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authorChris Robinson <[email protected]>2018-09-10 03:17:14 -0700
committerChris Robinson <[email protected]>2018-09-10 03:17:14 -0700
commit4bdab0051fd6c7307ccfc6a07c23b95ae670fc63 (patch)
tree93e9bc78a9c5ad8de6adc171b8ea37b97e0f22f5
parent634b13a6305be44486f0b82b5d042cb4505ee2c7 (diff)
Combine identical loops into a separate function
-rw-r--r--Alc/effects/reverb.c67
1 files changed, 21 insertions, 46 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 08239565..0d5e5172 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1059,17 +1059,24 @@ static inline void VectorPartialScatter(ALfloat *restrict out, const ALfloat *re
#define VectorScatterDelayIn(delay, o, in, xcoeff, ycoeff) \
VectorPartialScatter((delay)->Line[(o)&(delay)->Mask], in, xcoeff, ycoeff)
-/* Same as above, but reverses the input. */
-static inline void VectorPartialScatterRev(ALfloat *restrict out, const ALfloat *restrict in,
- const ALfloat xCoeff, const ALfloat yCoeff)
+/* Utilizes the above, but reverses the input channels. */
+static inline void VectorScatterRevDelayIn(const DelayLineI *Delay, ALint offset,
+ const ALfloat xCoeff, const ALfloat yCoeff,
+ const ALfloat (*restrict in)[MAX_UPDATE_SAMPLES],
+ const ALsizei count)
{
- out[0] = xCoeff*in[3] + yCoeff*(in[0] + -in[1] + in[2] );
- out[1] = xCoeff*in[2] + yCoeff*(in[0] + in[1] + -in[3]);
- out[2] = xCoeff*in[1] + yCoeff*(in[0] + -in[2] + in[3]);
- out[3] = xCoeff*in[0] + yCoeff*( -in[1] + -in[2] + -in[3]);
+ const DelayLineI delay = *Delay;
+ ALsizei i, j;
+
+ for(i = 0;i < count;++i)
+ {
+ ALfloat f[NUM_LINES];
+ for(j = 0;j < NUM_LINES;j++)
+ f[NUM_LINES-1-j] = in[j][i];
+
+ VectorScatterDelayIn(&delay, offset++, f, xCoeff, yCoeff);
+ }
}
-#define VectorScatterRevDelayIn(delay, o, in, xcoeff, ycoeff) \
- VectorPartialScatterRev((delay)->Line[(o)&(delay)->Mask], in, xcoeff, ycoeff)
/* This applies a Gerzon multiple-in/multiple-out (MIMO) vector all-pass
* filter to the 4-line input.
@@ -1216,14 +1223,7 @@ static void EarlyReflection_Unfaded(ALreverbState *State, ALsizei offset, const
* bounce to improve the initial diffusion in the late reverb.
*/
late_feed_tap = offset - State->LateFeedTap;
- for(i = 0;i < todo;i++)
- {
- ALfloat f[NUM_LINES];
- for(j = 0;j < NUM_LINES;j++)
- f[j] = out[j][i];
-
- VectorScatterRevDelayIn(&main_delay, late_feed_tap++, f, mixX, mixY);
- }
+ VectorScatterRevDelayIn(&main_delay, late_feed_tap, mixX, mixY, out, todo);
}
static void EarlyReflection_Faded(ALreverbState *State, ALsizei offset, const ALsizei todo,
const ALfloat fade, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
@@ -1283,14 +1283,7 @@ static void EarlyReflection_Faded(ALreverbState *State, ALsizei offset, const AL
}
late_feed_tap = offset - State->LateFeedTap;
- for(i = 0;i < todo;i++)
- {
- ALfloat f[NUM_LINES];
- for(j = 0;j < NUM_LINES;j++)
- f[j] = out[j][i];
-
- VectorScatterRevDelayIn(&main_delay, late_feed_tap++, f, mixX, mixY);
- }
+ VectorScatterRevDelayIn(&main_delay, late_feed_tap, mixX, mixY, out, todo);
}
/* Applies the two T60 damping filter sections. */
@@ -1350,18 +1343,8 @@ static void LateReverb_Unfaded(ALreverbState *State, ALsizei offset, const ALsiz
for(j = 0;j < NUM_LINES;j++)
memcpy(out[j], temps[j], todo*sizeof(ALfloat));
- for(i = 0;i < todo;i++)
- {
- ALfloat f[NUM_LINES];
- for(j = 0;j < NUM_LINES;j++)
- f[j] = temps[j][i];
-
- /* Finally, scatter and bounce the results to refeed the feedback
- * buffer.
- */
- VectorScatterRevDelayIn(&late_delay, offset, f, mixX, mixY);
- offset++;
- }
+ /* Finally, scatter and bounce the results to refeed the feedback buffer. */
+ VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, out, todo);
}
static void LateReverb_Faded(ALreverbState *State, ALsizei offset, const ALsizei todo,
const ALfloat fade, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
@@ -1411,15 +1394,7 @@ static void LateReverb_Faded(ALreverbState *State, ALsizei offset, const ALsizei
for(j = 0;j < NUM_LINES;j++)
memcpy(out[j], temps[j], todo*sizeof(ALfloat));
- for(i = 0;i < todo;i++)
- {
- ALfloat f[NUM_LINES];
- for(j = 0;j < NUM_LINES;j++)
- f[j] = temps[j][i];
-
- VectorScatterRevDelayIn(&late_delay, offset, f, mixX, mixY);
- offset++;
- }
+ VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, temps, todo);
}
static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)