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authorChris Robinson <[email protected]>2019-06-12 22:51:09 -0700
committerChris Robinson <[email protected]>2019-06-12 22:51:09 -0700
commit8670fca3dc83094cc7f58bd813cf6b5e93096bfb (patch)
tree3d6cb885b6fbb18f79f0e61b3e6be5e23d9f08e3
parenta2ba230e057d76b73b221f8dc44de17253b843cf (diff)
Fix BS2B output
-rw-r--r--Alc/alu.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Alc/alu.cpp b/Alc/alu.cpp
index 05a6970c..07b3ccd3 100644
--- a/Alc/alu.cpp
+++ b/Alc/alu.cpp
@@ -159,12 +159,17 @@ void ProcessUhj(ALCdevice *device, const ALsizei SamplesToDo)
void ProcessBs2b(ALCdevice *device, const ALsizei SamplesToDo)
{
+ /* First, decode the ambisonic mix to the "real" output. */
+ BFormatDec *ambidec{device->AmbiDecoder.get()};
+ ambidec->process(device->RealOut.Buffer, device->RealOut.NumChannels, device->Dry.Buffer,
+ SamplesToDo);
+
/* BS2B is stereo output only. */
const int lidx{device->RealOut.ChannelIndex[FrontLeft]};
const int ridx{device->RealOut.ChannelIndex[FrontRight]};
ASSUME(lidx >= 0 && ridx >= 0);
- /* Apply binaural/crossfeed filter */
+ /* Now apply the BS2B binaural/crossfeed filter. */
bs2b_cross_feed(device->Bs2b.get(), device->RealOut.Buffer[lidx].data(),
device->RealOut.Buffer[ridx].data(), SamplesToDo);
}