/************************************************************************************ Filename : WavPlayer_OSX.h Content : An Apple OSX audio handler. Created : March 5, 2013 Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_WavPlayer_h #define OVR_WavPlayer_h #include #include #include #include #include #define AUDIO_BUFFERS 4 namespace OVR { namespace Platform { namespace OSX { typedef struct AQCallbackStruct { AudioQueueRef Queue; UInt32 FrameCount; AudioQueueBufferRef Buffers[AUDIO_BUFFERS]; AudioStreamBasicDescription DataFormat; UInt32 PlayPtr; UInt32 SampleLen; unsigned char* PCMBuffer; } AQCallbackStruct; class WavPlayer { public: WavPlayer(const char* fileName); int PlayAudio(); private: bool isDataChunk(unsigned char* buffer, int index); int getWord(unsigned char* buffer, int index); short getHalf(unsigned char* buffer, int index); void *LoadPCM(const char *filename, unsigned long *len); int PlayBuffer(void *pcm, unsigned long len); static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); short AudioFormat; short NumChannels; int SampleRate; int ByteRate; short BlockAlign; short BitsPerSample; const char* FileName; }; }}} #endif