/************************************************************************************ Filename : WavPlayer_OSX.cpp Content : An Apple OSX audio handler. Created : March 5, 2013 Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. Use of this software is subject to the terms of the Oculus LLC license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ************************************************************************************/ #include "OSX_WavPlayer.h" namespace OVR { namespace Platform { namespace OSX { WavPlayer::WavPlayer(const char* fileName) { FileName = fileName; } bool WavPlayer::isDataChunk(unsigned char* buffer, int index) { unsigned char a = buffer[index]; unsigned char b = buffer[index + 1]; unsigned char c = buffer[index + 2]; unsigned char d = buffer[index + 3]; return (a == 'D' || a == 'd') && (b == 'A' || b == 'a') && (c == 'T' || c == 't') && (d == 'A' || d == 'a'); } int WavPlayer::getWord(unsigned char* buffer, int index) { unsigned char a = buffer[index]; unsigned char b = buffer[index + 1]; unsigned char c = buffer[index + 2]; unsigned char d = buffer[index + 3]; int result = 0; result |= a; result |= b << 8; result |= c << 16; result |= d << 24; return result; } short WavPlayer::getHalf(unsigned char* buffer, int index) { unsigned char a = buffer[index]; unsigned char b = buffer[index + 1]; short result = 0; result |= a; result |= b << 8; return result; } void *WavPlayer::LoadPCM(const char *filename, unsigned long *len) { FILE *file; struct stat s; void *pcm; if(stat(filename, &s)) { return NULL; } *len = s.st_size; pcm = (void *) malloc(s.st_size); if(!pcm) { return NULL; } file = fopen(filename, "rb"); if(!file) { free(pcm); return NULL; } fread(pcm, s.st_size, 1, file); fclose(file); return pcm; } int WavPlayer::PlayBuffer(void *pcmbuffer, unsigned long len) { AQCallbackStruct aqc; UInt32 err, bufferSize; int i; aqc.DataFormat.mSampleRate = SampleRate; aqc.DataFormat.mFormatID = kAudioFormatLinearPCM; if(BitsPerSample == 16) { aqc.DataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; } aqc.DataFormat.mBytesPerPacket = NumChannels * (BitsPerSample / 8); aqc.DataFormat.mFramesPerPacket = 1; aqc.DataFormat.mBytesPerFrame = NumChannels * (BitsPerSample / 8); aqc.DataFormat.mChannelsPerFrame = NumChannels; aqc.DataFormat.mBitsPerChannel = BitsPerSample; aqc.FrameCount = SampleRate / 60; aqc.SampleLen = (UInt32)(len); aqc.PlayPtr = 0; aqc.PCMBuffer = static_cast(pcmbuffer); err = AudioQueueNewOutput(&aqc.DataFormat, aqBufferCallback, &aqc, NULL, kCFRunLoopCommonModes, 0, &aqc.Queue); if(err) { return err; } aqc.FrameCount = SampleRate / 60; bufferSize = aqc.FrameCount * aqc.DataFormat.mBytesPerPacket; for(i = 0; i < AUDIO_BUFFERS; i++) { err = AudioQueueAllocateBuffer(aqc.Queue, bufferSize, &aqc.Buffers[i]); if(err) { return err; } aqBufferCallback(&aqc, aqc.Queue, aqc.Buffers[i]); } err = AudioQueueStart(aqc.Queue, NULL); if(err) { return err; } while(true) { } sleep(1); return 0; } void WavPlayer::aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) { AQCallbackStruct *aqc; unsigned char *coreAudioBuffer; aqc = (AQCallbackStruct *) in; coreAudioBuffer = (unsigned char*) outQB->mAudioData; printf("Sync: %u / %u\n", aqc->PlayPtr, aqc->SampleLen); if(aqc->FrameCount > 0) { outQB->mAudioDataByteSize = aqc->DataFormat.mBytesPerFrame * aqc->FrameCount; for(int i = 0; i < aqc->FrameCount * aqc->DataFormat.mBytesPerFrame; i++) { if(aqc->PlayPtr > aqc->SampleLen) { aqc->PlayPtr = 0; i = 0; } coreAudioBuffer[i] = aqc->PCMBuffer[aqc->PlayPtr]; aqc->PlayPtr++; } AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL); } } int WavPlayer::PlayAudio() { unsigned long len; void *pcmbuffer; int ret; pcmbuffer = LoadPCM(FileName, &len); if(!pcmbuffer) { fprintf(stderr, "%s: %s\n", FileName, strerror(errno)); exit(EXIT_FAILURE); } unsigned char* bytes = (unsigned char*)pcmbuffer; int index = 0; // 'RIFF' getWord(bytes, index); index += 4; // int Length getWord(bytes, index); index += 4; // 'WAVE' getWord(bytes, index); index += 4; // 'fmt ' getWord(bytes, index); index += 4; // int Format Length int fmtLen = getWord(bytes, index); index += 4; AudioFormat = getHalf(bytes, index); index += 2; NumChannels = getHalf(bytes, index); index += 2; SampleRate = getWord(bytes, index); index += 4; ByteRate = getWord(bytes, index); index += 4; BlockAlign = getHalf(bytes, index); index += 2; BitsPerSample = getHalf(bytes, index); index += 2; index += fmtLen - 16; while(!isDataChunk(bytes, index)) { // Any Chunk getWord(bytes, index); index += 4; // Any Chunk Length int anyChunkLen = getWord(bytes, index); index += 4 + anyChunkLen; } // 'data' getWord(bytes, index); index += 4; // int Data Length unsigned long dataLen = getWord(bytes, index); index += 4; unsigned char* target = &bytes[index]; ret = PlayBuffer((void *)target, dataLen); free(pcmbuffer); return ret; } }}}