diff options
author | Chris Robinson <[email protected]> | 2013-06-05 19:21:09 -0700 |
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committer | Chris Robinson <[email protected]> | 2013-06-05 19:21:09 -0700 |
commit | fe5428dc49f7bd0cade45784e4c4fa65c565f14b (patch) | |
tree | 86747900f0c5715aa2bdc83b7fa30d7212273c5e | |
parent | a371de080b01d9ea9dc38dd386b5903f7e4d8282 (diff) |
Add a custom FindSDL_sound cmake module
The one that comes with CMake is broken, incorrectly setting
SDL_SOUND_LIBRARIES, causing warnings, and not even working if the
project is C only.
-rw-r--r-- | cmake/FindSDL_sound.cmake | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake new file mode 100644 index 00000000..97d2a84c --- /dev/null +++ b/cmake/FindSDL_sound.cmake @@ -0,0 +1,382 @@ +# - Locates the SDL_sound library +# +# This module depends on SDL being found and +# must be called AFTER FindSDL.cmake is called. +# +# This module defines +# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h +# SDL_SOUND_FOUND, if false, do not try to link to SDL_sound +# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need +# to link against. This is a read-only variable and is marked INTERNAL. +# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own +# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES. +# This is available mostly for cases this module failed to anticipate for +# and you must add additional flags. This is marked as ADVANCED. +# SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound +# +# This module also defines (but you shouldn't need to use directly) +# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link +# against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one. +# And might define the following as needed +# MIKMOD_LIBRARY +# MODPLUG_LIBRARY +# OGG_LIBRARY +# VORBIS_LIBRARY +# SMPEG_LIBRARY +# FLAC_LIBRARY +# SPEEX_LIBRARY +# +# Typically, you should not use these variables directly, and you should use +# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries +# (if needed) to successfully compile on your system. +# +# Created by Eric Wing. +# This module is a bit more complicated than the other FindSDL* family modules. +# The reason is that SDL_sound can be compiled in a large variety of different ways +# which are independent of platform. SDL_sound may dynamically link against other 3rd +# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug, +# MikMod, FLAC, Speex, and potentially others. +# Under some circumstances which I don't fully understand, +# there seems to be a requirement +# that dependent libraries of libraries you use must also be explicitly +# linked against in order to successfully compile. SDL_sound does not currently +# have any system in place to know how it was compiled. +# So this CMake module does the hard work in trying to discover which 3rd party +# libraries are required for building (if any). +# This module uses a brute force approach to create a test program that uses SDL_sound, +# and then tries to build it. If the build fails, it parses the error output for +# known symbol names to figure out which libraries are needed. +# +# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would +# correspond to the ./configure --prefix=$SDLDIR used in building SDL. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL_LIBRARY to override this selectionor set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. + +#============================================================================= +# Copyright 2005-2009 Kitware, Inc. +# Copyright 2012 Benjamin Eikel +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags") +mark_as_advanced(SDL_SOUND_EXTRAS) + +# Find SDL_sound.h +find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h + HINTS + ENV SDLSOUNDDIR + ENV SDLDIR + PATH_SUFFIXES SDL SDL12 SDL11 + ) + +find_library(SDL_SOUND_LIBRARY + NAMES SDL_sound + HINTS + ENV SDLSOUNDDIR + ENV SDLDIR + ) + +if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) + + # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS + # for the :STRING syntax if I have multiple values contained in a + # single variable. This is a problem for the SDL_LIBRARY variable + # because it does just that. When I feed this variable to the command, + # only the first value gets the appropriate modifier (e.g. -I) and + # the rest get dropped. + # To get multiple single variables to work, I must separate them with a "\;" + # I could go back and modify the FindSDL.cmake module, but that's kind of painful. + # The solution would be to try something like: + # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") + # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt + # with a temporary test project and invoke that with TRY_COMPILE. + # See message thread "Figuring out dependencies for a library in order to build" + # 2005-07-16 + # try_compile( + # MY_RESULT + # ${CMAKE_BINARY_DIR} + # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c + # CMAKE_FLAGS + # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} + # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY} + # OUTPUT_VARIABLE MY_OUTPUT + # ) + + # To minimize external dependencies, create a sdlsound test program + # which will be used to figure out if additional link dependencies are + # required for the link