1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
/************************************************************************************
Filename : OVR_DeviceImpl.h
Content : Partial back-end independent implementation of Device interfaces
Created : October 10, 2012
Authors : Michael Antonov
Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
Licensed under the Oculus VR SDK License Version 2.0 (the "License");
you may not use the Oculus VR SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
http://www.oculusvr.com/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*************************************************************************************/
#ifndef OVR_DeviceImpl_h
#define OVR_DeviceImpl_h
#include "OVR_Device.h"
#include "Kernel/OVR_Atomic.h"
#include "Kernel/OVR_Log.h"
#include "Kernel/OVR_System.h"
#include "Kernel/OVR_Threads.h"
#include "OVR_ThreadCommandQueue.h"
#include "OVR_HIDDevice.h"
namespace OVR {
class DeviceManagerImpl;
class DeviceFactory;
enum
{
Oculus_VendorId = 0x2833
};
//-------------------------------------------------------------------------------------
// Globally shared Lock implementation used for MessageHandlers.
class SharedLock
{
public:
SharedLock() : UseCount(0) {}
Lock* GetLockAddRef();
void ReleaseLock(Lock* plock);
private:
Lock* toLock() { return (Lock*)Buffer; }
// UseCount and max alignment.
volatile int UseCount;
UInt64 Buffer[(sizeof(Lock)+sizeof(UInt64)-1)/sizeof(UInt64)];
};
// Wrapper for MessageHandler that includes synchronization logic.
// References to MessageHandlers are organized in a list to allow for them to
// easily removed with MessageHandler::RemoveAllHandlers.
class MessageHandlerRef : public ListNode<MessageHandlerRef>
{
public:
MessageHandlerRef(DeviceBase* device);
~MessageHandlerRef();
void SetHandler(MessageHandler* hander);
// Not-thread-safe version
void SetHandler_NTS(MessageHandler* hander);
void Call(const Message& msg)
{
Lock::Locker lockScope(pLock);
if (pHandler)
pHandler->OnMessage(msg);
}
Lock* GetLock() const { return pLock; }
// GetHandler() is not thread safe if used out of order across threads; nothing can be done
// about that.
MessageHandler* GetHandler() const { return pHandler; }
DeviceBase* GetDevice() const { return pDevice; }
private:
Lock* pLock; // Cached global handler lock.
DeviceBase* pDevice;
MessageHandler* pHandler;
};
//-------------------------------------------------------------------------------------
// DeviceManagerLock is a synchronization lock used by DeviceManager for Devices
// and is allocated separately for potentially longer lifetime.
//
// DeviceManagerLock is used for all of the following:
// - Adding/removing devices
// - Reporting manager lifetime (pManager != 0) for DeviceHandles
// - Protecting device creation/shutdown.
class DeviceManagerLock : public RefCountBase<DeviceManagerLock>
{
public:
Lock CreateLock;
DeviceManagerImpl* pManager;
DeviceManagerLock() : pManager(0) { }
};
// DeviceCreateDesc provides all of the information needed to create any device, a derived
// instance of this class is created by DeviceFactory during enumeration.
// - DeviceCreateDesc may or may not be a part of DeviceManager::Devices list (check pNext != 0).
// - Referenced and kept alive by DeviceHandle.
class DeviceCreateDesc : public ListNode<DeviceCreateDesc>, public NewOverrideBase
{
void operator = (const DeviceCreateDesc&) { } // Assign not supported; suppress MSVC warning.
public:
DeviceCreateDesc(DeviceFactory* factory, DeviceType type)
: pFactory(factory), Type(type), pLock(0), HandleCount(0), pDevice(0), Enumerated(true)
{
pNext = pPrev = 0;
}
virtual ~DeviceCreateDesc()
{
OVR_ASSERT(!pDevice);
if (pNext)
RemoveNode();
}
DeviceManagerImpl* GetManagerImpl() const { return pLock->pManager; }
Lock* GetLock() const { return &pLock->CreateLock; }
// DeviceCreateDesc reference counting is tied to Devices list management,
// see comments for HandleCount.
void AddRef();
void Release();
// *** Device creation/matching Interface
// Cloning copies us to an allocated object when new device is enumerated.
virtual DeviceCreateDesc* Clone() const = 0;
// Creates a new device instance without Initializing it; the
// later is done my Initialize()/Shutdown() methods of the device itself.
virtual DeviceBase* NewDeviceInstance() = 0;
// Override to return device-specific info.
virtual bool GetDeviceInfo(DeviceInfo* info) const = 0;
enum MatchResult
{
Match_None,
Match_Found,
Match_Candidate
};
// Override to return Match_Found if descriptor matches our device.
