/************************************************************************************ Filename : Util_ImageWindow.h Content : An output object for windows that can display raw images for testing Created : March 13, 2014 Authors : Dean Beeler Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. *************************************************************************************/ #ifndef UTIL_IMAGEWINDOW_H #define UTIL_IMAGEWINDOW_H #define WIN32_LEAN_AND_MEAN 1 #include #include #include "../../Include/OVR.h" #include "../Kernel/OVR_Hash.h" #include "../Kernel/OVR_Array.h" #include "../Kernel/OVR_Threads.h" #include "../Kernel/OVR_Deque.h" #include namespace OVR { namespace Util { class ImageWindow { typedef struct { float x; float y; float radius; float r; float g; float b; bool fill; } CirclePlot; typedef struct { float x; float y; float r; float g; float b; WCHAR* text; } TextPlot; typedef struct { Array plots; void* imageData; void* colorImageData; int width; int height; int colorPitch; bool ready; } Frame; static ID2D1Factory* pD2DFactory; HWND hWindow; ID2D1RenderTarget* pRT; D2D1_SIZE_U resolution; Mutex* frontBufferMutex; InPlaceMutableDeque frames; ID2D1Bitmap* greyBitmap; ID2D1Bitmap* colorBitmap; public: // constructors ImageWindow(); ImageWindow( UINT width, UINT height ); virtual ~ImageWindow(); void OnPaint(); // Called by Windows when it receives a WM_PAINT message void UpdateImage( const UINT8* imageData, UINT width, UINT height ) { UpdateImageBW( imageData, width, height ); } void UpdateImageBW( const UINT8* imageData, UINT width, UINT height ); void UpdateImageRGBA( const UINT8* imageData, UINT width, UINT height, UINT pitch ); void Complete(); // Called by drawing thread to submit a frame void Process(); // Called by rendering thread to do window processing void AssociateSurface( void* surface ); void addCircle( float x , float y, float radius, float r, float g, float b, bool fill ); static ImageWindow* GlobalWindow() { return globalWindow; } private: static ImageWindow* globalWindow; static bool running; }; }} // namespace OVR::Util #endif