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path: root/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
blob: 0dad48c0d4f65f8e4e0e7e0843bd7e811ea4239f (plain)
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Texture2D    Texture : register(t0);
SamplerState Linear  : register(s0);

float4 main(in float4 oPosition  : SV_Position,
            in float1 oColor     : COLOR,
            in float2 oTexCoord0 : TEXCOORD0) : SV_Target
{
	float3 Result = Texture.SampleLevel(Linear, oTexCoord0, 0.0).rgb;
	return float4(Result * oColor, 1.0 );
}