diff options
author | Chris Robinson <[email protected]> | 2017-05-07 18:28:43 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2017-05-07 18:28:43 -0700 |
commit | 0dabe6398f8806931e6ac0933b67931f11242ff0 (patch) | |
tree | ce5a523ccb3c33f2832af62e5c4d2873530ac59c | |
parent | 5308ea7e2afa2d99a420f9bb7c7e9acac3294d94 (diff) |
Apply attenuation when downmixing multi-channel sounds for panning
-rw-r--r-- | Alc/ALu.c | 36 |
1 files changed, 26 insertions, 10 deletions
@@ -414,6 +414,7 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const const struct ChanMap *chans = NULL; ALsizei num_channels = 0; bool isbformat = false; + ALfloat downmix_gain = 1.0f; ALsizei c, i, j; switch(Buffer->FmtChannels) @@ -432,31 +433,40 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const chans = StereoMap; num_channels = 2; + downmix_gain = 1.0f / 2.0f; break; case FmtRear: chans = RearMap; num_channels = 2; + downmix_gain = 1.0f / 2.0f; break; case FmtQuad: chans = QuadMap; num_channels = 4; + downmix_gain = 1.0f / 4.0f; break; case FmtX51: chans = X51Map; num_channels = 6; + /* NOTE: Excludes LFE. */ + downmix_gain = 1.0f / 5.0f; break; case FmtX61: chans = X61Map; num_channels = 7; + /* NOTE: Excludes LFE. */ + downmix_gain = 1.0f / 6.0f; break; case FmtX71: chans = X71Map; num_channels = 8; + /* NOTE: Excludes LFE. */ + downmix_gain = 1.0f / 7.0f; break; case FmtBFormat2D: @@ -544,8 +554,8 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const } else { - /* Non-panned B-Format has its XYZ channels rotated according to - * the orientation. + /* Local B-Format sources have their XYZ channels rotated according + * to the orientation. */ ALfloat N[3], V[3], U[3]; aluMatrixf matrix; @@ -622,8 +632,8 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const } else if(DirectChannels) { - /* Skip the virtual channels and write inputs to the real output with - * no explicit panning. + /* Direct source channels always play local. Skip the virtual channels + * and write inputs to the matching real outputs. */ voice->Direct.Buffer = Device->RealOut.Buffer; voice->Direct.Channels = Device->RealOut.NumChannels; @@ -680,7 +690,7 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const GetHrtfCoeffs(Device->HrtfHandle, ev, az, Spread, voice->Direct.Params[0].Hrtf.Target.Coeffs, voice->Direct.Params[0].Hrtf.Target.Delay); - voice->Direct.Params[0].Hrtf.Target.Gain = DryGain; + voice->Direct.Params[0].Hrtf.Target.Gain = DryGain * downmix_gain; /* Remaining channels use the same results as the first. */ for(c = 1;c < num_channels;c++) @@ -709,8 +719,9 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const for(j = 0;j < MAX_EFFECT_CHANNELS;j++) voice->Send[i].Params[c].Gains.Target[j] = 0.0f; else - ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, - coeffs, WetGain[i], voice->Send[i].Params[c].Gains.Target + ComputePanningGainsBF(Slot->ChanMap, + Slot->NumChannels, coeffs, WetGain[i] * downmix_gain, + voice->Send[i].Params[c].Gains.Target ); } else @@ -720,6 +731,10 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const } else { + /* Local sources on HRTF play with each channel panned to its + * relative location around the listener, providing "virtual + * speaker" responses. + */ for(c = 0;c < num_channels;c++) { ALfloat coeffs[MAX_AMBI_COEFFS]; @@ -829,7 +844,7 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const } ComputePanningGains(Device->Dry, - coeffs, DryGain, voice->Direct.Params[c].Gains.Target + coeffs, DryGain * downmix_gain, voice->Direct.Params[c].Gains.Target ); } @@ -844,8 +859,9 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const for(j = 0;j < MAX_EFFECT_CHANNELS;j++) voice->Send[i].Params[c].Gains.Target[j] = 0.0f; else - ComputePanningGainsBF(Slot->ChanMap, Slot->NumChannels, - coeffs, WetGain[i], voice->Send[i].Params[c].Gains.Target + ComputePanningGainsBF(Slot->ChanMap, + Slot->NumChannels, coeffs, WetGain[i] * downmix_gain, + voice->Send[i].Params[c].Gains.Target ); } else |