diff options
author | Chris Robinson <[email protected]> | 2012-03-18 08:06:21 -0700 |
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committer | Chris Robinson <[email protected]> | 2012-03-18 08:06:21 -0700 |
commit | 2d0e0289939d28d1da38600178eb107a9cdbc320 (patch) | |
tree | ec018f5c09ced16bfe0cb052b098d70214fcaed7 | |
parent | 703d72f20e6e941a2438de188ebda0b08850c112 (diff) |
Base the initial reverb decay on the source's dry path attenuation
-rw-r--r-- | Alc/ALu.c | 12 |
1 files changed, 7 insertions, 5 deletions
@@ -571,19 +571,21 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) AirAbsorptionFactor*ClampedDist); } - if(WetGainAuto && ClampedDist > 0.0f) + if(WetGainAuto) { + ALfloat ApparentDist = 1.0f/maxf(Attenuation, 0.00001f) - 1.0f; + /* Apply a decay-time transformation to the wet path, based on the * attenuation of the dry path. * - * Using the distance from the minimum (reference) distance property, - * the initial decay of the reverb effect is calculated and applied to - * the wet path. + * Using the apparent distance, based on the distance attenuation, the + * initial decay of the reverb effect is calculated and applied to the + * wet path. */ for(i = 0;i < NumSends;i++) { if(DecayDistance[i] > 0.0f) - WetGain[i] *= aluPow(0.001f/*-60dB*/, ClampedDist/DecayDistance[i]); + WetGain[i] *= aluPow(0.001f/*-60dB*/, ApparentDist/DecayDistance[i]); } } |