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/************************************************************************************
Filename : CAPI_HMDState.h
Content : State associated with a single HMD
Created : January 24, 2014
Authors : Michael Antonov
Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
http://www.oculusvr.com/licenses/LICENSE-3.2
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
#ifndef OVR_CAPI_HMDState_h
#define OVR_CAPI_HMDState_h
#include "Extras/OVR_Math.h"
#include "Kernel/OVR_List.h"
#include "Kernel/OVR_Log.h"
#include "OVR_CAPI.h"
#include "CAPI_FrameTimeManager3.h"
#include "CAPI_FrameLatencyTracker.h"
#include "CAPI_HMDRenderState.h"
#include "CAPI_DistortionRenderer.h"
#include "CAPI_HSWDisplay.h"
#include "Service/Service_NetClient.h"
#include "Net/OVR_NetworkTypes.h"
#include "Util/Util_LatencyTest2Reader.h"
struct ovrHmdStruct { };
namespace OVR { namespace CAPI {
using namespace OVR::Util::Render;
using namespace OVR::Service;
using namespace OVR::Net;
//-------------------------------------------------------------------------------------
// ***** ThreadChecker
// This helper class is used to verify that the API is used according to supported
// thread safety constraints (is not re-entrant for this and related functions).
class ThreadChecker
{
public:
#ifndef OVR_BUILD_DEBUG
// In release build, thread checks are disabled.
ThreadChecker() { }
void Begin(const char* functionName) { OVR_UNUSED1(functionName); }
void End() { }
// Add thread-re-entrancy check for function scope
struct Scope
{
Scope(ThreadChecker*, const char *) { }
~Scope() { }
};
#else // OVR_BUILD_DEBUG
ThreadChecker() : pFunctionName(0), FirstThread(0)
{ }
void Begin(const char* functionName)
{
if (!pFunctionName)
{
pFunctionName = functionName;
FirstThread = GetCurrentThreadId();
}
else
{
// pFunctionName may be not null here if function is called internally on the same thread.
OVR_ASSERT_LOG((FirstThread == GetCurrentThreadId()),
("%s (threadId=%p) called at the same times as %s (threadId=%p)\n",
functionName, GetCurrentThreadId(), pFunctionName, FirstThread) );
}
}
void End()
{
pFunctionName = 0;
FirstThread = 0;
}
// Add thread-reentrancy check for function scope.
struct Scope
{
Scope(ThreadChecker* threadChecker, const char *functionName) : pChecker(threadChecker)
{ pChecker->Begin(functionName); }
~Scope()
{ pChecker->End(); }
private:
ThreadChecker* pChecker;
};
private:
// If not 0, contains the name of the function that first entered the scope.
const char * pFunctionName;
ThreadId FirstThread;
#endif // OVR_BUILD_DEBUG
};
//-------------------------------------------------------------------------------------
// ***** HMDState
// Describes a single HMD.
class HMDState : public ListNode<HMDState>,
public ovrHmdStruct, public NewOverrideBase
{
void operator=(const HMDState&) { } // Quiet warning.
protected:
HMDState(HMDInfo const & hmdInfo,
Profile* profile,
Service::HMDNetworkInfo const * netInfo = nullptr,
Service::NetClient* client = nullptr);
public:
virtual ~HMDState();
static HMDState* CreateHMDState(Service::NetClient* client, const HMDNetworkInfo& netInfo);
static HMDState* CreateDebugHMDState(ovrHmdType hmdType); // Used for debug mode
// Call the optional provided callback for each open HMD, stopping when the callback returns false.
// Return a count of the enumerated HMDStates. Note that this may deadlock if ovrHmd_Create/Destroy
// are called from the callback.
static unsigned EnumerateHMDStateList(bool (*callback)(const HMDState *state));
bool InitializeSharedState();
// *** Sensor Setup
bool ConfigureTracking(unsigned supportedCaps, unsigned requiredCaps);
void ResetTracking(bool visionReset);
void RecenterPose();
ovrTrackingState PredictedTrackingState(double absTime, void* unused = nullptr);
// Changes HMD Caps.
// Capability bits that are not directly or logically tied to one system (such as sensor)
// are grouped here. ovrHmdCap_VSync, for example, affects rendering and timing.
void SetEnabledHmdCaps(unsigned caps);
unsigned SetEnabledHmdCaps();
bool ProcessLatencyTest(unsigned char rgbColorOut[3]);
// *** Rendering Setup
bool ConfigureRendering(ovrEyeRenderDesc eyeRenderDescOut[2],
const ovrFovPort eyeFovIn[2],
const ovrRenderAPIConfig* apiConfig,
unsigned distortionCaps);
void UpdateRenderProfile(Profile* profile);
void SubmitEyeTextures(const ovrPosef renderPose[2],
const ovrTexture eyeTexture[2],
const ovrTexture eyeDepthTexture[2]);
void applyProfileToSensorFusion();
// INlines so that they can be easily compiled out.
// Does debug ASSERT checks for functions that require BeginFrame.
// Also verifies that we are on the right thread.
void checkBeginFrameScope(const char* functionName)
{
OVR_UNUSED1(functionName); // for Release build.
