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path: root/LibOVR/Src/CAPI/Shaders/SimpleTexturedQuad_ps.psh
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float4 Color;

SamplerState LinearSampler : register(s0);
Texture2D Texture : register(t0);

struct Values
{
   float4 Position : SV_Position;
   float4 Color    : COLOR0;
   float2 TexCoord : TEXCOORD0;
};

float4 main(in Values inputValues) : SV_Target
{
    return Color * inputValues.Color * Texture.Sample(LinearSampler, inputValues.TexCoord);
}