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authorChris Robinson <[email protected]>2017-05-05 03:19:50 -0700
committerChris Robinson <[email protected]>2017-05-05 04:54:07 -0700
commitdb6f14748c0fce4d43d2e2c27a4c2847638297d1 (patch)
tree89762c7da402e6c2049957a7de4f3ab21b5bed73
parentd82e3be8f753763aaea29fd273d02afb5d7cc1ea (diff)
Rename RollOff to Rolloff
-rw-r--r--Alc/ALu.c8
-rw-r--r--OpenAL32/Include/alSource.h2
-rw-r--r--OpenAL32/Include/alu.h2
-rw-r--r--OpenAL32/alSource.c8
4 files changed, 10 insertions, 10 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 9ce452e9..2817f982 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -1074,7 +1074,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
{
/* If the slot's auxiliary send auto is off, the data sent to the
* effect slot is the same as the dry path, sans filter effects */
- RoomRolloff[i] = props->RollOffFactor;
+ RoomRolloff[i] = props->RolloffFactor;
DecayDistance[i] = 0.0f;
RoomAirAbsorption[i] = AIRABSORBGAINHF;
}
@@ -1133,7 +1133,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
case InverseDistance:
if(props->RefDistance > 0.0f)
{
- ALfloat dist = lerp(props->RefDistance, ClampedDist, props->RollOffFactor);
+ ALfloat dist = lerp(props->RefDistance, ClampedDist, props->RolloffFactor);
if(dist > 0.0f) Attenuation = props->RefDistance / dist;
for(i = 0;i < NumSends;i++)
{
@@ -1151,7 +1151,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
case LinearDistance:
if(props->MaxDistance != props->RefDistance)
{
- Attenuation = props->RollOffFactor * (ClampedDist-props->RefDistance) /
+ Attenuation = props->RolloffFactor * (ClampedDist-props->RefDistance) /
(props->MaxDistance-props->RefDistance);
Attenuation = maxf(1.0f - Attenuation, 0.0f);
for(i = 0;i < NumSends;i++)
@@ -1171,7 +1171,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
case ExponentDistance:
if(ClampedDist > 0.0f && props->RefDistance > 0.0f)
{
- Attenuation = powf(ClampedDist/props->RefDistance, -props->RollOffFactor);
+ Attenuation = powf(ClampedDist/props->RefDistance, -props->RolloffFactor);
for(i = 0;i < NumSends;i++)
RoomAttenuation[i] = powf(ClampedDist/props->RefDistance, -RoomRolloff[i]);
}
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h
index 7d2ff59a..03034ce8 100644
--- a/OpenAL32/Include/alSource.h
+++ b/OpenAL32/Include/alSource.h
@@ -35,7 +35,7 @@ typedef struct ALsource {
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
- ALfloat RollOffFactor;
+ ALfloat RolloffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
diff --git a/OpenAL32/Include/alu.h b/OpenAL32/Include/alu.h
index 5cd233b9..8e2fe1e9 100644
--- a/OpenAL32/Include/alu.h
+++ b/OpenAL32/Include/alu.h
@@ -186,7 +186,7 @@ struct ALvoiceProps {
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
- ALfloat RollOffFactor;
+ ALfloat RolloffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index 6030bd3c..46f23a75 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -504,7 +504,7 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SourceProp p
case AL_ROLLOFF_FACTOR:
CHECKVAL(*values >= 0.0f);
- Source->RollOffFactor = *values;
+ Source->RolloffFactor = *values;
DO_UPDATEPROPS();
return AL_TRUE;
@@ -1143,7 +1143,7 @@ static ALboolean GetSourcedv(ALsource *Source, ALCcontext *Context, SourceProp p
return AL_TRUE;
case AL_ROLLOFF_FACTOR:
- *values = Source->RollOffFactor;
+ *values = Source->RolloffFactor;
return AL_TRUE;
case AL_REFERENCE_DISTANCE:
@@ -2988,7 +2988,7 @@ static void InitSourceParams(ALsource *Source, ALsizei num_sends)
Source->Orientation[1][2] = 0.0f;
Source->RefDistance = 1.0f;
Source->MaxDistance = FLT_MAX;
- Source->RollOffFactor = 1.0f;
+ Source->RolloffFactor = 1.0f;
Source->Gain = 1.0f;
Source->MinGain = 0.0f;
Source->MaxGain = 1.0f;
@@ -3099,7 +3099,7 @@ static void UpdateSourceProps(ALsource *source, ALvoice *voice, ALsizei num_send
props->OuterAngle = source->OuterAngle;
props->RefDistance = source->RefDistance;
props->MaxDistance = source->MaxDistance;
- props->RollOffFactor = source->RollOffFactor;
+ props->RolloffFactor = source->RolloffFactor;
for(i = 0;i < 3;i++)
props->Position[i] = source->Position[i];
for(i = 0;i < 3;i++)