/************************************************************************************ PublicHeader: OVR.h Filename : OVR_Profile.h Content : Structs and functions for loading and storing device profile settings Created : February 14, 2013 Notes : Profiles are used to store per-user settings that can be transferred and used across multiple applications. For example, player IPD can be configured once and reused for a unified experience across games. Configuration and saving of profiles can be accomplished in game via the Profile API or by the official Oculus Configuration Utility. Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. Use of this software is subject to the terms of the Oculus license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ************************************************************************************/ #ifndef OVR_Profile_h #define OVR_Profile_h #include "Kernel/OVR_String.h" #include "Kernel/OVR_RefCount.h" #include "Kernel/OVR_Array.h" namespace OVR { // Defines the profile object for each device type enum ProfileType { Profile_Unknown = 0, Profile_RiftDK1 = 1, Profile_RiftDKHD = 2, }; class Profile; // ----------------------------------------------------------------------------- // ***** ProfileManager // Profiles are interfaced through a ProfileManager object. Applications should // create a ProfileManager each time they intend to read or write user profile data. // The scope of the ProfileManager object defines when disk I/O is performed. Disk // reads are performed on the first profile access and disk writes are performed when // the ProfileManager goes out of scope. All profile interactions between these times // are performed in local memory and are fast. A typical profile interaction might // look like this: // // { // Ptr pm = *ProfileManager::Create(); // Ptr profile = pm->LoadProfile(Profile_RiftDK1, // pm->GetDefaultProfileName(Profile_RiftDK1)); // if (profile) // { // Retrieve the current profile settings // } // } // Profile will be destroyed and any disk I/O completed when going out of scope class ProfileManager : public RefCountBase { protected: // Synchronize ProfileManager access since it may be accessed from multiple threads, // as it's shared through DeviceManager. Lock ProfileLock; Array > ProfileCache; ProfileType CacheDevice; String DefaultProfile; bool Changed; char NameBuff[32]; public: static ProfileManager* Create(); // Static interface functions int GetProfileCount(ProfileType device); const char* GetProfileName(ProfileType device, unsigned int index); bool HasProfile(ProfileType device, const char* name); Profile* LoadProfile(ProfileType device, unsigned int index); Profile* LoadProfile(ProfileType device, const char* name); Profile* GetDeviceDefaultProfile(ProfileType device); const char* GetDefaultProfileName(ProfileType device); bool SetDefaultProfileName(ProfileType device, const char* name); bool Save(const Profile* profile); bool Delete(const Profile* profile); protected: ProfileManager(); ~ProfileManager(); void LoadCache(ProfileType device); void SaveCache(); void ClearCache(); Profile* CreateProfileObject(const char* user, ProfileType device, const char** device_name); }; //------------------------------------------------------------------- // ***** Profile // The base profile for all HMD devices. This object is never created directly. // Instead derived objects provide specific data implementations. Some settings // such as IPD will be tied to a specific user and be consistent between , // implementations but other settings like optical distortion may vary between devices. class Profile : public RefCountBase { public: enum { MaxNameLen = 32 }; enum GenderType { Gender_Unspecified = 0, Gender_Male = 1, Gender_Female = 2 }; ProfileType Type; // The type of device profile char Name[MaxNameLen]; // The name given to this profile protected: GenderType Gender; // The gender of the user float PlayerHeight; // The height of the user in meters float IPD; // Distance between eyes in meters public: // These are properties which are intrinsic to the user and affect scene setup GenderType GetGender() { return Gender; }; float GetPlayerHeight() { return PlayerHeight; }; float GetIPD() { return IPD; }; float GetEyeHeight(); void SetGender(GenderType gender) { Gender = gender; }; void SetPlayerHeight(float height) { PlayerHeight = height; }; void SetIPD(float ipd) { IPD = ipd; }; protected: Profile(ProfileType type, const char* name); virtual Profile* Clone() const = 0; virtual bool ParseProperty(const char* prop, const char* sval); friend class ProfileManager; }; //----------------------------------------------------------------------------- // ***** RiftDK1Profile // This profile is specific to the Rift Dev Kit 1 and contains overrides specific // to that device and lens cup settings. class RiftDK1Profile : public Profile { public: enum EyeCupType { EyeCup_A = 0, EyeCup_B = 1, EyeCup_C = 2 }; protected: EyeCupType EyeCups; // Which eye cup does the player use int LL; // Configuration Utility IPD setting int LR; // Configuration Utility IPD setting int RL; // Configuration Utility IPD setting int RR; // Configuration Utility IPD setting public: EyeCupType GetEyeCup() { return EyeCups; }; void SetEyeCup(EyeCupType cup) { EyeCups = cup; }; protected: RiftDK1Profile(const char* name); virtual Profile* Clone() const; virtual bool ParseProperty(const char* prop, const char* sval); friend class ProfileManager; }; } #endif // OVR_Profile_h