; // Full persistence = 1/framerate. } Shutter; // Desktop coordinate position of the screen (can be negative; may not be present on all platforms) int DesktopX; int DesktopY; // Windows: // "\\\\.\\DISPLAY3", etc. Can be used in EnumDisplaySettings/CreateDC. char DisplayDeviceName[32]; // MacOS: int DisplayId; // Constructor initializes all values to 0s. // To create a "virtualized" HMDInfo, use CreateDebugHMDInfo instead. HMDInfo() : DeviceInfo(Device_HMD), HmdType(HmdType_None), ResolutionInPixels(0), ScreenSizeInMeters(0.0f), ScreenGapSizeInMeters(0.0f), CenterFromTopInMeters(0), LensSeparationInMeters(0), DisplayId(0) { DesktopX = 0; DesktopY = 0; DisplayDeviceName[0] = 0; Shutter.Type = HmdShutter_LAST; Shutter.VsyncToNextVsync = 0.0f; Shutter.VsyncToFirstScanline = 0.0f; Shutter.FirstScanlineToLastScanline = 0.0f; Shutter.PixelSettleTime = 0.0f; Shutter.PixelPersistence = 0.0f; } // Operator = copies local fields only (base class must be correct already) void operator = (const HMDInfo& src) { HmdType = src.HmdType; ResolutionInPixels = src.ResolutionInPixels; ScreenSizeInMeters = src.ScreenSizeInMeters; ScreenGapSizeInMeters = src.ScreenGapSizeInMeters; CenterFromTopInMeters = src.CenterFromTopInMeters; LensSeparationInMeters = src.LensSeparationInMeters; DesktopX = src.DesktopX; DesktopY = src.DesktopY; Shutter = src.Shutter; memcpy(DisplayDeviceName, src.DisplayDeviceName, sizeof(DisplayDeviceName)); DisplayId = src.DisplayId; } bool IsSameDisplay(const HMDInfo& o) const { return DisplayId == o.DisplayId && String::CompareNoCase(DisplayDeviceName, o.DisplayDeviceName) == 0; } }; // HMDDevice represents an Oculus HMD device unit. An instance of this class // is typically created from the DeviceManager. // After HMD device is created, we its sensor data can be obtained by // first creating a Sensor object and then. // TBD: // - Configure Sensor // - APIs to set On-Screen message, other states? class HMDDevice : public DeviceBase { public: HMDDevice() { } // Static constant for this device type, used in template cast type checks. enum { EnumDeviceType = Device_HMD }; virtual DeviceType GetType() const { return Device_HMD; } // Creates a sensor associated with this HMD. virtual SensorDevice* GetSensor() = 0; // Requests the currently used profile. This profile affects the // settings reported by HMDInfo. virtual Profile* GetProfile() = 0; // Obtains the currently used profile name. This is initialized to the default // profile name, if any; it can then be changed per-device by SetProfileName. virtual const char* GetProfileName() = 0; // Sets the profile user name, changing the data returned by GetProfileInfo. virtual bool SetProfileName(const char* name) = 0; // Disconnects from real HMD device. This HMDDevice remains as 'fake' HMD. // SensorDevice ptr is used to restore the 'fake' HMD (can be NULL). HMDDevice* Disconnect(SensorDevice*); // Returns 'true' if HMD device is a 'fake' HMD (was created this way or // 'Disconnect' method was called). bool IsDisconnected() const; }; //------------------------------------------------------------------------------------- // ***** SensorRange & SensorInfo // SensorRange specifies maximum value ranges that SensorDevice hardware is configured // to detect. Although this range doesn't affect the scale of MessageBodyFrame values, // physical motions whose positive or negative magnitude is outside the specified range // may get clamped or misreported. Setting lower values may result in higher precision // tracking. struct SensorRange { SensorRange(float maxAcceleration = 0.0f, float maxRotationRate = 0.0f, float maxMagneticField = 0.0f) : MaxAcceleration(maxAcceleration), MaxRotationRate(maxRotationRate), MaxMagneticField(maxMagneticField) { } // Maximum detected acceleration in m/s^2. Up to 8*G equivalent support guaranteed, // where G is ~9.81 m/s^2. // Oculus DK1 HW has thresholds near: 2, 4 (default), 8, 16 G. float MaxAcceleration; // Maximum detected angular velocity in rad/s. Up to 8*Pi support guaranteed. // Oculus DK1 HW thresholds near: 1, 2, 4, 8 Pi (default). float MaxRotationRate; // Maximum detectable Magnetic field strength in Gauss. Up to 2.5 Gauss support guaranteed. // Oculus DK1 HW thresholds near: 0.88, 1.3, 1.9, 2.5 gauss. float MaxMagneticField; }; // SensorInfo describes