/************************************************************************************ Filename : Util_ImageWindow.cpp Content : An output object for windows that can display raw images for testing Created : March 13, 2014 Authors : Dean Beeler Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. *************************************************************************************/ #include "../../Include/OVR.h" #include "Util_ImageWindow.h" #include typedef HRESULT (WINAPI *D2D1CreateFactoryFn)( _In_ D2D1_FACTORY_TYPE, _In_ REFIID, _In_opt_ const D2D1_FACTORY_OPTIONS*, _Out_ ID2D1Factory ** ); namespace OVR { namespace Util { ID2D1Factory* ImageWindow::pD2DFactory = NULL; ImageWindow* ImageWindow::globalWindow = NULL; LRESULT CALLBACK MainWndProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: return 0; case WM_PAINT: { LONG_PTR ptr = GetWindowLongPtr( hwnd, GWLP_USERDATA ); if( ptr ) { ImageWindow* iw = (ImageWindow*)ptr; iw->OnPaint(); } } return 0; case WM_SIZE: // Set the size and position of the window. return 0; case WM_DESTROY: // Clean up window-specific data objects. return 0; // // Process other messages. // default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } //return 0; } ImageWindow::ImageWindow() : frontBufferMutex( new Mutex() ) { HINSTANCE hInst = LoadLibrary( L"d2d1.dll" ); D2D1CreateFactoryFn createFactory = NULL; if( hInst ) { createFactory = (D2D1CreateFactoryFn)GetProcAddress( hInst, "D2D1CreateFactory" ); } globalWindow = this; int width = 752; int height = 480; if( pD2DFactory == NULL && createFactory ) { createFactory( D2D1_FACTORY_TYPE_MULTI_THREADED, __uuidof(ID2D1Factory), NULL, &pD2DFactory ); } resolution = D2D1::SizeU( width, height ); SetWindowLongPtr( hWindow, GWLP_USERDATA, (LONG_PTR)this ); pRT = NULL; greyBitmap = NULL; colorBitmap = NULL; } ImageWindow::ImageWindow( UINT width, UINT height ) : frontBufferMutex( new Mutex() ) { HINSTANCE hInstance = GetModuleHandle( NULL ); WNDCLASS wc; wc.lpszClassName = L"ImageWindowClass"; wc.lpfnWndProc = MainWndProc; wc.style = CS_OWNDC | CS_VREDRAW | CS_HREDRAW; wc.hInstance = hInstance; wc.hIcon = LoadIcon( NULL, IDI_APPLICATION ); wc.hCursor = LoadCursor( NULL, IDC_ARROW ); wc.hbrBackground = (HBRUSH)( COLOR_WINDOW+1 ); wc.lpszMenuName = L""; wc.cbClsExtra = 0; wc.cbWndExtra = 0; RegisterClass(&wc); hWindow = CreateWindow( L"ImageWindowClass", L"ImageWindow", WS_OVERLAPPEDWINDOW & ~WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, hInstance, NULL); resolution = D2D1::SizeU( width, height ); SetWindowLongPtr( hWindow, GWLP_USERDATA, (LONG_PTR)this ); ShowWindow( hWindow, SW_SHOW ); RECT rc = {0}; GetClientRect( hWindow, &rc ); D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties(); D2D1_HWND_RENDER_TARGET_PROPERTIES hwndProps = D2D1::HwndRenderTargetProperties( hWindow, resolution ); ID2D1HwndRenderTarget* hwndTarget = NULL; // Create a Direct2D render target pRT = NULL; pD2DFactory->CreateHwndRenderTarget( &props, &hwndProps, &hwndTarget ); pRT = hwndTarget; D2D1_SIZE_U size = D2D1::SizeU( width, height ); D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat( DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED ); D2D1_BITMAP_PROPERTIES bitmapProps; bitmapProps.dpiX = 72; bitmapProps.dpiY = 72; bitmapProps.pixelFormat = pixelFormat; HRESULT result = pRT->CreateBitmap( size, bitmapProps, &greyBitmap ); result = pRT->CreateBitmap( size, bitmapProps, &colorBitmap ); } ImageWindow::~ImageWindow() { if( greyBitmap ) greyBitmap->Release(); if( colorBitmap ) colorBitmap->Release(); if( pRT ) pRT->Release(); delete frontBufferMutex; ShowWindow( hWindow, SW_HIDE ); DestroyWindow( hWindow ); } void ImageWindow::AssociateSurface( void* surface ) { // Assume an IUnknown IUnknown* unknown = (IUnknown*)surface; IDXGISurface *pDxgiSurface = NULL; HRESULT hr = unknown->QueryInterface(&pDxgiSurface); if( hr == S_OK ) { D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED), 96, 96 ); pRT = NULL; ID2D1RenderTarget* tmpTarget; hr = pD2DFactory->CreateDxgiSurfaceRenderTarget( pDxgiSurface, &props, &tmpTarget ); if( hr == S_OK ) { DXGI_SURFACE_DESC desc = {0}; pDxgiSurface->GetDesc( &desc ); int width = desc.Width; int height = desc.Height; D2D1_SIZE_U size = D2D1::SizeU( width, height ); D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat( DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED ); D2D1_PIXEL_FORMAT colorPixelFormat = D2D1::PixelFormat( DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED ); D2D1_BITMAP_PROPERTIES bitmapProps; bitmapProps.dpiX = 96; bitmapProps.dpiY = 96; bitmapProps.pixelFormat = pixelFormat; D2D1_BITMAP_PROPERTIES colorBitmapProps; colorBitmapProps.dpiX = 96; colorBitmapProps.dpiY = 96; colorBitmapProps.pixelFormat = colorPixelFormat; HRESULT result = tmpTarget->CreateBitmap( size, bitmapProps, &greyBitmap ); if( result != S_OK ) { tmpTarget->Release(); tmpTarget = NULL; } result = tmpTarget->CreateBitmap( size, colorBitmapProps, &colorBitmap ); if( result != S_OK ) { greyBitmap->Release(); greyBitmap = NULL; tmpTarget->Release(); tmpTarget = NULL; } pRT = tmpTarget; } } } void ImageWindow::Process() { if( pRT && greyBitmap ) { OnPaint(); } } void ImageWindow::Complete() { Mutex::Locker locker( frontBufferMutex ); if( frames.IsEmpty() ) return; if( frames.PeekBack(0).ready ) return; Frame& frame = frames.PeekBack(0); frame.ready = true; } void ImageWindow::OnPaint() { static float mover = -752.0f; Mutex::Locker locker( frontBufferMutex ); // Nothing to do if( frames.IsEmpty() ) return; if( !frames.PeekFront(0).ready ) return; Frame currentFrame = frames.PopFront(); Frame dummyFrame = {0}; Frame& nextFrame = dummyFrame; if( !frames.IsEmpty() ) nextFrame = frames.PeekFront(0); while( nextFrame.ready ) { // Free up the current frame since it's been removed from the deque free( currentFrame.imageData ); if( currentFrame.colorImageData ) free( currentFrame.colorImageData ); currentFrame = frames.PopFront(); if( frames.IsEmpty() ) return; nextFrame = frames.PeekFront(0); } if( currentFrame.imageData ) greyBitmap->CopyFromMemory( NULL, currentFrame.imageData, currentFrame.width ); if( currentFrame.colorImageData ) colorBitmap->CopyFromMemory( NULL, currentFrame.colorImageData, currentFrame.colorPitch ); pRT->BeginDraw(); pRT->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); pRT->Clear( D2D1::ColorF(D2D1::ColorF::Black) ); // This will mirror our image D2D1_MATRIX_3X2_F m; m._11 = -1; m._12 = 0; m._21 = 0; m._22 = 1; m._31 = 0; m._32 = 0; pRT->SetTransform( m ); ID2D1SolidColorBrush* whiteBrush; pRT->CreateSolidColorBrush( D2D1::ColorF(D2D1::ColorF::White, 1.0f), &whiteBrush ); if( currentFrame.imageData ) { pRT->FillOpacityMask( greyBitmap, whiteBrush, D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL, D2D1::RectF( -(FLOAT)resolution.width, 0.0f, (FLOAT)0.0f, (FLOAT)resolution.height ), D2D1::RectF( 0.0f, 0.0f, (FLOAT)resolution.width, (FLOAT)resolution.height ) ); } else if( currentFrame.colorImageData ) { pRT->DrawBitmap( colorBitmap, D2D1::RectF( -(FLOAT)resolution.width, 0.0f, (FLOAT)0.0f, (FLOAT)resolution.height ) ); } pRT->SetTransform(D2D1::Matrix3x2F::Identity()); whiteBrush->Release(); Array::Iterator it; for( it = currentFrame.plots.Begin(); it != currentFrame.plots.End(); ++it ) { ID2D1SolidColorBrush* aBrush; pRT->CreateSolidColorBrush( D2D1::ColorF( it->r, it->g, it->b), &aBrush ); D2D1_ELLIPSE ellipse; ellipse.point.x = it->x; ellipse.point.y = it->y; ellipse.radiusX = it->radius; ellipse.radiusY = it->radius; if( it->fill ) pRT->FillEllipse( &ellipse, aBrush ); else pRT->DrawEllipse( &ellipse, aBrush ); aBrush->Release(); } pRT->EndDraw(); if( currentFrame.imageData ) free( currentFrame.imageData ); if( currentFrame.colorImageData ) free( currentFrame.colorImageData ); } void ImageWindow::UpdateImageBW( const UINT8* imageData, UINT width, UINT height ) { if( pRT && greyBitmap ) { Mutex::Locker locker( frontBufferMutex ); Frame frame = {0}; frame.imageData = malloc( width * height ); frame.width = width; frame.height = height; memcpy( frame.imageData, imageData, width * height ); frames.PushBack( frame ); } } void ImageWindow::UpdateImageRGBA( const UINT8* imageData, UINT width, UINT height, UINT pitch ) { if( pRT && colorBitmap ) { Mutex::Locker locker( frontBufferMutex ); Frame frame = {0}; frame.colorImageData = malloc( pitch * height ); frame.width = width; frame.height = height; frame.colorPitch = pitch; memcpy( frame.colorImageData, imageData, pitch * height ); frames.PushBack( frame ); } } void ImageWindow::addCircle( float x, float y, float radius, float r, float g, float b, bool fill ) { if( pRT ) { CirclePlot cp; cp.x = x; cp.y = y; cp.radius = radius; cp.r = r; cp.g = g; cp.b = b; cp.fill = fill; Mutex::Locker locker( frontBufferMutex ); Frame& frame = frames.PeekBack( 0 ); frame.plots.PushBack( cp ); } } }}