// Match_Candidate can be returned, with pcandicate update, if this may be a match
// but more searching is necessary. If this is the case UpdateMatchedCandidate will be called.
virtual MatchResult MatchDevice(const DeviceCreateDesc& other,
DeviceCreateDesc** pcandidate) const = 0;
// Called for matched candidate after all potential matches are iterated.
// Used to update HMDevice creation arguments from Sensor.
// Optional return param 'newDeviceFlag' will be set to true if the
// 'desc' refers to a new device; false, otherwise.
// Return 'false' to create new object, 'true' if done with this argument.
virtual bool UpdateMatchedCandidate(
const DeviceCreateDesc& desc, bool* newDeviceFlag = NULL)
{ OVR_UNUSED2(desc, newDeviceFlag); return false; }
// Matches HID device to the descriptor.
virtual bool MatchHIDDevice(const HIDDeviceDesc&) const { return false; }
// Matches device by path.
virtual bool MatchDevice(const String& /*path*/) { return false; }
//protected:
DeviceFactory* const pFactory;
const DeviceType Type;
// List in which this descriptor lives. pList->CreateLock required if added/removed.
Ptr<DeviceManagerLock> pLock;
// Strong references to us: Incremented by Device, DeviceHandles & Enumerators.
// May be 0 if device not created and there are no handles.
// Following transitions require pList->CreateLock:
// {1 -> 0}: May delete & remove handle if no longer available.
// {0 -> 1}: Device creation is only possible if manager is still alive.
AtomicInt<UInt32> HandleCount;
// If not null, points to our created device instance. Modified during lock only.
DeviceBase* pDevice;
// True if device is marked as available during enumeration.
bool Enumerated;
};
// Common data present in the implementation of every DeviceBase.
// Injected by DeviceImpl.
class DeviceCommon
{
public:
AtomicInt<UInt32> RefCount;
Ptr<DeviceCreateDesc> pCreateDesc;
Ptr<DeviceBase> pParent;
MessageHandlerRef HandlerRef;
DeviceCommon(DeviceCreateDesc* createDesc, DeviceBase* device, DeviceBase* parent)
: RefCount(1), pCreateDesc(createDesc), pParent(parent), HandlerRef(device)
{
}
// Device reference counting delegates to Manager thread to actually kill devices.
void DeviceAddRef();
void DeviceRelease();
Lock* GetLock() const { return pCreateDesc->GetLock(); }
virtual bool Initialize(DeviceBase* parent) = 0;
virtual void Shutdown() = 0;
};
//-------------------------------------------------------------------------------------
// DeviceImpl address DeviceRecord implementation to a device base class B.
// B must be derived form DeviceBase.
template<class B>
class DeviceImpl : public B, public DeviceCommon
{
public:
DeviceImpl(DeviceCreateDesc* createDesc, DeviceBase* parent)
: DeviceCommon(createDesc, getThis(), parent)
{
}
// Convenience method to avoid manager access typecasts.
DeviceManagerImpl* GetManagerImpl() const { return pCreateDesc->pLock->pManager; }
// Inline to avoid warnings.
DeviceImpl* getThis() { return this; }
// Common implementation delegate to avoid virtual inheritance and dynamic casts.
virtual DeviceCommon* getDeviceCommon() const { return (DeviceCommon*)this; }
/*
virtual void AddRef() { pCreateDesc->DeviceAddRef(); }
virtual void Release() { pCreateDesc->DeviceRelease(); }
virtual DeviceBase* GetParent() const { return pParent.GetPtr(); }
virtual DeviceManager* GetManager() const { return pCreateDesc->pLock->pManager;}
virtual void SetMessageHandler(MessageHandler* handler) { HanderRef.SetHandler(handler); }
virtual MessageHandler* GetMessageHandler() const { return HanderRef.GetHandler(); }
virtual DeviceType GetType() const { return pCreateDesc->Type; }
virtual DeviceType GetType() const { return pCreateDesc->Type; }
*/
};
//-------------------------------------------------------------------------------------
// ***** DeviceFactory
// DeviceFactory is maintained in DeviceManager for each separately-enumerable
// device type; factories allow separation of unrelated enumeration code.
class DeviceFactory : public ListNode<DeviceFactory>, public NewOverrideBase
{
public:
DeviceFactory() : pManager(0)
{
pNext = pPrev = 0;
}
virtual ~DeviceFactory() { }
DeviceManagerImpl* GetManagerImpl() { return pManager; }
// Notifiers called when we are added to/removed from a device.