capabilities of the sensor device. class SensorInfo : public DeviceInfo { public: SensorInfo() : DeviceInfo(Device_Sensor), VendorId(0), ProductId(0) { } // HID Vendor and ProductId of the device. UInt16 VendorId; UInt16 ProductId; // MaxRanges report maximum sensor range values supported by HW. SensorRange MaxRanges; // Sensor (and display) serial number. String SerialNumber; private: void operator = (const SensorInfo&) { OVR_ASSERT(0); } // Assignment not allowed. }; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Serial Number feature report. (DK1) struct SerialReport { static const int SERIAL_NUMBER_SIZE = 12; // Serial Number size = 12 bytes. (Refer 'Tracker Firmware Specification Section 4.9, Pg 18) SerialReport() : CommandId(0) { memset(SerialNumberValue, 0, sizeof(SerialNumberValue)); } SerialReport(UInt16 commandId, UByte SNo[SERIAL_NUMBER_SIZE]) : CommandId(commandId) { for (int i=0; i < SERIAL_NUMBER_SIZE; i++) { SerialNumberValue[i] = SNo[i]; } } UInt16 CommandId; UByte SerialNumberValue[SERIAL_NUMBER_SIZE]; // See 'Tracker Firmware Specification' document for // a description of Serial Report. }; //////////////////////////////////////////////////////////////////////////////////////////////// //Added Serial Report Implementation. struct SerialImpl { enum { PacketSize = 15 }; UByte Buffer[PacketSize]; SerialReport Settings; SerialImpl() { memset(Buffer, 0, sizeof(Buffer)); Buffer[0] = 10; } SerialImpl(const SerialReport& settings) :Settings(settings) { Pack(); } void Pack() { Buffer[0] = 10; Alg::EncodeUInt16(Buffer+1, Settings.CommandId); for (int i = 0; i < Settings.SERIAL_NUMBER_SIZE; ++i) Buffer[3 + i] = Settings.SerialNumberValue[i]; } void Unpack() { Settings.CommandId = Alg::DecodeUInt16(Buffer+1); for (int i = 0; i < Settings.SERIAL_NUMBER_SIZE; ++i) Settings.SerialNumberValue[i] = Buffer[3 + i]; } }; // Tracking settings (DK2). struct TrackingReport { TrackingReport() : CommandId(0), Pattern(0), Enable(0), Autoincrement(0), UseCarrier(0), SyncInput(0), VsyncLock(0), CustomPattern(0), ExposureLength(0), FrameInterval(0), VsyncOffset(0), DutyCycle(0) {} TrackingReport( UInt16 commandId, UByte pattern, bool enable, bool autoincrement, bool useCarrier, bool syncInput, bool vsyncLock, bool customPattern, UInt16 exposureLength, UInt16 frameInterval, UInt16 vsyncOffset, UByte dutyCycle) : CommandId(commandId), Pattern(pattern), Enable(enable), Autoincrement(autoincrement), UseCarrier(useCarrier), SyncInput(syncInput), VsyncLock(vsyncLock), CustomPattern(customPattern), ExposureLength(exposureLength), FrameInterval(frameInterval), VsyncOffset(vsyncOffset), DutyCycle(dutyCycle) { } UInt16 CommandId; UByte Pattern; // Tracking LED pattern index. bool Enable; // Enables the tracking LED exposure and updating. bool Autoincrement; // Autoincrement pattern after each exposure. bool UseCarrier; // Modulate tracking LEDs at 85kHz. bool SyncInput; // Trigger LED exposure from wired sync signal. bool VsyncLock; // Trigger LED exposure from panel Vsync. bool CustomPattern; // Use custom LED sequence. UInt16 ExposureLength; // Tracking LED illumination (and exposure) length in microseconds. UInt16 FrameInterval; // LED exposure interval in microseconds when in // 'internal timer' mode (when SyncInput = VsyncLock = false). UInt16 VsyncOffset; // Exposure offset in microseconds from vsync when in // 'vsync lock' mode (when VsyncLock = true). UByte DutyCycle; // Duty cycle of 85kHz modulation when in 'use carrier' mode // (when UseCarrier = true). 128 = 50% duty cycle. }; // Display settings (DK2). struct DisplayReport { enum ShutterTypeEnum { // These are not yet defined. ShutterType_Default = 0, }; enum CurrentLimitEnum { // These are not yet defined. CurrentLimit_Default = 0, }; DisplayReport() : CommandId(0), Brightness(0), ShutterType(ShutterType_Default), CurrentLimit(CurrentLimit_Default), UseRolling(0), ReverseRolling(0), HighBrightness(0), SelfRefresh(0), ReadPixel(0), DirectPentile(0), Persistence(0), LightingOffset(0), PixelSettle(0), TotalRows(0) {} DisplayReport( UInt16 commandId, UByte brightness, ShutterTypeEnum shutterType, CurrentLimitEnum currentLimit, bool useRolling, bool reverseRolling, bool highBrightness, bool selfRefresh, bool readPixel, bool directPentile, UInt16 persistence, UInt16 lightingOffset, UInt16 