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/************************************************************************************
Filename : CAPI_HMDState.h
Content : State associated with a single HMD
Created : January 24, 2014
Authors : Michael Antonov
Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
http://www.oculusvr.com/licenses/LICENSE-3.1
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
#ifndef OVR_CAPI_HMDState_h
#define OVR_CAPI_HMDState_h
#include "../Kernel/OVR_Math.h"
#include "../Kernel/OVR_List.h"
#include "../Kernel/OVR_Log.h"
#include "../OVR_CAPI.h"
#include "../OVR_SensorFusion.h"
#include "../Util/Util_LatencyTest.h"
#include "../Util/Util_LatencyTest2.h"
#include "CAPI_FrameTimeManager.h"
#include "CAPI_HMDRenderState.h"
#include "CAPI_DistortionRenderer.h"
// Define OVR_CAPI_VISIONSUPPORT to compile in vision support
#ifdef OVR_CAPI_VISIONSUPPORT
#define OVR_CAPI_VISION_CODE(c) c
#include "../Vision/Vision_PoseTracker.h"
#else
#define OVR_CAPI_VISION_CODE(c)
#endif
struct ovrHmdStruct { };
namespace OVR { namespace CAPI {
using namespace OVR::Util::Render;
//-------------------------------------------------------------------------------------
// ***** ThreadChecker
// This helper class is used to verify that the API is used according to supported
// thread safety constraints (is not re-entrant for this and related functions).
class ThreadChecker
{
public:
#ifndef OVR_BUILD_DEBUG
// In release build, thread checks are disabled.
ThreadChecker() { }
void Begin(const char* functionName) { OVR_UNUSED1(functionName); }
void End() { }
// Add thread-re-entrancy check for function scope
struct Scope
{
Scope(ThreadChecker*, const char *) { }
~Scope() { }
};
#else // OVR_BUILD_DEBUG
ThreadChecker() : pFunctionName(0), FirstThread(0)
{ }
void Begin(const char* functionName)
{
if (!pFunctionName)
{
pFunctionName = functionName;
FirstThread = GetCurrentThreadId();
}
else
{
// pFunctionName may be not null here if function is called internally on the same thread.
OVR_ASSERT_LOG((FirstThread == GetCurrentThreadId()),
("%s (threadId=%p) called at the same times as %s (threadId=%p)\n",
functionName, GetCurrentThreadId(), pFunctionName, FirstThread) );
}
}
void End()
{
pFunctionName = 0;
FirstThread = 0;
}
// Add thread-re-entrancy check for function scope.
struct Scope
{
Scope(ThreadChecker* threadChecker, const char *functionName) : pChecker(threadChecker)
{ pChecker->Begin(functionName); }
~Scope()
{ pChecker->End(); }
private:
ThreadChecker* pChecker;
};
private:
// If not 0, contains the name of the function that first entered the scope.
const char * pFunctionName;
ThreadId FirstThread;
#endif // OVR_BUILD_DEBUG
};
//-------------------------------------------------------------------------------------
// ***** HMDState
// Describes a single HMD.
class HMDState : public ListNode<HMDState>,
public ovrHmdStruct, public NewOverrideBase
{
public:
HMDState(HMDDevice* device);
HMDState(ovrHmdType hmdType);
virtual ~HMDState();
// *** Sensor Setup
bool StartSensor(unsigned supportedCaps, unsigned requiredCaps);
void StopSensor();
void ResetSensor();
ovrSensorState PredictedSensorState(double absTime);
bool GetSensorDesc(ovrSensorDesc* descOut);
// Changes HMD Caps.
// Capability bits that are not directly or logically tied to one system (such as sensor)
// are grouped here. ovrHmdCap_VSync, for example, affects rendering and timing.
void SetEnabledHmdCaps(unsigned caps);
bool ProcessLatencyTest(unsigned char rgbColorOut[3]);
void ProcessLatencyTest2(unsigned char rgbColorOut[3], double startTime);
// *** Rendering Setup
bool ConfigureRendering(ovrEyeRenderDesc eyeRenderDescOut[2],
const ovrFovPort eyeFovIn[2],
const ovrRenderAPIConfig* apiConfig,
unsigned distortionCaps);
ovrPosef BeginEyeRender(ovrEyeType eye);
void EndEyeRender(ovrEyeType eye, ovrPosef renderPose, ovrTexture* eyeTexture);
const char* GetLastError()
{
const char* p = pLastError;
pLastError = 0;
return p;
}
void NotifyAddDevice(DeviceType deviceType)
{
if (deviceType == Device_Sensor)
AddSensorCount++;
else if (deviceType == Device_LatencyTester)
{
AddLatencyTestCount++;
AddLatencyTestDisplayCount++;
}
}
bool checkCreateSensor();
void applyProfileToSensorFusion();
// INlines so that they can be easily compiled out.
// Does debug ASSERT checks for functions that require BeginFrame.
// Also verifies that we are on the right thread.
void checkBeginFrameScope(const char* functionName)
{
OVR_UNUSED1(functionName); // for Release build.
