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authorChris Robinson <[email protected]>2016-05-31 07:50:23 -0700
committerChris Robinson <[email protected]>2016-05-31 07:50:23 -0700
commit72d2febccbc670843669494fe5bc052839f54294 (patch)
treed1f6c7a42ed98486e5b64f98c1c47ffbcaa45b9e
parentd1c4fb6364ce974bd0a4769604b9bba19481e17f (diff)
Don't access the band splitter fields in the processing loops
perf shows a 5% drop in relative execution time on the alffplay example with an audio-only file (20% to 15%). Kinda figured the optimizer would handle it better, but I guess not.
-rw-r--r--Alc/bformatdec.c25
1 files changed, 16 insertions, 9 deletions
diff --git a/Alc/bformatdec.c b/Alc/bformatdec.c
index e32053c8..49052cb8 100644
--- a/Alc/bformatdec.c
+++ b/Alc/bformatdec.c
@@ -34,35 +34,42 @@ static void bandsplit_process(BandSplitter *splitter, ALfloat *restrict hpout, A
const ALfloat *input, ALuint count)
{
ALfloat coeff, d, x;
+ ALfloat z1, z2;
ALuint i;
coeff = splitter->coeff*0.5f + 0.5f;
+ z1 = splitter->lp_z1;
+ z2 = splitter->lp_z2;
for(i = 0;i < count;i++)
{
x = input[i];
- d = (x - splitter->lp_z1) * coeff;
- x = splitter->lp_z1 + d;
- splitter->lp_z1 = x + d;
+ d = (x - z1) * coeff;
+ x = z1 + d;
+ z1 = x + d;
- d = (x - splitter->lp_z2) * coeff;
- x = splitter->lp_z2 + d;
- splitter->lp_z2 = x + d;
+ d = (x - z2) * coeff;
+ x = z2 + d;
+ z2 = x + d;
lpout[i] = x;
}
+ splitter->lp_z1 = z1;
+ splitter->lp_z2 = z2;
coeff = splitter->coeff;
+ z1 = splitter->hp_z1;
for(i = 0;i < count;i++)
{
x = input[i];
- d = x - coeff*splitter->hp_z1;
- x = splitter->hp_z1 + coeff*d;
- splitter->hp_z1 = d;
+ d = x - coeff*z1;
+ x = z1 + coeff*d;
+ z1 = d;
hpout[i] = x - lpout[i];
}
+ splitter->hp_z1 = z1;
}