pixelSettle, UInt16 totalRows) : CommandId(commandId), Brightness(brightness), ShutterType(shutterType), CurrentLimit(currentLimit), UseRolling(useRolling), ReverseRolling(reverseRolling), HighBrightness(highBrightness), SelfRefresh(selfRefresh), ReadPixel(readPixel), DirectPentile(directPentile), Persistence(persistence), LightingOffset(lightingOffset), PixelSettle(pixelSettle), TotalRows(totalRows) { } UInt16 CommandId; UByte Brightness; // See 'DK2 Firmware Specification' document for a description of ShutterTypeEnum ShutterType; // display settings. CurrentLimitEnum CurrentLimit; bool UseRolling; bool ReverseRolling; bool HighBrightness; bool SelfRefresh; bool ReadPixel; bool DirectPentile; UInt16 Persistence; UInt16 LightingOffset; UInt16 PixelSettle; UInt16 TotalRows; }; // MagCalibration matrix (DK2). struct MagCalibrationReport { MagCalibrationReport() : CommandId(0), Version(0), Calibration() {} MagCalibrationReport( UInt16 commandId, UByte version, const Matrix4f& calibration) : CommandId(commandId), Version(version), Calibration(calibration) { } UInt16 CommandId; UByte Version; // Version of the calibration procedure used to generate the calibration matrix. Matrix4f Calibration; // Calibration matrix. Note only the first three rows are used by the feature report. }; // PositionCalibration values (DK2). // - Sensor interface versions before 5 do not support Normal and Rotation. struct PositionCalibrationReport { enum PositionTypeEnum { PositionType_LED = 0, PositionType_IMU = 1 }; PositionCalibrationReport() : CommandId(0), Version(0), Position(0), Normal(0), Angle(0), PositionIndex(0), NumPositions(0), PositionType(PositionType_LED) {} PositionCalibrationReport(UInt16 commandId, UByte version, const Vector3d& position, const Vector3d& normal, double rotation, UInt16 positionIndex, UInt16 numPositions, PositionTypeEnum positionType) : CommandId(commandId), Version(version), Position(position), Normal(normal), Angle(rotation), PositionIndex(positionIndex), NumPositions(numPositions), PositionType(positionType) { } UInt16 CommandId; UByte Version; // The version of the calibration procedure used to generate the stored positions. Vector3d Position; // Position of the LED or inertial tracker in meters. This is relative to the // center of the emitter plane of the display at nominal focus. Vector3d Normal; // Normal of the LED or inertial tracker. This is a signed integer in // meters. The normal is relative to the position. double Angle; // The rotation about the normal. This is in radians. UInt16 PositionIndex; // The current position being read or written to. Autoincrements on reads, gets set // to the written value on writes. UInt16 NumPositions; // The read-only number of items with positions stored. The last position is that of // the inertial tracker, all others are LED positions. PositionTypeEnum PositionType; // The type of the item which has its position reported in the current report }; // CustomPattern values (DK2). struct CustomPatternReport { CustomPatternReport() : CommandId(0), SequenceLength(0), Sequence(0), LEDIndex(0), NumLEDs(0) {} CustomPatternReport(UInt16 commandId, UByte sequenceLength, UInt32 sequence, UInt16 ledIndex, UInt16 numLEDs) : CommandId(commandId), SequenceLength(sequenceLength), Sequence(sequence), LEDIndex(ledIndex), NumLEDs(numLEDs) { } UInt16 CommandId; UByte SequenceLength; // See 'DK2 Firmware Specification' document for a description of UInt32 Sequence; // LED custom patterns. UInt16 LEDIndex; UInt16 NumLEDs; }; // KeepAliveMux settings (DK2). struct KeepAliveMuxReport { KeepAliveMuxReport() : CommandId(0), INReport(0), Interval(0) {} KeepAliveMuxReport( UInt16 commandId, UByte inReport, UInt16 interval) : CommandId(commandId), INReport(inReport), Interval(interval) { } UInt16 CommandId; UByte INReport; // Requested IN report type (1 = DK1, 11 = DK2). UInt16 Interval; // Keep alive period in milliseconds. }; // Manufacturing test result (DK2). struct ManufacturingReport { ManufacturingReport() : CommandId(0), NumStages(0), Stage(0), StageVersion(0), StageLocation(0), StageTime(0), Result(0) {} ManufacturingReport( UInt16 commandId, UByte numStages, UByte stage, UByte version, UInt16 stageLocation, UInt32 stageTime, UInt32 