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project(CommonSrc)
set(SOURCE_FILES
Platform/Platform.cpp
Platform/Platform.cpp
Render/Render_Device.cpp
Render/Render_LoadTextureDDS.cpp
Render/Render_LoadTextureTGA.cpp
Render/Render_XmlSceneLoader.cpp
)
if(WIN32)
list(APPEND SOURCE_FILES
Platform/Win32_Platform.cpp
Platform/Win32_Gamepad.cpp
Render/Render_D3D10_Device.cpp
Render/Render_D3D11_Device.cpp
)
find_package(DirectX REQUIRED)
list(APPEND CommonSrc_EXTRA_LIBS
${DirectX_D3D10_LIBRARY}
${DirectX_D3D11_LIBRARY}
${DirectX_LIB_SEARCH_PATH}/d3dcompiler.lib
${DirectX_LIB_SEARCH_PATH}/dxgi.lib
)
include_directories(${DirectX_INC_SEARCH_PATH})
elseif(APPLE)
list(APPEND SOURCE_FILES
Platform/OSX_Platform.mm
Platform/OSX_Gamepad.cpp
Platform/OSX_WavPlayer.cpp
Render/Render_GL_Device.cpp
)
find_library(OpenGL_LIBRARY OpenGL)
find_library(COCOA_LIBRARY Cocoa)
list(APPEND CommonSrc_EXTRA_LIBS
${COCOA_LIBRARY}
${OpenGL_LIBRARY}
)
else()
list(APPEND SOURCE_FILES
Platform/Linux_Platform.cpp
Platform/Linux_Gamepad.cpp
Render/Render_GL_Device.cpp
)
list(APPEND CommonSrc_EXTRA_LIBS GL GLU glut)
endif()
add_library (CommonSrc STATIC ${SOURCE_FILES})
target_link_libraries(CommonSrc ${CommonSrc_EXTRA_LIBS})
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