aboutsummaryrefslogtreecommitdiffstats
path: root/Samples/CommonSrc/Platform/Linux_Gamepad.cpp
blob: 7bca5c55d6fd73e98e03c8c7eceda27a14518db8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
/************************************************************************************

Filename    :   Linux_Gamepad.cpp
Content     :   Linux implementation of Platform app infrastructure
Created     :   May 6, 2013
Authors     :   Lee Cooper, Simon Hallam

Copyright   :   Copyright 2013 Oculus VR, Inc. All Rights reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

************************************************************************************/

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <glob.h>
#include <linux/joystick.h>
#include "Linux_Gamepad.h"


namespace OVR { namespace Platform { namespace Linux {

const char* pNameXbox360Wireless = "Xbox 360";
const char* pNameXbox360Wired    = "Microsoft X-Box 360";


GamepadManager::GamepadManager() :
    pDevice(NULL)
{
}

GamepadManager::~GamepadManager()
{
    // if we have an open device, close it
    if (pDevice)
    {
        pDevice->Close();
        pDevice = NULL;
    }
}

UInt32 GamepadManager::GetGamepadCount()
{
    return 1;
}

bool GamepadManager::GetGamepadState(UInt32 index, GamepadState *pState)
{
    if (!pDevice)
    {
        // get a list of paths to all the connected joystick devices
        glob_t joystickGlobBuffer;
        glob("/dev/input/js*", 0, NULL, &joystickGlobBuffer);

        // open each joystick device, until we find one that will work for our needs
        for (UInt32 i = 0; i < joystickGlobBuffer.gl_pathc; i++)
        {
            pDevice = new Gamepad();
            if (pDevice->Open(joystickGlobBuffer.gl_pathv[i]))
            {

                if (pDevice->IsSupportedType())
                {
                    break;
                }
            }

            // we don't know why the device was not useable, make sure it gets closed cleanly
            pDevice->Close();
            pDevice = NULL;
        }

    }

    if (pDevice)
    {
        // we have a device, so update it
        pDevice->UpdateState();

        // copy the device state into the struct param
        memcpy(pState, pDevice->GetState(), sizeof(GamepadState));

        // TODO: is the device still active/connected?  if not, we should close it 
        //       and clear pDevice, so that another device can take over

        return true;
    }
    else
    {
        return false;
    }
}

Gamepad::Gamepad() :
    IsInitialized(false),
    Name(String("Undefined")),
    Type(UNDEFINED)
{
}

Gamepad::~Gamepad()
{
    this->Close();
}

bool Gamepad::Open(const String& devicePathName)
{
    Name = "Undefined";
    Type = UNDEFINED;

    FileDescriptor = ::open(devicePathName.ToCStr(), O_RDONLY | O_NONBLOCK);
    if (FileDescriptor == -1)
    {
        return false;
    }

    // get the device name
    char name[128];
    if (ioctl(FileDescriptor, JSIOCGNAME(sizeof(name)), name) < 0)
    {
        return false;
    }

    Name = name;

    // see if device name matches one of our supported devices
    static const UInt32 Wireless360Len = String(pNameXbox360Wireless).GetLength();
    static const UInt32 Wired360Len = String(pNameXbox360Wired).GetLength();
    if (Name.Substring(0, Wireless360Len) == pNameXbox360Wireless)
    {
        Type = XBOX360GAMEPADWIRELESS;
        return true;
    }
    else if(Name.Substring(0, Wired360Len) == pNameXbox360Wired)
    {
        Type = XBOX360GAMEPADWIRED;
        return true;
    }

    return false;
}

bool Gamepad::Close()
{
    IsInitialized = false;
    Name = "Undefined";
    Type = UNDEFINED;
    return !::close(FileDescriptor);
}

void Gamepad::UpdateState()
{
    GamepadState *pState = &State;
    js_event gamepadEvent;

    // read the latest batch of events
    while (read(FileDescriptor, &gamepadEvent, sizeof(struct js_event)) != -1)
    {
        switch (gamepadEvent.type)
        {
        case JS_EVENT_BUTTON:
            IsInitialized = true;
            SetStateButton(pState, gamepadEvent.number, gamepadEvent.value);
            break;

        case JS_EVENT_AXIS:
            IsInitialized = true;
            SetStateAxis(pState, gamepadEvent.number, gamepadEvent.value);
            break;

        case JS_EVENT_BUTTON | JS_EVENT_INIT:
            if (IsInitialized) // skip the fake values during device event initialization
            {
                SetStateButton(pState, gamepadEvent.number, gamepadEvent.value);
            }
            break;

        case JS_EVENT_AXIS | JS_EVENT_INIT:
            if (IsInitialized) // skip the fake values during device event initialization
            {
                SetStateAxis(pState, gamepadEvent.number, gamepadEvent.value);
            }
            break;

