/************************************************************************************ PublicHeader: OVR.h Filename : Util_LatencyTest.h Content : Wraps the lower level LatencyTesterDevice and adds functionality. Created : February 14, 2013 Authors : Lee Cooper Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.1 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. *************************************************************************************/ #ifndef OVR_Util_LatencyTest_h #define OVR_Util_LatencyTest_h #include "../OVR_Device.h" #include "../Kernel/OVR_String.h" #include "../Kernel/OVR_List.h" namespace OVR { namespace Util { //------------------------------------------------------------------------------------- // ***** LatencyTest // // LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling // of a latency test. A single test is composed of a series of individual latency measurements // which are used to derive min, max, and an average latency value. // // Developers are required to call the following methods: // SetDevice - Sets the LatencyTestDevice to be used for the tests. // ProcessInputs - This should be called at the same place in the code where the game engine // reads the headset orientation from LibOVR (typically done by calling // 'GetOrientation' on the SensorFusion object). Calling this at the right time // enables us to measure the same latency that occurs for headset orientation // changes. // DisplayScreenColor - The latency tester works by sensing the color of the pixels directly // beneath it. The color of these pixels can be set by drawing a small // quad at the end of the rendering stage. The quad should be small // such that it doesn't significantly impact the rendering of the scene, // but large enough to be 'seen' by the sensor. See the SDK // documentation for more information. // GetResultsString - Call this to get a string containing the most recent results. // If the string has already been gotten then NULL will be returned. // The string pointer will remain valid until the next time this // method is called. // class LatencyTest : public NewOverrideBase { public: LatencyTest(LatencyTestDevice* device = NULL); ~LatencyTest(); // Set the Latency Tester device that we'll use to send commands to and receive // notification messages from. bool SetDevice(LatencyTestDevice* device); // Returns true if this LatencyTestUtil has a Latency Tester device. bool HasDevice() const { return Handler.IsHandlerInstalled(); } void ProcessInputs(); bool DisplayScreenColor(Color& colorToDisplay); const char* GetResultsString(); bool IsMeasuringNow() const { return (State != State_WaitingForButton); } // Begin test. Equivalent to pressing the button on the latency tester. void BeginTest(); private: LatencyTest* getThis() { return this; } enum LatencyTestMessageType { LatencyTest_None, LatencyTest_Timer, LatencyTest_ProcessInputs, }; UInt32 getRandomComponent(UInt32 range); void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None); void reset(); void setTimer(UInt32 timeMilliS); void clearTimer(); class LatencyTestHandler : public MessageHandler { LatencyTest* pLatencyTestUtil; public: LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { } ~LatencyTestHandler(); virtual void OnMessage(const Message& msg); }; bool areResultsComplete(); void processResults(); void updateForTimeouts(); Ptr Device; LatencyTestHandler Handler; enum TesterState { State_WaitingForButton, State_WaitingForSettlePreCalibrationColorBlack, State_WaitingForSettlePostCalibrationColorBlack, State_WaitingForSettlePreCalibrationColorWhite, State_WaitingForSettlePostCalibrationColorWhite, State_WaitingToTakeMeasurement, State_WaitingForTestStarted, State_WaitingForColorDetected, State_WaitingForSettlePostMeasurement }; TesterState State; bool HaveOldTime; UInt32 OldTime; UInt32 ActiveTimerMilliS; Color RenderColor; struct MeasurementResult : public ListNode, public NewOverrideBase { MeasurementResult() : DeviceMeasuredElapsedMilliS(0), TimedOutWaitingForTestStarted(false), TimedOutWaitingForColorDetected(false), StartTestSeconds(0.0), TestStartedSeconds(0.0) {} Color TargetColor; UInt32 DeviceMeasuredElapsedMilliS; bool TimedOutWaitingForTestStarted; bool TimedOutWaitingForColorDetected; double StartTestSeconds; double TestStartedSeconds; }; List Results; void clearMeasurementResults(); MeasurementResult* getActiveResult(); StringBuffer ResultsString; String ReturnedResultString; }; }} // namespace OVR::Util #endif // OVR_Util_LatencyTest_h