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/************************************************************************************

Filename    :   OVR_Allocator.cpp
Content     :   Installable memory allocator implementation
Created     :   September 19, 2012
Notes       : 

Copyright   :   Copyright 2012 Oculus VR, Inc. All Rights reserved.

Use of this software is subject to the terms of the Oculus license
agreement provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.

************************************************************************************/

#include "OVR_Allocator.h"
#ifdef OVR_OS_MAC
 #include <stdlib.h>
#else
 #include <malloc.h>
#endif

namespace OVR {

//-----------------------------------------------------------------------------------
// ***** Allocator

Allocator* Allocator::pInstance = 0;

// Default AlignedAlloc implementation will delegate to Alloc/Free after doing rounding.
void* Allocator::AllocAligned(UPInt size, UPInt align)
{
    OVR_ASSERT((align & (align-1)) == 0);
    align = (align > sizeof(UPInt)) ? align : sizeof(UPInt);
    UPInt p = (UPInt)Alloc(size+align);
    UPInt aligned = 0;
    if (p)
    {
        aligned = (UPInt(p) + align-1) & ~(align-1);
        if (aligned == p) 
            aligned += align;
        *(((UPInt*)aligned)-1) = aligned-p;
    }
    return (void*)aligned;
}

void Allocator::FreeAligned(void* p)
{
    UPInt src = UPInt(p) - *(((UPInt*)p)-1);
    Free((void*)src);
}


//------------------------------------------------------------------------
// ***** Default Allocator

// This allocator is created and used if no other allocator is installed.
// Default allocator delegates to system malloc.

void* DefaultAllocator::Alloc(UPInt size)
{
    return malloc(size);
}
void* DefaultAllocator::AllocDebug(UPInt size, const char* file, unsigned line)
{
#if defined(OVR_CC_MSVC) && defined(_CRTDBG_MAP_ALLOC)
    return _malloc_dbg(size, _NORMAL_BLOCK, file, line);
#else
    OVR_UNUSED2(file, line);
    return malloc(size);
#endif
}

void* DefaultAllocator::Realloc(void* p, UPInt newSize)
{
    return realloc(p, newSize);
}
void DefaultAllocator::Free(void *p)
{
    return free(p);
}


} // OVR