        default:
            LogText("OVR::Linux::UpdateState unknown event type\n");
        }
    }
}

const GamepadState* Gamepad::GetState()
{
    return &State;
}


bool Gamepad::IsSupportedType()
{
    return Type != UNDEFINED;
}

const String& Gamepad::GetIdentifier()
{
    return Name;
}

static inline float NormalizeGamepadStickXbox360(SInt32 in)
{
    float v;
    if (abs(in) < 9000) return 0;
    else if (in > 9000) v = (float)in - 9000;
    else v = (float)in + 9000;
    return v / (32767 - 9000);
}

static inline float NormalizeGamepadTriggerXbox360(SInt32 in, 
                                                   SInt32 offset, 
                                                   SInt32 deadBand, 
                                                   float divisor)
{
    in += offset;

    if (in < deadBand) 
    {
        return 0;
    }
    else
    {
        return float(in - deadBand) / divisor;
    }
}

static inline void UpdateButtonMaskAndBitfield(GamepadState *pState, 
                                               SInt32 value, 
                                               UInt32 buttonBitfield)
{
    if (value)
    {
        pState->Buttons |= buttonBitfield;
    }
    else
    {
        pState->Buttons = pState->Buttons & (0xFFFFFFFF ^ buttonBitfield);
    }
}

void Gamepad::SetStateAxis(GamepadState *pState, UInt32 axis, SInt32 value)
{
    // some pads/sticks have lots in common with one another,
    // handle those shared cases first
    switch (Type)
    {
    case XBOX360GAMEPADWIRELESS:
    case XBOX360GAMEPADWIRED:
        switch (axis)
        {
        case 0:
            pState->LX = NormalizeGamepadStickXbox360(value);
            break;

        case 1:
            pState->LY = -NormalizeGamepadStickXbox360(value);
            break;

        case 3:
            pState->RX = NormalizeGamepadStickXbox360(value);
            break;

        case 4:
            pState->RY = -NormalizeGamepadStickXbox360(value);
            break;
        }
        break;

    case UNDEFINED:
    default:
        break;
    }

    // handle the special cases, or pads/sticks which are unique
    switch (Type)
    {
    case XBOX360GAMEPADWIRELESS:
        switch (axis)
        {
        case 2:
            pState->LT = NormalizeGamepadTriggerXbox360(value, 0, 500, 32267);
            break;

        case 5:
            pState->RT = NormalizeGamepadTriggerXbox360(value, 0, 500, 32267);
            break;
        }
        break;

    case XBOX360GAMEPADWIRED:
        switch (axis)
        {
        case 2:
            pState->LT = NormalizeGamepadTriggerXbox360(value, 32767, 1000, 64535);
            break;

        case 5:
            pState->RT = NormalizeGamepadTriggerXbox360(value, 32767, 1000, 64535);
            break;

        case 6:
            if (value == 0)
            {
                UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Left);
                UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Right);
            }
            else if (value < 0)
            {
                UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Left);
            }
            else if (value > 0)
            {
                UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Right);
            }
            break;

        case 7:
            if (value == 0)
            {
                UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Up);
                UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Down);
            }
            else if (value < 0)
            {
                UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Up);
            }
            else if (value > 0)
            {
                UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Down);
            }
            break;
        }
        break;

    case UNDEFINED:
    default:
        break;
    }
}

void Gamepad::SetStateButton(GamepadState *pState, UInt32 button, SInt32 value)
{
    // some pads/sticks have lots in common with one another,
    // handle those shared cases first
    switch (Type)
    {
    case XBOX360GAMEPADWIRELESS:
    case XBOX360GAMEPADWIRED:
        switch (button)
        {
        case 0:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_A);
            break;

        case 1:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_B);
            break;

        case 2:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_X);
            break;

        case 3:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Y);
            break;

        case 4:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_L1);
            break;

        case 5:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_R1);
            break;

        case 6:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Back);
            break;

        case 7:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Start);
            break;

        case 8:
            // we have no value defined for the Xbox/power button
            break;

        case 9:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_LStick);
            break;

        case 10:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_RStick);
            break;
        }
        break;

    case UNDEFINED:
    default:
        break;
    }

    // handle the special cases, or pads/sticks which are unique
    switch (Type)
    {
    case XBOX360GAMEPADWIRELESS:
        switch (button)
        {
        case 11:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Left);
            break;

        case 12:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Right);
            break;

        case 13:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Up);
            break;

        case 14:
            UpdateButtonMaskAndBitfield(pState, value, Gamepad_Down);
            break;
        }

    case XBOX360GAMEPADWIRED:
        break;

    case UNDEFINED:
    default:
        break;
    }
}

}}} // OVR::Platform::Linux