virtual bool AddedToManager(DeviceManagerImpl* manager)
{
OVR_ASSERT(pManager == 0);
pManager = manager;
return true;
}
virtual void RemovedFromManager()
{
pManager = 0;
}
// *** Device Enumeration/Creation Support
// Passed to EnumerateDevices to be informed of every device detected.
class EnumerateVisitor
{
public:
virtual void Visit(const DeviceCreateDesc& createDesc) = 0;
};
// Enumerates factory devices by notifying EnumerateVisitor about every
// device that is present.
virtual void EnumerateDevices(EnumerateVisitor& visitor) = 0;
// Matches vendorId/productId pair with the factory; returns 'true'
// if the factory can handle the device.
virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const
{
OVR_UNUSED2(vendorId, productId);
return false;
}
// Detects the HID device and adds the DeviceCreateDesc into Devices list, if
// the device belongs to this factory. Returns 'false', if not.
virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc)
{
OVR_UNUSED2(pdevMgr, desc);
return false;
}
protected:
DeviceManagerImpl* pManager;
};
//-------------------------------------------------------------------------------------
// ***** DeviceManagerImpl
// DeviceManagerImpl is a partial default DeviceManager implementation that
// maintains a list of devices and supports their enumeration.
class DeviceManagerImpl : public DeviceImpl<OVR::DeviceManager>, public ThreadCommandQueue
{
public:
DeviceManagerImpl();
~DeviceManagerImpl();
// Constructor helper function to create Descriptor and manager lock during initialization.
static DeviceCreateDesc* CreateManagerDesc();
// DeviceManagerImpl provides partial implementation of Initialize/Shutdown that must
// be called by the platform-specific derived class.
virtual bool Initialize(DeviceBase* parent);
virtual void Shutdown();
// Every DeviceManager has an associated profile manager, which is used to store
// user settings that may affect device behavior.
virtual ProfileManager* GetProfileManager() const { return pProfileManager.GetPtr(); }
// Override to return ThreadCommandQueue implementation used to post commands
// to the background device manager thread (that must be created by Initialize).
virtual ThreadCommandQueue* GetThreadQueue() = 0;
// Returns the thread id of the DeviceManager.
virtual ThreadId GetThreadId() const = 0;
virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
//
void AddFactory(DeviceFactory* factory)
{
// This lock is only needed if we call AddFactory after manager thread creation.
Lock::Locker scopeLock(GetLock());
Factories.PushBack(factory);
factory->AddedToManager(this);
}
void CallOnDeviceAdded(DeviceCreateDesc* desc)
{
HandlerRef.Call(MessageDeviceStatus(Message_DeviceAdded, this, DeviceHandle(desc)));
}
void CallOnDeviceRemoved(DeviceCreateDesc* desc)
{
HandlerRef.Call(MessageDeviceStatus(Message_DeviceRemoved, this, DeviceHandle(desc)));
}
// Helper to access Common data for a device.
static DeviceCommon* GetDeviceCommon(DeviceBase* device)
{
return device->getDeviceCommon();
}
// Background-thread callbacks for DeviceCreation/Release. These
DeviceBase* CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent = 0);
Void ReleaseDevice_MgrThread(DeviceBase* device);
// Calls EnumerateDevices() on all factories
virtual Void EnumerateAllFactoryDevices();
// Enumerates devices for a particular factory.
virtual Void EnumerateFactoryDevices(DeviceFactory* factory);
virtual HIDDeviceManager* GetHIDDeviceManager() const
{
return HidDeviceManager;
}
// Adds device (DeviceCreateDesc*) into Devices. Returns NULL,
// if unsuccessful or device is already in the list.
virtual Ptr<DeviceCreateDesc> AddDevice_NeedsLock(const DeviceCreateDesc& createDesc);
// Finds a device descriptor by path and optional type.
Ptr<DeviceCreateDesc> FindDevice(const String& path, DeviceType = Device_None);
// Finds HID device by HIDDeviceDesc.
Ptr<DeviceCreateDesc> FindHIDDevice(const HIDDeviceDesc&, bool created);
void DetectHIDDevice(const HIDDeviceDesc&);
// Manager Lock-protected list of devices.
List<DeviceCreateDesc> Devices;
// Factories used to detect and manage devices.
List<DeviceFactory> Factories;
protected:
Ptr<HIDDeviceManager> HidDeviceManager;
Ptr<ProfileManager> pProfileManager;
};
} // namespace OVR
#endif
|