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authorArthur Brainville <[email protected]>2018-01-27 23:16:36 +0100
committerGitHub <[email protected]>2018-01-27 23:16:36 +0100
commitc969dad6c25bdce58e70e71eac92c4ba6f9ccf30 (patch)
treed6487141e8ab2f3ec13912c957b5b985b814883a
parent9613b4bfe24cbefba0f4c9c738ebd30d4b116970 (diff)
Reformat README for a nicer display on github
-rw-r--r--README.md (renamed from README)16
1 files changed, 7 insertions, 9 deletions
diff --git a/README b/README.md
index a0178ae5..3071163f 100644
--- a/README
+++ b/README.md
@@ -4,7 +4,9 @@ Source Install
To install OpenAL Soft, use your favorite shell to go into the build/
directory, and run:
+```bash
cmake ..
+```
Assuming configuration went well, you can then build it, typically using GNU
Make (KDevelop, MSVC, and others are possible depending on your system setup
@@ -42,14 +44,10 @@ Acknowledgements
Special thanks go to:
-Creative Labs for the original source code this is based off of.
-
-Christopher Fitzgerald for the current reverb effect implementation, and
+ - Creative Labs for the original source code this is based off of.
+ - Christopher Fitzgerald for the current reverb effect implementation, and
helping with the low-pass and HRTF filters.
-
-Christian Borss for the 3D panning code previous versions used as a base.
-
-Ben Davis for the idea behind a previous version of the click-removal code.
-
-Richard Furse for helping with my understanding of Ambisonics that is used by
+ - Christian Borss for the 3D panning code previous versions used as a base.
+ - Ben Davis for the idea behind a previous version of the click-removal code.
+ - Richard Furse for helping with my understanding of Ambisonics that is used by
the various parts of the library.