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/************************************************************************************
PublicHeader: OVR.h
Filename : OVR_Profile.h
Content : Structs and functions for loading and storing device profile settings
Created : February 14, 2013
Notes :
Profiles are used to store per-user settings that can be transferred and used
across multiple applications. For example, player IPD can be configured once
and reused for a unified experience across games. Configuration and saving of profiles
can be accomplished in game via the Profile API or by the official Oculus Configuration
Utility.
Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
http://www.oculusvr.com/licenses/LICENSE-3.1
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
#ifndef OVR_Profile_h
#define OVR_Profile_h
#include "OVR_DeviceConstants.h"
#include "Kernel/OVR_String.h"
#include "Kernel/OVR_RefCount.h"
#include "Kernel/OVR_Array.h"
#include "Kernel/OVR_StringHash.h"
namespace OVR {
class Profile;
class DeviceBase;
class JSON;
// -----------------------------------------------------------------------------
// ***** ProfileManager
// Profiles are interfaced through a ProfileManager object. Applications should
// create a ProfileManager each time they intend to read or write user profile data.
// The scope of the ProfileManager object defines when disk I/O is performed. Disk
// reads are performed on the first profile access and disk writes are performed when
// the ProfileManager goes out of scope. All profile interactions between these times
// are performed in local memory and are fast. A typical profile interaction might
// look like this:
//
// {
// Ptr<ProfileManager> pm = *ProfileManager::Create();
// Ptr<Profile> profile = pm->LoadProfile(Profile_RiftDK1,
// pm->GetDefaultProfileName(Profile_RiftDK1));
// if (profile)
// { // Retrieve the current profile settings
// }
// } // Profile will be destroyed and any disk I/O completed when going out of scope
class ProfileManager : public RefCountBase<ProfileManager>
{
protected:
// Synchronize ProfileManager access since it may be accessed from multiple threads,
// as it's shared through DeviceManager.
Lock ProfileLock;
Ptr<JSON> ProfileCache;
bool Changed;
String TempBuff;
public:
static ProfileManager* Create();
int GetUserCount();
const char* GetUser(unsigned int index);
bool CreateUser(const char* user, const char* name);
bool RemoveUser(const char* user);
const char* GetDefaultUser(const DeviceBase* device);
bool SetDefaultUser(const DeviceBase* device, const char* user);
virtual Profile* CreateProfile();
Profile* GetProfile(const DeviceBase* device, const char* user);
Profile* GetDefaultProfile(const DeviceBase* device);
Profile* GetTaggedProfile(const char** key_names, const char** keys, int num_keys);
bool SetTaggedProfile(const char** key_names, const char** keys, int num_keys, Profile* profile);
bool GetDeviceTags(const DeviceBase* device, String& product, String& serial);
protected:
ProfileManager();
~ProfileManager();
String GetProfilePath(bool create_dir);
void LoadCache(bool create);
void ClearCache();
void LoadV1Profiles(JSON* v1);
};
//-------------------------------------------------------------------
// ***** Profile
// The base profile for all users. This object is not created directly.
// Instead derived device objects provide add specific device members to
// the base profile
class Profile : public RefCountBase<Profile>
{
protected:
OVR::Hash<String, JSON*, String::HashFunctor> ValMap;
OVR::Array<JSON*> Values;
OVR::String TempVal;
public:
~Profile();
int GetNumValues(const char* key) const;
const char* GetValue(const char* key);
char* GetValue(const char* key, char* val, int val_length) const;
bool GetBoolValue(const char* key, bool default_val) const;
int GetIntValue(const char* key, int default_val) const;
float GetFloatValue(const char* key, float default_val) const;
int GetFloatValues(const char* key, float* values, int num_vals) const;
double GetDoubleValue(const char* key, double default_val) const;
int GetDoubleValues(const char* key, double* values, int num_vals) const;
void SetValue(const char* key, const char* val);
void SetBoolValue(const char* key, bool val);
void SetIntValue(const char* key, int val);
void SetFloatValue(const char* key, float val);
void SetFloatValues(const char* key, const float* vals, int num_vals);
void SetDoubleValue(const char* key, double val);
void SetDoubleValues(const char* key, const double* vals, int num_vals);
bool Close();
protected:
Profile() {};
void SetValue(JSON* val);
static bool LoadProfile(const DeviceBase* device,
const char* user,
Profile** profile);
void CopyItems(JSON* root, String prefix);
bool LoadDeviceFile(unsigned int device_id, const char* serial);
bool LoadDeviceProfile(const DeviceBase* device);
bool LoadProfile(JSON* root,
const char* user,
const char* device_model,
const char* device_serial);
bool LoadUser(JSON* root,
const char* user,
const char* device_name,
const char* device_serial);
friend class ProfileManager;
};
// # defined() check for CAPI compatibility near term that re-defines these
// for now. To be unified.
#if !defined(OVR_KEY_USER)
#define OVR_KEY_USER "User"
#define OVR_KEY_NAME "Name"
#define OVR_KEY_GENDER "Gender"
#define OVR_KEY_PLAYER_HEIGHT "PlayerHeight"
#define OVR_KEY_EYE_HEIGHT "EyeHeight"
#define OVR_KEY_IPD "IPD"
#define OVR_KEY_NECK_TO_EYE_DISTANCE "NeckEyeDistance"
#define OVR_KEY_EYE_RELIEF_DIAL "EyeReliefDial"
#define OVR_KEY_EYE_TO_NOSE_DISTANCE "EyeToNoseDist"
#define OVR_KEY_MAX_EYE_TO_PLATE_DISTANCE "MaxEyeToPlateDist"
#define OVR_KEY_EYE_CUP "EyeCup"
#define OVR_KEY_CUSTOM_EYE_RENDER "CustomEyeRender"
#define OVR_DEFAULT_GENDER "Male"
#define OVR_DEFAULT_PLAYER_HEIGHT 1.778f
#define OVR_DEFAULT_EYE_HEIGHT 1.675f
#define OVR_DEFAULT_IPD 0.064f
#define OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL 0.09f
#define OVR_DEFAULT_NECK_TO_EYE_VERTICAL 0.15f
#define OVR_DEFAULT_EYE_RELIEF_DIAL 3
#endif // OVR_KEY_USER
String GetBaseOVRPath(bool create_dir);
}
#endif // OVR_Profile_h
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