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authorChris Robinson <[email protected]>2019-05-03 00:50:47 -0700
committerChris Robinson <[email protected]>2019-05-03 00:50:47 -0700
commit2f2ec2b6e3ff8718d2d60c41925ab34eca1e4207 (patch)
tree7b1c988545f8ff5c09c6f899672c1b555f26c3e0
parenta72c47164ca3515249d9fca0a155a0588693b9df (diff)
Add some assumes and consts
-rw-r--r--Alc/effects/reverb.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp
index ff4e744b..bb8a075a 100644
--- a/Alc/effects/reverb.cpp
+++ b/Alc/effects/reverb.cpp
@@ -1057,6 +1057,7 @@ inline void VectorScatterRevDelayIn(const DelayLineI *Delay, ALint offset,
const DelayLineI delay{*Delay};
ASSUME(base >= 0);
+ ASSUME(count > 0);
for(ALsizei i{0};i < count;)
{
@@ -1191,8 +1192,8 @@ void VecAllpass::processFaded(ALfloat (*RESTRICT samples)[BUFFERSIZE], ALsizei o
* Two static specializations are used for transitional (cross-faded) delay
* line processing and non-transitional processing.
*/
-void EarlyReflection_Unfaded(ReverbState *State, ALsizei offset, const ALsizei todo,
- const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
+void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei todo,
+ const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
{
ALfloat (*RESTRICT temps)[BUFFERSIZE]{State->mTempSamples};
const DelayLineI early_delay{State->mEarly.Delay};
@@ -1212,7 +1213,7 @@ void EarlyReflection_Unfaded(ReverbState *State, ALsizei offset, const ALsizei t
for(ALsizei i{0};i < todo;)
{
early_delay_tap &= main_delay.Mask;
- ALsizei td{mini(main_delay.Mask+1 - early_delay_tap, todo-i)};
+ ALsizei td{mini(main_delay.Mask+1 - early_delay_tap, todo - i)};
do {
temps[j][i++] = main_delay.Line[early_delay_tap++][j] * coeff;
} while(--td);
@@ -1253,9 +1254,8 @@ void EarlyReflection_Unfaded(ReverbState *State, ALsizei offset, const ALsizei t
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
VectorScatterRevDelayIn(&main_delay, late_feed_tap, mixX, mixY, base, out, todo);
}
-void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsizei todo,
- const ALfloat fade, const ALsizei base,
- ALfloat (*RESTRICT out)[BUFFERSIZE])
+void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
+ const ALfloat fade, const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
{
ALfloat (*RESTRICT temps)[BUFFERSIZE]{State->mTempSamples};
const DelayLineI early_delay{State->mEarly.Delay};
@@ -1340,8 +1340,8 @@ void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsizei tod
* Two variations are made, one for for transitional (cross-faded) delay line
* processing and one for non-transitional processing.
*/
-void LateReverb_Unfaded(ReverbState *State, ALsizei offset, const ALsizei todo,
- const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
+void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei todo,
+ const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
{
ALfloat (*RESTRICT temps)[BUFFERSIZE]{State->mTempSamples};
const DelayLineI late_delay{State->mLate.Delay};
@@ -1387,8 +1387,8 @@ void LateReverb_Unfaded(ReverbState *State, ALsizei offset, const ALsizei todo,
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, base, out, todo);
}
-void LateReverb_Faded(ReverbState *State, ALsizei offset, const ALsizei todo, const ALfloat fade,
- const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
+void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
+ const ALfloat fade, const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
{
ALfloat (*RESTRICT temps)[BUFFERSIZE]{State->mTempSamples};
const DelayLineI late_delay{State->mLate.Delay};
@@ -1451,7 +1451,6 @@ void LateReverb_Faded(ReverbState *State, ALsizei offset, const ALsizei todo, co
void ReverbState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput)
{
ALsizei fadeCount{mFadeCount};
- ALsizei offset{mOffset};
ASSUME(samplesToDo > 0);
@@ -1478,7 +1477,10 @@ void ReverbState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesI
todo = mini(todo, mMaxUpdate[0]);
}
todo = mini(todo, mMaxUpdate[1]);
- ASSUME(todo > 0);
+ ASSUME(todo > 0 && todo <= MAX_UPDATE_SAMPLES);
+
+ const ALsizei offset{mOffset + base};
+ ASSUME(offset >= 0);
/* Feed the initial delay line. */
for(ALsizei c{0};c < NUM_LINES;c++)
@@ -1524,12 +1526,9 @@ void ReverbState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesI
LateReverb_Unfaded(this, offset, todo, base, mLateBuffer);
}
- /* Step all delays forward. */
- offset += todo;
-
base += todo;
}
- mOffset = offset & 0x3fffffff;
+ mOffset = (mOffset+samplesToDo) & 0x3fffffff;
mFadeCount = fadeCount;
/* Finally, mix early reflections and late reverb. */