diff options
author | Chris Robinson <[email protected]> | 2017-05-11 23:26:29 -0700 |
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committer | Chris Robinson <[email protected]> | 2017-05-11 23:26:29 -0700 |
commit | d456c799fdb844a3ef9e96a95084a7b68928247f (patch) | |
tree | 494be5728ef3c791fb8ce2c9aee19f64ff0298e4 | |
parent | 685dc24299b0ce7d51f27387af2cbf69f9fec7b8 (diff) |
Remove the 0.5 gain on the reverb output
Turns out to be unnecessary, as it reduced the volume below what other reverb
implementations provide with the same presets.
-rw-r--r-- | Alc/effects/reverb.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 77a19c7f..07a1b679 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1412,12 +1412,8 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device props->Reverb.EchoTime, props->Reverb.EchoDepth, frequency, State); - /* Update early and late 3D panning. Attenuate the early and late stages - * both by 0.5 (-6dB) to better balance the early and late mixture, and - * also to balance the two-step early reflection taps (which feed into the - * late reverb). - */ - gain = 0.5f * props->Reverb.Gain * Slot->Params.Gain * ReverbBoost; + /* Update early and late 3D panning. */ + gain = props->Reverb.Gain * Slot->Params.Gain * ReverbBoost; Update3DPanning(Device, props->Reverb.ReflectionsPan, props->Reverb.LateReverbPan, gain, props->Reverb.ReflectionsGain, |