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author | Chris Robinson <[email protected]> | 2018-02-28 20:39:53 -0800 |
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committer | Chris Robinson <[email protected]> | 2018-02-28 20:39:53 -0800 |
commit | 812cb6261742689612dfd7fec4dce3d6322dd658 (patch) | |
tree | 91456f52c7e977b9963ff0c7fd868dd53f7ea306 | |
parent | a211c2f5e4d14678a77ab11d5d1879b2f442fe4c (diff) |
Fix a comment regarding the effect slot channel scaling
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 29de7a14..060ab533 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -139,9 +139,9 @@ typedef struct ALeffectslot { BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS]; /* Wet buffer configuration is ACN channel order with N3D scaling: * * Channel 0 is the unattenuated mono signal. - * * Channel 1 is OpenAL -X - * * Channel 2 is OpenAL Y - * * Channel 3 is OpenAL -Z + * * Channel 1 is OpenAL -X * sqrt(3) + * * Channel 2 is OpenAL Y * sqrt(3) + * * Channel 3 is OpenAL -Z * sqrt(3) * Consequently, effects that only want to work with mono input can use * channel 0 by itself. Effects that want multichannel can process the * ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for |