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authorChris Robinson <[email protected]>2017-05-02 03:57:17 -0700
committerChris Robinson <[email protected]>2017-05-02 03:58:18 -0700
commitafe2065d60d211a8009909abc327eea8830c10f5 (patch)
treec09c5f42fd0a07ba39bad17b16a9dc346e16e2eb
parentf1a249b47a31eb7d7501cdc443611f6973159893 (diff)
Set a voice as 'moving' if it starts/resumes at an offset
-rw-r--r--OpenAL32/alSource.c29
1 files changed, 21 insertions, 8 deletions
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index f2c4908f..3720ce49 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -2438,6 +2438,8 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
{
ALbufferlistitem *BufferList;
ALbuffer *buffer = NULL;
+ bool start_moving = false;
+ ALsizei s;
source = LookupSource(context, sources[i]);
WriteLock(&source->queue_lock);
@@ -2478,11 +2480,17 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
case AL_PAUSED:
assert(voice != NULL);
- /* A source that's paused simply resumes. Make sure it uses the
- * volume last specified; there's no reason to fade from where
- * it stopped at.
+ /* A source that's paused simply resumes. Clear its mixing
+ * parameters and mark it as 'moving' so it fades in from
+ * silence.
*/
- voice->Flags &= ~VOICE_IS_MOVING;
+ voice->Step = 0;
+ voice->Flags |= VOICE_IS_MOVING;
+ memset(voice->Direct.Params, 0, sizeof(voice->Direct.Params[0])*
+ voice->NumChannels);
+ for(s = 0;s < device->NumAuxSends;s++)
+ memset(voice->Send[s].Params, 0, sizeof(voice->Send[s].Params[0])*
+ voice->NumChannels);
ATOMIC_STORE(&voice->Playing, true, almemory_order_release);
ATOMIC_STORE(&source->state, AL_PLAYING, almemory_order_release);
goto finish_play;
@@ -2521,7 +2529,12 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
ATOMIC_STORE(&voice->position, 0, almemory_order_relaxed);
ATOMIC_STORE(&voice->position_fraction, 0, almemory_order_relaxed);
if(source->OffsetType != AL_NONE)
+ {
ApplyOffset(source, voice);
+ start_moving = ATOMIC_LOAD(&voice->position, almemory_order_relaxed) != 0 ||
+ ATOMIC_LOAD(&voice->position_fraction, almemory_order_relaxed) != 0 ||
+ ATOMIC_LOAD(&voice->current_buffer, almemory_order_relaxed) != BufferList;
+ }
voice->NumChannels = ChannelsFromFmt(buffer->FmtChannels);
voice->SampleSize = BytesFromFmt(buffer->FmtType);
@@ -2534,10 +2547,10 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
*/
voice->Step = 0;
- voice->Flags = 0;
- for(j = 0;j < voice->NumChannels;j++)
- memset(&voice->Direct.Params[j].Hrtf.State, 0,
- sizeof(voice->Direct.Params[j].Hrtf.State));
+ voice->Flags = start_moving ? VOICE_IS_MOVING : 0;
+ memset(voice->Direct.Params, 0, sizeof(voice->Direct.Params[0])*voice->NumChannels);
+ for(s = 0;s < device->NumAuxSends;s++)
+ memset(voice->Send[s].Params, 0, sizeof(voice->Send[s].Params[0])*voice->NumChannels);
if(device->AvgSpeakerDist > 0.0f)
{
ALfloat w1 = SPEEDOFSOUNDMETRESPERSEC /