Debug
Win32
Debug
x64
Release
Win32
Release
x64
{5736727A-FEB0-49C0-B63A-36BF0FEB4FF3}
Win32Proj
OculusRoomTiny
OculusRoomTiny
Application
true
Unicode
v110
Application
true
Unicode
v110
Application
false
true
Unicode
v110
Application
false
true
Unicode
v110
true
$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/
$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/
OculusRookTiny
true
$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/
$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/
OculusRookTiny
false
$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/
$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/
OculusRookTiny
false
$(ProjectDir)../../../Obj/Win/VS2012/$(Configuration)/$(PlatformName)/
$(ProjectDir)../../../Bin/Win/VS2012/$(Configuration)/$(PlatformName)/
OculusRookTiny
Level4
Disabled
OVR_BUILD_DEBUG;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;%(AdditionalIncludeDirectories)
OldStyle
true
false
MultiThreadedDebug
Windows
true
libovrd.lib;dxgi.lib;dxguid.lib;d3d10.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
../../../../../LibOVR/Lib/$(PlatformName)/VS2012/;%(AdditionalLibraryDirectories)
Level4
Disabled
OVR_BUILD_DEBUG;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;%(AdditionalIncludeDirectories)
OldStyle
true
false
MultiThreadedDebug
Windows
true
libovr64d.lib;dxgi.lib;dxguid.lib;d3d10.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
../../../../../LibOVR/Lib/$(PlatformName)/VS2012/;%(AdditionalLibraryDirectories)
Level4
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;%(AdditionalIncludeDirectories)
MultiThreaded
true
OldStyle
false
/d2Zi+ %(AdditionalOptions)
Windows
false
true
true
../../../../../LibOVR/Lib/$(PlatformName)/VS2012/;%(AdditionalLibraryDirectories)
libovr.lib;dxguid.lib;dxgi.lib;d3d10.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
Level4
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;%(AdditionalIncludeDirectories)
MultiThreaded
true
OldStyle
false
/d2Zi+ %(AdditionalOptions)
Windows
true
true
true
../../../../../LibOVR/Lib/$(PlatformName)/VS2012/;%(AdditionalLibraryDirectories)
libovr64.lib;dxgi.lib;dxguid.lib;d3d10.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)