phase. + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c + "#include \"SDL_sound.h\" + #include \"SDL.h\" + int main(int argc, char* argv[]) + { + Sound_AudioInfo desired; + Sound_Sample* sample; + + SDL_Init(0); + Sound_Init(); + + /* This doesn't actually have to work, but Init() is a no-op + * for some of the decoders, so this should force more symbols + * to be pulled in. + */ + sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); + + Sound_Quit(); + SDL_Quit(); + return 0; + }" + ) + + # Calling + # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) + # causes problems when SDL_LIBRARY looks like + # /Library/Frameworks/SDL.framework;-framework Cocoa + # The ;-framework Cocoa seems to be confusing CMake once the OS X + # framework support was added. I was told that breaking up the list + # would fix the problem. + set(TMP_TRY_LIBS) + foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) + set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") + endforeach() + + # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") + + # Write the CMakeLists.txt and test project + # Weird, this is still sketchy. If I don't quote the variables + # in the TARGET_LINK_LIBRARIES, I seem to loose everything + # in the SDL_LIBRARY string after the "-framework". + # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt + "cmake_minimum_required(VERSION 2.8) + project(DetermineSoundLibs C) + include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + add_executable(DetermineSoundLibs DetermineSoundLibs.c) + target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" + ) + + try_compile( + MY_RESULT + ${PROJECT_BINARY_DIR}/CMakeTmp + ${PROJECT_BINARY_DIR}/CMakeTmp + DetermineSoundLibs + OUTPUT_VARIABLE MY_OUTPUT + ) + + # message("${MY_RESULT}") + # message(${MY_OUTPUT}) + + if(NOT MY_RESULT) + + # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. + # I think Timidity is also compiled in statically. + # I've never had to explcitly link against Quicktime, so I'll skip that for now. + + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) + + # Find MikMod + if("${MY_OUTPUT}" MATCHES "MikMod_") + find_library(MIKMOD_LIBRARY + NAMES libmikmod-coreaudio mikmod + PATHS + ENV MIKMODDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(MIKMOD_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) + endif(MIKMOD_LIBRARY) + endif("${MY_OUTPUT}" MATCHES "MikMod_") + + # Find ModPlug + if("${MY_OUTPUT}" MATCHES "MODPLUG_") + find_library(MODPLUG_LIBRARY + NAMES modplug + PATHS + ENV MODPLUGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(MODPLUG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) + endif() + endif() + + + # Find Ogg and Vorbis + if("${MY_OUTPUT}" MATCHES "ov_") + find_library(VORBIS_LIBRARY + NAMES vorbis Vorbis VORBIS + PATHS + ENV VORBISDIR + ENV OGGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(VORBIS_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) + endif() + + find_library(OGG_LIBRARY + NAMES ogg Ogg OGG + PATHS + ENV OGGDIR + ENV VORBISDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + + + # Find SMPEG + if("${MY_OUTPUT}" MATCHES "SMPEG_") + find_library(SMPEG_LIBRARY + NAMES smpeg SMPEG Smpeg SMpeg + PATHS + ENV SMPEGDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(SMPEG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) + endif() + endif() + + + # Find FLAC + if("${MY_OUTPUT}" MATCHES "FLAC_") + find_library(FLAC_LIBRARY + NAMES flac FLAC + PATHS + ENV FLACDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(FLAC_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) + endif() + endif() + + + # Hmmm...Speex seems to depend on Ogg. This might be a problem if + # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull + # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff + # above for here or if two ogg entries will screw up things. + if("${MY_OUTPUT}" MATCHES "speex_") + find_library(SPEEX_LIBRARY + NAMES speex SPEEX + PATHS + ENV SPEEXDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES + lib + ) + if(SPEEX_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) + endif() + + # Find OGG (needed for Speex) + # We might have already found Ogg for Vorbis, so skip it if so. + if(NOT OGG_LIBRARY) + find_library(OGG_LIBRARY + NAMES ogg Ogg OGG + PATHS + ENV OGGDIR + ENV VORBISDIR + ENV SPEEXDIR + ENV SDLSOUNDDIR + ENV SDLDIR + /sw + /opt/local + /opt/csw + /opt + PATH_SUFFIXES lib + ) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + endif() + + set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries") + else() + set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries") + endif() +endif() + +if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h") + file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$") + file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$") + file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}") + set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH}) + unset(SDL_SOUND_VERSION_MAJOR_LINE) + unset(SDL_SOUND_VERSION_MINOR_LINE) + unset(SDL_SOUND_VERSION_PATCH_LINE) + unset(SDL_SOUND_VERSION_MAJOR) + unset(SDL_SOUND_VERSION_MINOR) + unset(SDL_SOUND_VERSION_PATCH) +endif() + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound + REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR + VERSION_VAR SDL_SOUND_VERSION_STRING) |