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#include "MessageBox.h"
#ifdef WIN32
#include <Windows.h>
#endif
#ifdef __APPLE__
#include <CoreFoundation/CoreFoundation.h>
#endif
MessageBoxResult MessageBox(const char * text) {
#ifdef WIN32
int result = ::MessageBoxA(0, text, "Oculus Rift Detection",
MB_CANCELTRYCONTINUE|MB_ICONWARNING);
switch (result) {
case IDCANCEL:
return Cancel;
case IDCONTINUE:
return Continue;
case IDRETRY:
return Retry;
}
#endif
#ifdef __APPLE__
CFStringRef headerStrRef = CFStringCreateWithCString(NULL, "Oculus Rift Detection", kCFStringEncodingMacRoman);
CFStringRef messageStrRef = CFStringCreateWithCString(NULL, text, kCFStringEncodingMacRoman);
CFOptionFlags result;
// kCFUserNotificationDefaultResponse = 0,
// kCFUserNotificationAlternateResponse = 1,
// kCFUserNotificationOtherResponse = 2,
// kCFUserNotificationCancelResponse = 3
//launch the message box
CFUserNotificationDisplayAlert(0,
kCFUserNotificationNoteAlertLevel,
NULL, NULL, NULL,
headerStrRef, // header text
messageStrRef, // message text
CFSTR("Try again"),
CFSTR("Continue"),
CFSTR("Cancel"),
&result);
//Clean up the strings
CFRelease(headerStrRef);
CFRelease(messageStrRef);
switch (result) {
case kCFUserNotificationCancelResponse:
case kCFUserNotificationOtherResponse:
return Cancel;
case kCFUserNotificationDefaultResponse:
return Retry;
case kCFUserNotificationAlternateResponse:
return Continue;
}
#endif
return Continue;
}
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