diff options
author | Chris Robinson <[email protected]> | 2017-05-20 02:22:11 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2017-05-20 02:22:11 -0700 |
commit | 492050b8168b04ef6df0030739969685a62d6929 (patch) | |
tree | 68b2ea5869b64138ca7ebb2dedb65e6d62be6637 | |
parent | a306407b6713f0e17d1258e512a465a254f9fba3 (diff) |
Restore spec-defined cone behavior for auxiliary sends
-rw-r--r-- | Alc/ALu.c | 49 |
1 files changed, 23 insertions, 26 deletions
@@ -1068,6 +1068,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop ALfloat WetGain[MAX_SENDS]; ALfloat WetGainHF[MAX_SENDS]; ALfloat WetGainLF[MAX_SENDS]; + bool directional; ALfloat dir[3]; ALfloat spread; ALfloat Pitch; @@ -1146,7 +1147,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop Velocity.v[2] += lvelocity->v[2]; } - aluNormalize(Direction.v); + directional = aluNormalize(Direction.v) > FLT_EPSILON; SourceToListener.v[0] = -Position.v[0]; SourceToListener.v[1] = -Position.v[1]; SourceToListener.v[2] = -Position.v[2]; @@ -1272,46 +1273,42 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop } /* Calculate directional soundcones */ - if(props->InnerAngle < 360.0f) + if(directional && props->InnerAngle < 360.0f) { ALfloat ConeVolume; ALfloat ConeHF; ALfloat Angle; - ALfloat scale; - Angle = RAD2DEG(acosf(aluDotproduct(&Direction, &SourceToListener)) * ConeScale) * 2.0f; - if(Angle > props->InnerAngle) + Angle = acosf(aluDotproduct(&Direction, &SourceToListener)); + Angle = RAD2DEG(Angle * ConeScale * 2.0f); + if(!(Angle > props->InnerAngle)) { - if(Angle < props->OuterAngle) - { - scale = (Angle-props->InnerAngle) / (props->OuterAngle-props->InnerAngle); - ConeVolume = lerp(1.0f, props->OuterGain, scale); - ConeHF = lerp(1.0f, props->OuterGainHF, scale); - } - else - { - ConeVolume = props->OuterGain; - ConeHF = props->OuterGainHF; - } - DryGain *= ConeVolume; - if(props->DryGainHFAuto) - DryGainHF *= ConeHF; + ConeVolume = 1.0f; + ConeHF = 1.0f; + } + else if(Angle < props->OuterAngle) + { + ALfloat scale = ( Angle-props->InnerAngle) / + (props->OuterAngle-props->InnerAngle); + ConeVolume = lerp(1.0f, props->OuterGain, scale); + ConeHF = lerp(1.0f, props->OuterGainHF, scale); + } + else + { + ConeVolume = props->OuterGain; + ConeHF = props->OuterGainHF; } - /* Wet path uses the total area of the cone emitter (the room will - * receive the same amount of sound regardless of its direction). - */ - scale = (asinf(maxf((props->OuterAngle-props->InnerAngle)/360.0f, 0.0f)) / F_PI) + - (props->InnerAngle/360.0f); + DryGain *= ConeVolume; + if(props->DryGainHFAuto) + DryGainHF *= ConeHF; if(props->WetGainAuto) { - ConeVolume = lerp(1.0f, props->OuterGain, scale); for(i = 0;i < NumSends;i++) WetGain[i] *= ConeVolume; } if(props->WetGainHFAuto) { - ConeHF = lerp(1.0f, props->OuterGainHF, scale); for(i = 0;i < NumSends;i++) WetGainHF[i] *= ConeHF; } |