OVR_ASSERT_LOG(BeginFrameCalled == true,
("%s called outside ovrHmd_BeginFrame.", functionName));
OVR_DEBUG_LOG_COND(BeginFrameThreadId != OVR::GetCurrentThreadId(),
("%s called on a different thread then ovrHmd_BeginFrame.", functionName));
}
void checkRenderingConfigured(const char* functionName)
{
OVR_UNUSED1(functionName); // for Release build.
OVR_ASSERT_LOG(RenderingConfigured == true,
("%s called without ovrHmd_ConfigureRendering.", functionName));
}
void checkBeginFrameTimingScope(const char* functionName)
{
OVR_UNUSED1(functionName); // for Release build.
OVR_ASSERT_LOG(BeginFrameTimingCalled == true,
("%s called outside ovrHmd_BeginFrameTiming.", functionName));
}
// Get properties by name.
bool getBoolValue(const char* propertyName, bool defaultVal);
bool setBoolValue(const char* propertyName, bool value);
int getIntValue(const char* propertyName, int defaultVal);
bool setIntValue(const char* propertyName, int value);
float getFloatValue(const char* propertyName, float defaultVal);
bool setFloatValue(const char* propertyName, float value);
unsigned getFloatArray(const char* propertyName, float values[], unsigned arraySize);
bool setFloatArray(const char* propertyName, float values[], unsigned arraySize);
const char* getString(const char* propertyName, const char* defaultVal);
bool setString(const char* propertyName, const char* value);
VirtualHmdId GetNetId() { return NetId; }
public:
// Distortion mesh creation
bool CreateDistortionMesh(ovrEyeType eyeType, ovrFovPort fov,
unsigned int distortionCaps,
ovrDistortionMesh *meshData,
float overrideEyeReliefIfNonZero);
AppTiming GetAppTiming(uint32_t frameIndex);
ovrFrameTiming GetFrameTiming(uint32_t frameIndex);
ovrTrackingState GetMidpointPredictionTracking(uint32_t frameIndex);
Posef GetEyePredictionPose(ovrEyeType eye);
void GetTimewarpMatricesEx(ovrEyeType eye, ovrPosef renderPose,
bool usePosition, const ovrVector3f hmdToEyeViewOffset[2], ovrMatrix4f twmOut[2],
double debugTimingOffsetInSeconds = 0.0);
void GetTimewarpMatrices(ovrEyeType eyeId, ovrPosef renderPose,
ovrMatrix4f twmOut[2]);
// Render timing
void getTimewarpStartEnd(ovrEyeType eyeId, double timewarpStartEnd[2]);
void endFrameRenderTiming();
DistortionTimer TimewarpTimer; // Timing for timewarp rendering
AppRenderTimer RenderTimer; // Timing for eye rendering
AppTimingHistory TimingHistory; // History of predicted scanout times
double RenderIMUTimeSeconds; // IMU Read timings
public:
Ptr<Profile> pProfile;
// Descriptor that gets allocated and returned to the user as ovrHmd.
ovrHmdDesc* pHmdDesc;
// Window handle passed in AttachWindow.
void* pWindow;
// Network
Service::NetClient* pClient;
VirtualHmdId NetId;
HMDNetworkInfo NetInfo;
// HMDInfo shouldn't change, as its string pointers are passed out.
HMDInfo OurHMDInfo;
const char* pLastError;
// Caps enabled for the HMD.
unsigned EnabledHmdCaps;
// Caps actually sent to the Sensor Service
unsigned EnabledServiceHmdCaps;
// These are the flags actually applied to the Sensor device,
// used to track whether SetDisplayReport calls are necessary.
//unsigned HmdCapsAppliedToSensor;
// *** Sensor
SharedObjectReader<Vision::CombinedHmdUpdater> CombinedHmdReader;
SharedObjectReader<Vision::CameraStateUpdater> CameraReader;
Vision::TrackingStateReader TheTrackingStateReader;
Util::RecordStateReader TheLatencyTestStateReader;
bool LatencyTestActive;
unsigned char LatencyTestDrawColor[3];
bool LatencyTest2Active;
unsigned char LatencyTest2DrawColor[3];
// Rendering part
FrameLatencyTracker ScreenLatencyTracker;
HMDRenderState RenderState;
Ptr<DistortionRenderer> pRenderer;
// Health and Safety Warning display.
Ptr<HSWDisplay> pHSWDisplay;
// Last cached value returned by ovrHmd_GetString/ovrHmd_GetStringArray.
char LastGetStringValue[256];
// Debug flag set after ovrHmd_ConfigureRendering succeeds.
bool RenderingConfigured;
// Set after BeginFrame succeeds, and its corresponding thread id for debug checks.
bool BeginFrameCalled;
ThreadId BeginFrameThreadId;
uint32_t BeginFrameIndex;
// Graphics functions are not re-entrant from other threads.
ThreadChecker RenderAPIThreadChecker;
// Has BeginFrameTiming() or BeginFrame() been called?
bool BeginFrameTimingCalled;
};
}} // namespace OVR::CAPI
#endif // OVR_CAPI_HMDState_h
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