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#############################################################################
#
# Filename : Makefile
# Content : Makefile for building linux OculusWorldDemo
# Created : 2013
# Authors : Simon Hallam and Peter Giokaris
# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved
# Instruction : The g++ compiler and stdndard lib packages need to be
# installed on the system. Navigate in a shell to the
# directory where this Makefile is located and enter:
#
# make builds the release version for the
# current architechture
# make clean delete intermediate release object files
# and the executabe file
# make DEBUG=1 builds the debug version for the current
# architechture
# make clean DEBUG=1 deletes intermediate debug object files
# and the executable file
#
# Output : Relative to the directory this Makefile lives in, executable
# files get built at the following locations depending upon the
# architechture of the system you are running:
#
# ./Release/OculusWorldDemo_i386_Release
# ./Release/OculusWorldDemo_x86_64_Release
# ./Release/OculusWorldDemo_i386_Debug
# ./Release/OculusWorldDemo_x86_64_Debug
#
#############################################################################
####### Detect system architecture
SYSARCH = i386
ifeq ($(shell uname -m),x86_64)
SYSARCH = x86_64
endif
####### Compiler, tools and options
CXX = g++
LINK = g++
MAKE = make
DELETEFILE = rm -f
DELETEDIR = rm -Rf
DEFINES = -DQT_WEBKIT -DGL_GLEXT_PROTOTYPES
####### Detect debug or release
DEBUG ?= 0
CXXFLAGS ?=
ifeq ($(DEBUG), 1)
CXXFLAGS += -pipe -DDEBUG -DOVR_BUILD_DEBUG -g $(DEFINES)
RELEASETYPE ?= Debug
LFLAGS =
else
CXXFLAGS += -pipe -O2 $(DEFINES)
RELEASETYPE ?= Release
LFLAGS = -O1 # Why O1?
endif
####### Paths
OCULUSWORLDPATH = .
LIBOVRPATH = ../../LibOVR
COMMONSRCPATH = ../CommonSrc
3RDPARTYPATH = ../../3rdParty
INCPATH = -I. -I.. -I$(COMMONSRCPATH) -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src
OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH)
CXX_BUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/
####### Files
LIBS = -L$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH) \
-lovr \
-ludev \
-lpthread \
-lGL \
-lX11 \
-lXrandr \
-lrt
TARGET = ./Release/OculusWorldDemo_$(SYSARCH)_$(RELEASETYPE)
####### Rules
all: $(TARGET)
OCULUSWORLD_SOURCE = $(OCULUSWORLDPATH)/OculusWorldDemo.cpp \
$(OCULUSWORLDPATH)/OculusWorldDemo_Scene.cpp \
$(OCULUSWORLDPATH)/Player.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Util/RenderProfiler.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Util/OptionMenu.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Platform/Linux_Gamepad.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Platform/Linux_Platform.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Platform/Platform.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Render/Render_Device.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Render/Render_GL_Device.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Render/Render_LoadTextureDDS.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Render/Render_LoadTextureTGA.cpp \
$(OCULUSWORLDPATH)/../CommonSrc/Render/Render_XmlSceneLoader.cpp \
$(OCULUSWORLDPATH)/../../3rdParty/TinyXml/tinyxml2.cpp
OCULUSWORLD_OBJECTS = $(patsubst $(OCULUSWORLDPATH)%.cpp,$(OBJPATH)%.o,$(OCULUSWORLD_SOURCE))
OBJECTS = $(OTHER_OBJECTS) $(OCULUSWORLD_OBJECTS)
$(OBJPATH)/%.o: %.cpp
-mkdir -p $(dir $@)
$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a:
$(MAKE) -C $(LIBOVRPATH) DEBUG=$(DEBUG)
lib: $(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a
run: $(TARGET)
$(TARGET)
$(TARGET): $(OBJECTS) lib
-mkdir -p $(dir $@)
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS)
clean:
-$(DELETEFILE) $(OBJECTS)
-$(DELETEFILE) $(TARGET)
cleanall:
-$(DELETEFILE) $(OBJECTS)
-$(DELETEDIR) ./Release/*
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