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authorChris Robinson <[email protected]>2018-03-24 07:02:27 -0700
committerChris Robinson <[email protected]>2018-03-24 07:02:27 -0700
commit413d55aaa547b3f602781ba235a629f3040d3e8d (patch)
tree0d30b50b8b7d8b0a8f854c47107ecd9e667fa53b
parent6d8062a2a78fdcb2f430874f6fbe2ec6e92bd1a9 (diff)
Fix a couple comments about coordinate handedness
-rw-r--r--Alc/effects/reverb.c6
-rw-r--r--examples/almultireverb.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 3c5e5e96..0d486e63 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1073,9 +1073,9 @@ static aluMatrixf GetTransformFromVector(const ALfloat *vec)
/* Normalize the panning vector according to the N3D scale, which has an
* extra sqrt(3) term on the directional components. Converting from OpenAL
* to B-Format also requires negating X (ACN 1) and Z (ACN 3). Note however
- * that the reverb panning vectors use right-handed coordinates, unlike the
- * rest of OpenAL which use left-handed. This is fixed by negating Z, which
- * cancels out with the B-Format Z negation.
+ * that the reverb panning vectors use left-handed coordinates, unlike the
+ * rest of OpenAL which use right-handed. This is fixed by negating Z,
+ * which cancels out with the B-Format Z negation.
*/
mag = sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
if(mag > 1.0f)
diff --git a/examples/almultireverb.c b/examples/almultireverb.c
index 44398db3..a2587585 100644
--- a/examples/almultireverb.c
+++ b/examples/almultireverb.c
@@ -281,7 +281,7 @@ static void UpdateListenerAndEffects(float timediff, const ALuint slots[2], cons
/* Calculate local_dir, which represents the listener-relative point to the
* adjacent zone (should also include orientation). Because EAX Reverb uses
- * right-handed coordinates instead of left-handed like the rest of OpenAL,
+ * left-handed coordinates instead of right-handed like the rest of OpenAL,
* negate Z for the local values.
*/
local_dir[0] = portal_pos[0] - listener_pos[0];