diff options
author | Chris Robinson <[email protected]> | 2008-01-18 21:25:40 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2008-01-18 21:25:40 -0800 |
commit | 4caf2c7edd42bdbc5c1dd2e9084b4fae92c467a7 (patch) | |
tree | f415e8f78920a17a67cd4f2d94cec548d298dcc2 | |
parent | 1b9d740244de7b217c7d3382a7dc3f9bf4c7f403 (diff) |
Implement AL_EFFECT_REVERB
Here is a quick description of how the reverb effect works:
+--->---+*(4)
| V new sample
+-----+---+---+ |
|extra|ltr|ref| <- +*(1)
+-----+---+---+
(3,5)*| |*(2)
+-->|
V
out sample
1) Apply master reverb gain to incoming sample and place it at the head of the
buffer. The master reverb gainhf was already applied when the source was
initially mixed.
2) Copy the delayed reflection sample to an output sample and apply the
reflection gain.
3) Apply the late reverb gain to the late reverb sample
4) Copy the end of the buffer, applying a decay gain and the decay hf ratio,
and add to the late reverb.
5) Copy the late reverb sample, adding to the output sample.
Then the head and sampling points are shifted forward, and done again for each
new sample. The extra buffer length is determined by the Reverb Density
property. A value of 0 gives a length of 0.1 seconds (long, with fairly
distinct echos) , and 1 gives 0.075 seconds (short, indistinct echos).
The decay gain is calculated such that after a number of loops to satisfy the
Decay Time, a sample will be 1/32768th as powerful (virtually insignificant to
the resulting output, and only getting further reduced). It is calculated as:
DecayGain = pow(1.0f/32768.0f, 1.0/(DecayTime/ExtraLength));
Things to note: Reverb Diffusion is not currently handled, nor is Decay HF
Limit. Decay HF Ratios above 1 probably give incorrect results. Also, this
method likely sucks, but it's the best I can come up with before release. :)
-rw-r--r-- | Alc/ALu.c | 117 | ||||
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 9 | ||||
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 65 |
3 files changed, 165 insertions, 26 deletions
@@ -311,6 +311,12 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, //2. Calculate distance attenuation Distance = aluSqrt(aluDotproduct(Position, Position)); + if(ALSource->Send[0].Slot && !ALSource->Send[0].Slot->AuxSendAuto) + { + if(ALSource->Send[0].Slot->effect.type == AL_EFFECT_REVERB) + RoomRolloff = ALSource->Send[0].Slot->effect.Reverb.RoomRolloffFactor; + } + flAttenuation = 1.0f; RoomAttenuation = 1.0f; switch (ALContext->DistanceModel) @@ -371,14 +377,11 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, DryMix = SourceVolume * flAttenuation; DryMix = __min(DryMix,MaxVolume); DryMix = __max(DryMix,MinVolume); - if(ALSource->Send[0].Slot) - { - WetMix = SourceVolume * ((ALSource->WetGainAuto && - ALSource->Send[0].Slot->AuxSendAuto) ? - RoomAttenuation : 1.0f); - WetMix = __min(WetMix,MaxVolume); - WetMix = __max(WetMix,MinVolume); - } + + WetMix = SourceVolume * (ALSource->WetGainAuto ? + RoomAttenuation : 1.0f); + WetMix = __min(WetMix,MaxVolume); + WetMix = __max(WetMix,MinVolume); //3. Apply directional soundcones SourceToListener[0] = -Position[0]; @@ -473,6 +476,18 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, DryGainHF *= pow(ALSource->AirAbsorptionFactor * AIRABSORBGAINHF, Distance * MetersPerUnit); + if(ALSource->Send[0].Slot) + { + WetMix *= ALSource->Send[0].Slot->Gain; + + if(ALSource->Send[0].Slot->effect.type == AL_EFFECT_REVERB) + { + WetGainHF *= ALSource->Send[0].Slot->effect.Reverb.GainHF; + WetGainHF *= pow(ALSource->Send[0].Slot->effect.Reverb.AirAbsorptionGainHF, + Distance * MetersPerUnit); + } + } + //7. Convert normalized position into pannings, then into channel volumes aluNormalize(Position); switch(aluChannelsFromFormat(OutputFormat)) @@ -482,7 +497,6 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, drysend[FRONT_RIGHT] = ConeVolume * ListenerGain * DryMix * aluSqrt(1.0f); //Direct if(ALSource->Send[0].Slot) { - WetMix *= ALSource->Send[0].Slot->Gain; wetsend[FRONT_LEFT] = ListenerGain * WetMix * aluSqrt(1.0f); //Room wetsend[FRONT_RIGHT] = ListenerGain * WetMix * aluSqrt(1.0f); //Room } @@ -499,7 +513,6 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, drysend[FRONT_RIGHT] = ConeVolume * ListenerGain * DryMix * aluSqrt( PanningLR); //R Direct if(ALSource->Send[0].Slot) { - WetMix *= ALSource->Send[0].Slot->Gain; wetsend[FRONT_LEFT] = ListenerGain * WetMix * aluSqrt(1.0f-PanningLR); //L Room wetsend[FRONT_RIGHT] = ListenerGain * WetMix * aluSqrt( PanningLR); //R Room } @@ -526,7 +539,6 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, drysend[BACK_RIGHT] = ConeVolume * ListenerGain * DryMix * aluSqrt(( PanningLR)*( PanningFB)); if(ALSource->Send[0].Slot) { - WetMix *= ALSource->Send[0].Slot->Gain; wetsend[FRONT_LEFT] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB)); wetsend[FRONT_RIGHT] = ListenerGain * WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB)); wetsend[BACK_LEFT] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB)); @@ -559,7 +571,6 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, drysend[FRONT_RIGHT] = 0.0f; if(ALSource->Send[0].Slot) { - WetMix *= ALSource->Send[0].Slot->Gain; wetsend[BACK_LEFT] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB)); wetsend[BACK_RIGHT] = ListenerGain * WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB)); wetsend[SIDE_LEFT] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB)); @@ -588,7 +599,6 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource, drysend[BACK_RIGHT] = 0.0f; if(ALSource->Send[0].Slot) { - WetMix *= ALSource->Send[0].Slot->Gain; wetsend[FRONT_LEFT] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*(1.0f-PanningFB)); wetsend[FRONT_RIGHT] = ListenerGain * WetMix * aluSqrt(( PanningLR)*(1.0f-PanningFB)); wetsend[SIDE_LEFT] = ListenerGain * WetMix * aluSqrt((1.0f-PanningLR)*( PanningFB)); @@ -660,6 +670,7 @@ ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum forma { static float DryBuffer[BUFFERSIZE][OUTPUTCHANNELS]; static float WetBuffer[BUFFERSIZE][OUTPUTCHANNELS]; + static float ReverbBuffer[BUFFERSIZE]; ALfloat DrySend[OUTPUTCHANNELS] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; ALfloat WetSend[OUTPUTCHANNELS] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; ALfloat DryGainHF = 0.0f; @@ -667,12 +678,14 @@ ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum forma ALuint BlockAlign,BufferSize; ALuint DataSize=0,DataPosInt=0,DataPosFrac=0; ALuint Channels,Frequency,ulExtraSamples; + ALboolean doReverb; ALfloat Pitch; ALint Looping,increment,State; ALuint Buffer,fraction; ALuint SamplesToDo; ALsource *ALSource; ALbuffer *ALBuffer; + ALeffectslot *ALEffectSlot; ALfloat value; ALshort *Data; ALuint i,j,k; @@ -698,12 +711,18 @@ ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum forma //Clear mixing buffer memset(DryBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat)); memset(WetBuffer, 0, SamplesToDo*OUTPUTCHANNELS*sizeof(ALfloat)); + memset(ReverbBuffer, 0, SamplesToDo*sizeof(ALfloat)); //Actual mixing loop while(ALSource) { j = 0; State = ALSource->state; + + doReverb = ((ALSource->Send[0].Slot && + ALSource->Send[0].Slot->effect.type == AL_EFFECT_REVERB) ? + AL_TRUE : AL_FALSE); + while(State == AL_PLAYING && j < SamplesToDo) { DataSize = 0; @@ -798,12 +817,17 @@ ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum forma DryBuffer[j][BACK_RIGHT] += value*DrySend[BACK_RIGHT]; //Room path final mix buffer and panning value = aluComputeWetSample(ALSource, WetGainHF, sample); - WetBuffer[j][FRONT_LEFT] += value*WetSend[FRONT_LEFT]; - WetBuffer[j][FRONT_RIGHT] += value*WetSend[FRONT_RIGHT]; - WetBuffer[j][SIDE_LEFT] += value*WetSend[SIDE_LEFT]; - WetBuffer[j][SIDE_RIGHT] += value*WetSend[SIDE_RIGHT]; - WetBuffer[j][BACK_LEFT] += value*WetSend[BACK_LEFT]; - WetBuffer[j][BACK_RIGHT] += value*WetSend[BACK_RIGHT]; + if(doReverb) + ReverbBuffer[j] += value; + else + { + WetBuffer[j][FRONT_LEFT] += value*WetSend[FRONT_LEFT]; + WetBuffer[j][FRONT_RIGHT] += value*WetSend[FRONT_RIGHT]; + WetBuffer[j][SIDE_LEFT] += value*WetSend[SIDE_LEFT]; + WetBuffer[j][SIDE_RIGHT] += value*WetSend[SIDE_RIGHT]; + WetBuffer[j][BACK_LEFT] += value*WetSend[BACK_LEFT]; + WetBuffer[j][BACK_RIGHT] += value*WetSend[BACK_RIGHT]; + } } else { @@ -945,6 +969,61 @@ ALvoid aluMixData(ALCcontext *ALContext,ALvoid *buffer,ALsizei size,ALenum forma ALSource = ALSource->next; } + ALEffectSlot = (ALContext ? ALContext->AuxiliaryEffectSlot : NULL); + while(ALEffectSlot) + { + if(ALEffectSlot->effect.type == AL_EFFECT_REVERB) + { + ALfloat *DelayBuffer = ALEffectSlot->ReverbBuffer; + ALuint Pos = ALEffectSlot->ReverbPos; + ALuint LatePos = ALEffectSlot->ReverbLatePos; + ALuint ReflectPos = ALEffectSlot->ReverbReflectPos; + ALuint Length = ALEffectSlot->ReverbLength; + ALfloat DecayGain = ALEffectSlot->ReverbDecayGain; + ALfloat DecayHFRatio = ALEffectSlot->effect.Reverb.DecayHFRatio; + ALfloat Gain = ALEffectSlot->effect.Reverb.Gain; + ALfloat ReflectGain = ALEffectSlot->effect.Reverb.ReflectionsGain; + ALfloat LateReverbGain = ALEffectSlot->effect.Reverb.LateReverbGain; + ALfloat LastDecaySample = ALEffectSlot->LastDecaySample; + ALfloat sample; + + for(i = 0;i < SamplesToDo;i++) + { + DelayBuffer[Pos] = ReverbBuffer[i] * Gain; + + sample = DelayBuffer[ReflectPos] * ReflectGain; + + DelayBuffer[LatePos] *= LateReverbGain; + + Pos = (Pos+1) % Length; + DelayBuffer[Pos] *= DecayHFRatio; + DelayBuffer[Pos] += LastDecaySample * (1.0f-DecayHFRatio); + LastDecaySample = DelayBuffer[Pos]; + DelayBuffer[Pos] *= DecayGain; + + DelayBuffer[LatePos] += DelayBuffer[Pos]; + + sample += DelayBuffer[LatePos]; + + WetBuffer[i][FRONT_LEFT] += sample; + WetBuffer[i][FRONT_RIGHT] += sample; + WetBuffer[i][SIDE_LEFT] += sample; + WetBuffer[i][SIDE_RIGHT] += sample; + WetBuffer[i][BACK_LEFT] += sample; + WetBuffer[i][BACK_RIGHT] += sample; + + LatePos = (LatePos+1) % Length; + ReflectPos = (ReflectPos+1) % Length; + } + + ALEffectSlot->ReverbPos = Pos; + ALEffectSlot->ReverbLatePos = LatePos; + ALEffectSlot->ReverbReflectPos = ReflectPos; + ALEffectSlot->LastDecaySample = LastDecaySample; + } + ALEffectSlot = ALEffectSlot->next; + } + //Post processing loop switch(format) { diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 66b3ba20..d4cb0d11 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -21,6 +21,15 @@ typedef struct ALeffectslot ALfloat Gain; ALboolean AuxSendAuto; + ALfloat *ReverbBuffer; + // in frames! + ALuint ReverbLength; + ALuint ReverbPos; + ALuint ReverbReflectPos; + ALuint ReverbLatePos; + ALfloat ReverbDecayGain; + ALfloat LastDecaySample; + ALuint refcount; // Index to itself diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index 3ce845ce..41ea6c72 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -21,6 +21,7 @@ #include "config.h" #include <stdlib.h> +#include <math.h> #include "AL/al.h" #include "AL/alc.h" @@ -30,6 +31,9 @@ #include "alError.h" +static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect); + + AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; @@ -144,6 +148,8 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effect *list = (*list)->next; ALTHUNK_REMOVEENTRY(ALAuxiliaryEffectSlot->effectslot); + free(ALAuxiliaryEffectSlot->ReverbBuffer); + memset(ALAuxiliaryEffectSlot, 0, sizeof(ALeffectslot)); free(ALAuxiliaryEffectSlot); @@ -202,13 +208,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param if(alIsEffect(iValue)) { ALeffect *effect = (ALeffect*)ALTHUNK_LOOKUPENTRY(iValue); - if(!effect) - { - ALEffectSlot->effect.type = AL_EFFECT_NULL; - ALEffectSlot->effect.effect = 0; - } - else - memcpy(&ALEffectSlot->effect, effect, sizeof(*effect)); + InitializeEffect(Context, ALEffectSlot, effect); } else alSetError(AL_INVALID_VALUE); @@ -465,6 +465,55 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p } +static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect) +{ + ALfloat *ptr = NULL; + + if(!effect) + { + memset(&ALEffectSlot->effect, 0, sizeof(ALEffectSlot->effect)); + goto done; + } + + if(effect->type == AL_EFFECT_REVERB) + { + ALuint size; + ALfloat reverbwait; + + reverbwait = (1.0f-effect->Reverb.Density)*(0.1f-0.075f) + 0.075f; + + size = (ALuint)((ALfloat)Context->Frequency * + (effect->Reverb.ReflectionsDelay + + effect->Reverb.LateReverbDelay + + reverbwait)) + 1; + + ptr = calloc(size, sizeof(ALfloat)); + if(!ptr) + { + alSetError(AL_OUT_OF_MEMORY); + return; + } + ALEffectSlot->ReverbLength = size; + ALEffectSlot->ReverbPos = 0; + ALEffectSlot->ReverbReflectPos = (ALuint)(ALEffectSlot->ReverbLength - + ((ALfloat)Context->Frequency * + effect->Reverb.ReflectionsDelay)) % + ALEffectSlot->ReverbLength; + ALEffectSlot->ReverbLatePos = (ALuint)(ALEffectSlot->ReverbLength - + ((ALfloat)Context->Frequency * + (effect->Reverb.LateReverbDelay + + effect->Reverb.ReflectionsDelay))) % + ALEffectSlot->ReverbLength; + ALEffectSlot->ReverbDecayGain = pow(1.0/32768.0, 1.0/(effect->Reverb.DecayTime/reverbwait)); + } + + memcpy(&ALEffectSlot->effect, effect, sizeof(*effect)); +done: + free(ALEffectSlot->ReverbBuffer); + ALEffectSlot->ReverbBuffer = ptr; +} + + ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) { #ifdef _DEBUG @@ -478,6 +527,8 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) Context->AuxiliaryEffectSlot = Context->AuxiliaryEffectSlot->next; // Release effectslot structure + free(temp->ReverbBuffer); + memset(temp, 0, sizeof(ALeffectslot)); free(temp); } |