result) : CommandId(commandId), NumStages(numStages), Stage(stage), StageVersion(version), StageLocation(stageLocation), StageTime(stageTime), Result(result) { } UInt16 CommandId; UByte NumStages; // See 'DK2 Firmware Specification' document for a description of UByte Stage; // manufacturing test results. UByte StageVersion; UInt16 StageLocation; UInt32 StageTime; UInt32 Result; }; // UUID (DK2). struct UUIDReport { static const int UUID_SIZE = 20; UUIDReport() : CommandId(0) { memset(UUIDValue, 0, sizeof(UUIDValue)); } UUIDReport( UInt16 commandId, UByte uuid[UUID_SIZE]) : CommandId(commandId) { for (int i=0; i*) { return false; } virtual bool SetCustomPatternReport(const CustomPatternReport&) { return false; } virtual bool GetCustomPatternReport(CustomPatternReport*) { return false; } virtual bool SetKeepAliveMuxReport(const KeepAliveMuxReport&) { return false; } virtual bool GetKeepAliveMuxReport(KeepAliveMuxReport*) { return false; } virtual bool SetManufacturingReport(const ManufacturingReport&) { return false; } virtual bool GetManufacturingReport(ManufacturingReport*) { return false; } virtual bool SetUUIDReport(const UUIDReport&) { return false; } virtual bool GetUUIDReport(UUIDReport*) { return false; } virtual bool SetTemperatureReport(const TemperatureReport&) { return false; } virtual bool GetAllTemperatureReports(Array >*) { return false; } virtual bool GetGyroOffsetReport(GyroOffsetReport*) { return false; } virtual bool SetLensDistortionReport(const LensDistortionReport&) { return false; } virtual bool GetLensDistortionReport(LensDistortionReport*) { return false; } }; //------------------------------------------------------------------------------------- // ***** LatencyTestConfiguration // LatencyTestConfiguration specifies configuration information for the Oculus Latency Tester device. struct LatencyTestConfiguration { LatencyTestConfiguration(const Color& threshold, bool sendSamples = false) : Threshold(threshold), SendSamples(sendSamples) { } // The color threshold for triggering a detected display change. Color Threshold; // Flag specifying whether we wish to receive a stream of color values from the sensor. bool SendSamples; }; //------------------------------------------------------------------------------------- // ***** LatencyTestDisplay // LatencyTestDisplay sets the mode and contents of the Latency Tester LED display. // See the 'Latency Tester Specification' document for more details. struct LatencyTestDisplay { LatencyTestDisplay(UByte mode, UInt32 value) : Mode(mode), Value(value) { } UByte Mode; // The display mode that we wish to select. UInt32 Value; // The value to display. }; //------------------------------------------------------------------------------------- // ***** LatencyTestDevice // LatencyTestDevice provides an interface to the Oculus Latency Tester which is used to test 'motion to photon' latency. class LatencyTestDevice : public HIDDeviceBase, public DeviceBase { public: LatencyTestDevice() { } // Static constant for this device type, used in template cast type checks. enum { EnumDeviceType = Device_LatencyTester }; virtual DeviceType GetType() const { return Device_LatencyTester; } // Specifies configuration information including the threshold for triggering a detected color change, // and a flag to enable a stream of sensor values (typically used for debugging). virtual bool SetConfiguration(const LatencyTestConfiguration& configuration, bool waitFlag = false) = 0; // Get configuration information from device. virtual bool GetConfiguration(LatencyTestConfiguration* configuration) = 0; // Used to calibrate the latency tester at the start of a test. Display the specified color on the screen // beneath the latency tester and then call this method. Calibration information is lost // when power is removed from the device. virtual bool SetCalibrate(const Color& calibrationColor, bool waitFlag = false) = 0; // Triggers the start of a measurement. This starts the millisecond timer on the device and // causes it to respond with the 'MessageLatencyTestStarted' message. virtual bool SetStartTest(const Color& targetColor, bool waitFlag = false) = 0; // Used to set the value displayed on the LED display panel. virtual bool SetDisplay(const LatencyTestDisplay& display, bool waitFlag = false) = 0; virtual DeviceBase* GetDevice() { return this; } }; } // namespace OVR #endif