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#############################################################################
#
# Filename : Makefile
# Content : Makefile for building linux OculusWorldDemo
# Created : 2013
# Authors : Simon Hallam and Peter Giokaris
# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved
# Instruction : The g++ compiler and stdndard lib packages need to be
# installed on the system. Navigate in a shell to the
# directory where this Makefile is located and enter:
#
# make builds the release version for the
# current architechture
# make clean delete intermediate release object files
# and the executabe file
# make DEBUG=1 builds the debug version for the current
# architechture
# make clean DEBUG=1 deletes intermediate debug object files
# and the executable file
#
# Output : Relative to the directory this Makefile lives in, executable
# files get built at the following locations depending upon the
# architechture of the system you are running:
#
# ./Release/OculusWorldDemo_i386_Release
# ./Release/OculusWorldDemo_x86_64_Release
# ./Release/OculusWorldDemo_i386_Debug
# ./Release/OculusWorldDemo_x86_64_Debug
#
#############################################################################
####### Detect system architecture
SYSARCH = i386
ifeq ($(shell uname -m),x86_64)
SYSARCH = x86_64
endif
####### Compiler, tools and options
CXX = g++
LINK = g++
MAKE = make
DELETEFILE = rm -f
DEFINES = -DQT_WEBKIT -DGL_GLEXT_PROTOTYPES
####### Detect debug or release
DEBUG = 0
ifeq ($(DEBUG), 1)
CXXFLAGS = -pipe -DDEBUG -g $(DEFINES)
RELEASETYPE = Debug
else
CXXFLAGS = -pipe -O2 $(DEFINES)
RELEASETYPE = Release
endif
####### Compiler, tools and options
LIBOVRPATH = ../../LibOVR
COMMONSRCPATH = ../CommonSrc
3RDPARTYPATH = ../../3rdParty
INCPATH = -I. -I.. -I$(COMMONSRCPATH) -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src
OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH)
LFLAGS = -Wl -O1 -L$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)
LIBS = $(SUBLIBS) -lovr -ludev -lpthread -lGL -lX11 -lXinerama
CXX_BUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/
####### Files
OBJECTS = $(OBJPATH)/OculusWorldDemo.o \
$(OBJPATH)/Player.o \
$(OBJPATH)/Platform.o \
$(OBJPATH)/Linux_Platform.o \
$(OBJPATH)/Linux_Gamepad.o \
$(OBJPATH)/Render_Device.o \
$(OBJPATH)/Render_GL_Device.o \
$(OBJPATH)/Render_LoadTextureDDS.o \
$(OBJPATH)/Render_LoadTextureTGA.o \
$(OBJPATH)/Render_XmlSceneLoader.o
TARGET = ./Release/OculusWorldDemo_$(SYSARCH)_$(RELEASETYPE)
####### Rules
all: $(TARGET)
$(TARGET): $(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a
$(MAKE) -C $(LIBOVRPATH) DEBUG=$(DEBUG)
$(TARGET): $(OBJECTS)
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS)
$(OBJPATH)/OculusWorldDemo.o: OculusWorldDemo.cpp
$(CXX_BUILD)OculusWorldDemo.o OculusWorldDemo.cpp
$(OBJPATH)/Player.o: Player.cpp
$(CXX_BUILD)Player.o Player.cpp
$(OBJPATH)/Platform.o: ../../Samples/CommonSrc/Platform/Platform.cpp
$(CXX_BUILD)Platform.o ../../Samples/CommonSrc/Platform/Platform.cpp
$(OBJPATH)/Linux_Platform.o: ../../Samples/CommonSrc/Platform/Linux_Platform.cpp
$(CXX_BUILD)Linux_Platform.o ../../Samples/CommonSrc/Platform/Linux_Platform.cpp
$(OBJPATH)/Linux_Gamepad.o: ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp
$(CXX_BUILD)Linux_Gamepad.o ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp
$(OBJPATH)/Render_Device.o: ../../Samples/CommonSrc/Render/Render_Device.cpp $
$(CXX_BUILD)Render_Device.o ../../Samples/CommonSrc/Render/Render_Device.cpp
$(OBJPATH)/Render_GL_Device.o: ../../Samples/CommonSrc/Render/Render_GL_Device.cpp
$(CXX_BUILD)Render_GL_Device.o ../../Samples/CommonSrc/Render/Render_GL_Device.cpp
$(OBJPATH)/Render_LoadTextureDDS.o: ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp
$(CXX_BUILD)Render_LoadTextureDDS.o ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp
$(OBJPATH)/Render_LoadTextureTGA.o: ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp
$(CXX_BUILD)Render_LoadTextureTGA.o ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp
$(OBJPATH)/Render_XmlSceneLoader.o: ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
$(CXX_BUILD)Render_XmlSceneLoader.o ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
clean:
-$(DELETEFILE) $(OBJECTS)
-$(DELETEFILE) $(TARGET)
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