OVR_ASSERT_LOG(BeginFrameCalled == true,
("%s called outside ovrHmd_BeginFrame.", functionName));
OVR_ASSERT_LOG(BeginFrameThreadId == OVR::GetCurrentThreadId(),
("%s called on a different thread then ovrHmd_BeginFrame.", functionName));
}
void checkRenderingConfigured(const char* functionName)
{
OVR_UNUSED1(functionName); // for Release build.
OVR_ASSERT_LOG(RenderingConfigured == true,
("%s called without ovrHmd_ConfigureRendering.", functionName));
}
void checkBeginFrameTimingScope(const char* functionName)
{
OVR_UNUSED1(functionName); // for Release build.
OVR_ASSERT_LOG(BeginFrameTimingCalled == true,
("%s called outside ovrHmd_BeginFrameTiming.", functionName));
}
HMDState* getThis() { return this; }
void updateLowPersistenceMode(bool lowPersistence) const;
void updateLatencyTestForHmd(bool latencyTesting);
void updateDK2FeaturesTiedToSensor(bool sensorCreatedJustNow);
// Get properties by name.
float getFloatValue(const char* propertyName, float defaultVal);
bool setFloatValue(const char* propertyName, float value);
unsigned getFloatArray(const char* propertyName, float values[], unsigned arraySize);
bool setFloatArray(const char* propertyName, float values[], unsigned arraySize);
const char* getString(const char* propertyName, const char* defaultVal);
public:
// Wrapper to support 'const'
struct HMDInfoWrapper
{
HMDInfoWrapper(ovrHmdType hmdType)
{
HmdTypeEnum t = HmdType_None;
if (hmdType == ovrHmd_DK1)
t = HmdType_DK1;
else if (hmdType == ovrHmd_CrystalCoveProto)
t = HmdType_CrystalCoveProto;
else if (hmdType == ovrHmd_DK2)
t = HmdType_DK2;
h = CreateDebugHMDInfo(t);
}
HMDInfoWrapper(HMDDevice* device) { if (device) device->GetDeviceInfo(&h); }
OVR::HMDInfo h;
};
// Note: pHMD can be null if we are representing a virtualized debug HMD.
Ptr<HMDDevice> pHMD;
// HMDInfo shouldn't change, as its string pointers are passed out.
const HMDInfoWrapper HMDInfoW;
const OVR::HMDInfo& HMDInfo;
const char* pLastError;
// Caps enabled for the HMD.
unsigned EnabledHmdCaps;
// These are the flags actually applied to the Sensor device,
// used to track whether SetDisplayReport calls are necessary.
unsigned HmdCapsAppliedToSensor;
// *** Sensor
// Lock used to support thread-safe lifetime access to sensor.
Lock DevicesLock;
// Atomic integer used as a flag that we should check the sensor device.
AtomicInt<int> AddSensorCount;
// All of Sensor variables may be modified/used with DevicesLock, with exception that
// the {SensorStarted, SensorCreated} can be read outside the lock to see
// if device creation check is necessary.
// Whether we called StartSensor() and requested sensor caps.
volatile bool SensorStarted;
volatile bool SensorCreated;
// pSensor may still be null or non-running after start if it wasn't yet available
Ptr<SensorDevice> pSensor; // Head
unsigned SensorCaps;
// SensorFusion state may be accessible without a lock.
SensorFusion SFusion;
// Vision pose tracker is currently new-allocated
OVR_CAPI_VISION_CODE(
Vision::PoseTracker* pPoseTracker;
)
// Latency tester
Ptr<LatencyTestDevice> pLatencyTester;
Util::LatencyTest LatencyUtil;
AtomicInt<int> AddLatencyTestCount;
bool LatencyTestActive;
unsigned char LatencyTestDrawColor[3];
// Using latency tester as debug display
Ptr<LatencyTestDevice> pLatencyTesterDisplay;
AtomicInt<int> AddLatencyTestDisplayCount;
Util::LatencyTest2 LatencyUtil2;
bool LatencyTest2Active;
unsigned char LatencyTest2DrawColor[3];
//bool ReadbackColor;
// Rendering part
FrameTimeManager TimeManager;
HMDRenderState RenderState;
Ptr<DistortionRenderer> pRenderer;
// Last timing value reported by BeginFrame.
double LastFrameTimeSeconds;
// Last timing value reported by GetFrameTime. These are separate since the intended
// use is from different threads. TBD: Move to FrameTimeManager? Make atomic?
double LastGetFrameTimeSeconds;
// Last cached value returned by ovrHmd_GetString/ovrHmd_GetStringArray.
char LastGetStringValue[256];
// Debug flag set after ovrHmd_ConfigureRendering succeeds.
bool RenderingConfigured;
// Set after BeginFrame succeeds, and its corresponding thread id for debug checks.
bool BeginFrameCalled;
ThreadId BeginFrameThreadId;
// Graphics functions are not re-entrant from other threads.
ThreadChecker RenderAPIThreadChecker;
//
bool BeginFrameTimingCalled;
// Flags set when we've called BeginEyeRender on a given eye.
bool EyeRenderActive[2];
};
}} // namespace OVR::CAPI
#endif // OVR_CAPI_HMDState_h
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