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float2 EyeToSourceUVScale;
float2 EyeToSourceUVOffset;
void main(in float2 Position : POSITION,
in float4 Color : COLOR0,
in float2 TexCoord0 : TEXCOORD0,
out float4 oPosition : SV_Position,
out float1 oColor : COLOR,
out float2 oTexCoord0 : TEXCOORD0)
{
oPosition.x = Position.x;
oPosition.y = Position.y;
oPosition.z = 0.5;
oPosition.w = 1.0;
oTexCoord0 = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
oColor = Color.r; // Used for vignette fade.
}
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