diff options
author | Chris Robinson <[email protected]> | 2009-05-29 16:51:00 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2009-05-29 16:51:00 -0700 |
commit | 2c20f2678478c2320a0236baf288baed8987b1f8 (patch) | |
tree | a1183d8badad01480382a8bdd18dca87c5cb1a8d | |
parent | 2a21a449b4828a08780e44d17586de4ba2119f0a (diff) |
Apply slot gain on slot output, not input
-rw-r--r-- | Alc/ALu.c | 4 | ||||
-rw-r--r-- | Alc/alcEcho.c | 8 | ||||
-rw-r--r-- | Alc/alcReverb.c | 64 | ||||
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 10 | ||||
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 2 |
5 files changed, 47 insertions, 41 deletions
@@ -749,7 +749,7 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, wetgainhf[i] *= ALSource->Send[i].WetFilter.GainHF; break; } - wetsend[i] *= ALSource->Send[i].Slot->Gain * ListenerGain; + wetsend[i] *= ListenerGain; } else { @@ -1310,7 +1310,7 @@ ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum forma while(ALEffectSlot) { if(ALEffectSlot->EffectState) - ALEffect_Process(ALEffectSlot->EffectState, SamplesToDo, ALEffectSlot->WetBuffer, DryBuffer); + ALEffect_Process(ALEffectSlot->EffectState, ALEffectSlot, SamplesToDo, ALEffectSlot->WetBuffer, DryBuffer); for(i = 0;i < SamplesToDo;i++) ALEffectSlot->WetBuffer[i] = 0.0f; diff --git a/Alc/alcEcho.c b/Alc/alcEcho.c index 99bd8a54..7185e125 100644 --- a/Alc/alcEcho.c +++ b/Alc/alcEcho.c @@ -79,7 +79,7 @@ ALvoid EchoDestroy(ALeffectState *effect) } } -ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, struct ALeffectslot *Slot, ALeffect *Effect) +ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect) { ALechoState *state = (ALechoState*)effect; ALuint newdelay1, newdelay2; @@ -107,13 +107,14 @@ ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, struct ALeffectslo state->iirFilter.coeff = a; } -ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) +ALvoid EchoProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { ALechoState *state = (ALechoState*)effect; const ALuint delay = state->BufferLength-1; ALuint tap1off = state->Tap[0].offset; ALuint tap2off = state->Tap[1].offset; ALuint fboff = state->Tap[2].offset; + ALfloat gain = Slot->Gain; ALfloat samp[2]; ALuint i; @@ -135,6 +136,9 @@ ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *Sam // Sample second tap. Reverse LR panning samp[0] += state->SampleBuffer[tap2off]*state->GainR; samp[1] += state->SampleBuffer[tap2off]*state->GainL; + // Apply slot gain + samp[0] *= gain; + samp[1] *= gain; SamplesOut[i][FRONT_LEFT] += samp[0]; SamplesOut[i][FRONT_RIGHT] += samp[1]; diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index 911705aa..24d1eb39 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -371,7 +371,7 @@ static __inline ALint aluCart2LUTpos(ALfloat re, ALfloat im) // This updates the reverb state. This is called any time the reverb effect // is loaded into a slot. -ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffectslot *Slot, ALeffect *Effect) +ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect) { ALverbState *State = (ALverbState*)effect; ALuint index; @@ -567,11 +567,12 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffectslot *Slot // This processes the reverb state, given the input samples and an output // buffer. -ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) +ALvoid VerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { ALverbState *State = (ALverbState*)effect; ALuint index; ALfloat early[4], late[4], out[4]; + ALfloat gain = Slot->Gain; for(index = 0;index < SamplesToDo;index++) { @@ -579,30 +580,31 @@ ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *Sam ReverbInOut(State, SamplesIn[index], early, late); // Mix early reflections and late reverb. - out[0] = early[0] + late[0]; - out[1] = early[1] + late[1]; - out[2] = early[2] + late[2]; - out[3] = early[3] + late[3]; + out[0] = (early[0] + late[0]) * gain; + out[1] = (early[1] + late[1]) * gain; + out[2] = (early[2] + late[2]) * gain; + out[3] = (early[3] + late[3]) * gain; // Output the results. - SamplesOut[index][FRONT_LEFT] += out [0]; - SamplesOut[index][FRONT_RIGHT] += out [1]; - SamplesOut[index][FRONT_CENTER] += out [3]; - SamplesOut[index][SIDE_LEFT] += out [0]; - SamplesOut[index][SIDE_RIGHT] += out [1]; - SamplesOut[index][BACK_LEFT] += out [0]; - SamplesOut[index][BACK_RIGHT] += out [1]; - SamplesOut[index][BACK_CENTER] += out [2]; + SamplesOut[index][FRONT_LEFT] += out[0]; + SamplesOut[index][FRONT_RIGHT] += out[1]; + SamplesOut[index][FRONT_CENTER] += out[3]; + SamplesOut[index][SIDE_LEFT] += out[0]; + SamplesOut[index][SIDE_RIGHT] += out[1]; + SamplesOut[index][BACK_LEFT] += out[0]; + SamplesOut[index][BACK_RIGHT] += out[1]; + SamplesOut[index][BACK_CENTER] += out[2]; } } // This processes the EAX reverb state, given the input samples and an output // buffer. -ALvoid EAXVerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) +ALvoid EAXVerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { ALverbState *State = (ALverbState*)effect; ALuint index; ALfloat early[4], late[4]; + ALfloat gain = Slot->Gain; for(index = 0;index < SamplesToDo;index++) { @@ -613,29 +615,29 @@ ALvoid EAXVerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat * // panning adjust according to OUTPUTCHANNELS, the output from the // reverb engine is not so scalable. SamplesOut[index][FRONT_LEFT] += - (State->Early.PanGain[FRONT_LEFT] * early[0]) + - (State->Late.PanGain[FRONT_LEFT] * late[0]); + (State->Early.PanGain[FRONT_LEFT]*early[0] + + State->Late.PanGain[FRONT_LEFT]*late[0]) * gain; SamplesOut[index][FRONT_RIGHT] += - (State->Early.PanGain[FRONT_RIGHT] * early[1]) + - (State->Late.PanGain[FRONT_RIGHT] * late[1]); + (State->Early.PanGain[FRONT_RIGHT]*early[1] + + State->Late.PanGain[FRONT_RIGHT]*late[1]) * gain; SamplesOut[index][FRONT_CENTER] += - (State->Early.PanGain[FRONT_CENTER] * early[3]) + - (State->Late.PanGain[FRONT_CENTER] * late[3]); + (State->Early.PanGain[FRONT_CENTER]*early[3] + + State->Late.PanGain[FRONT_CENTER]*late[3]) * gain; SamplesOut[index][SIDE_LEFT] += - (State->Early.PanGain[SIDE_LEFT] * early[0]) + - (State->Late.PanGain[SIDE_LEFT] * late[0]); + (State->Early.PanGain[SIDE_LEFT]*early[0] + + State->Late.PanGain[SIDE_LEFT]*late[0]) * gain; SamplesOut[index][SIDE_RIGHT] += - (State->Early.PanGain[SIDE_RIGHT] * early[1]) + - (State->Late.PanGain[SIDE_RIGHT] * late[1]); + (State->Early.PanGain[SIDE_RIGHT]*early[1] + + State->Late.PanGain[SIDE_RIGHT]*late[1]) * gain; SamplesOut[index][BACK_LEFT] += - (State->Early.PanGain[BACK_LEFT] * early[0]) + - (State->Late.PanGain[BACK_LEFT] * late[0]); + (State->Early.PanGain[BACK_LEFT]*early[0] + + State->Late.PanGain[BACK_LEFT]*late[0]) * gain; SamplesOut[index][BACK_RIGHT] += - (State->Early.PanGain[BACK_RIGHT] * early[1]) + - (State->Late.PanGain[BACK_RIGHT] * late[1]); + (State->Early.PanGain[BACK_RIGHT]*early[1] + + State->Late.PanGain[BACK_RIGHT]*late[1]) * gain; SamplesOut[index][BACK_CENTER] += - (State->Early.PanGain[BACK_CENTER] * early[2]) + - (State->Late.PanGain[BACK_CENTER] * late[2]); + (State->Early.PanGain[BACK_CENTER]*early[2] + + State->Late.PanGain[BACK_CENTER]*late[2]) * gain; } } diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index e4c46d70..eb41132b 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -55,17 +55,17 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context); struct ALeffectState { ALvoid (*Destroy)(ALeffectState *State); - ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, ALeffectslot *Slot, ALeffect *Effect); - ALvoid (*Process)(ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]); + ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, ALeffect *Effect); + ALvoid (*Process)(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]); }; ALeffectState *EAXVerbCreate(ALCcontext *Context); ALeffectState *VerbCreate(ALCcontext *Context); ALeffectState *EchoCreate(ALCcontext *Context); -#define ALEffect_Destroy(a) ((a)->Destroy((a))) -#define ALEffect_Update(a,b,c,d) ((a)->Update((a),(b),(c),(d))) -#define ALEffect_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d))) +#define ALEffect_Destroy(a) ((a)->Destroy((a))) +#define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c))) +#define ALEffect_Process(a,b,c,d,e) ((a)->Process((a),(b),(c),(d),(e))) #ifdef __cplusplus diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index d2e43183..62d153c1 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -491,7 +491,7 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, else if(effect->type == AL_EFFECT_ECHO) ALEffectSlot->EffectState = EchoCreate(Context); } - ALEffect_Update(ALEffectSlot->EffectState, Context, ALEffectSlot, effect); + ALEffect_Update(ALEffectSlot->EffectState, Context, effect); } |