diff options
author | Chris Robinson <[email protected]> | 2018-03-25 08:24:53 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2018-03-25 08:24:53 -0700 |
commit | f3672ab26b47763bcb8ef3f910062943319710a5 (patch) | |
tree | 2c0f43df2ab291cfb231f14ec1acfde0f7ab3844 | |
parent | f757fbce4dc4b57cd3c8818957df125c25621c43 (diff) |
Annotate the B-Format rotation/conversion matrix
-rw-r--r-- | Alc/ALu.c | 18 |
1 files changed, 11 insertions, 7 deletions
@@ -684,9 +684,10 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const /* Local B-Format sources have their XYZ channels rotated according * to the orientation. */ + const ALfloat sqrt_2 = sqrtf(2.0f); + const ALfloat sqrt_3 = sqrtf(3.0f); ALfloat N[3], V[3], U[3]; aluMatrixf matrix; - ALfloat scale; if(Device->AvgSpeakerDist > 0.0f) { @@ -722,13 +723,16 @@ static void CalcPanningAndFilters(ALvoice *voice, const ALfloat Distance, const aluCrossproduct(N, V, U); aluNormalize(U); - /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). */ - scale = 1.732050808f; + /* Build a rotate + conversion matrix (FuMa -> ACN+N3D). NOTE: This + * matrix is transposed, for the inputs to align on the rows and + * outputs on the columns. + */ aluMatrixfSet(&matrix, - 1.414213562f, 0.0f, 0.0f, 0.0f, - 0.0f, -N[0]*scale, N[1]*scale, -N[2]*scale, - 0.0f, U[0]*scale, -U[1]*scale, U[2]*scale, - 0.0f, -V[0]*scale, V[1]*scale, -V[2]*scale + // ACN0 ACN1 ACN2 ACN3 + sqrt_2, 0.0f, 0.0f, 0.0f, // Ambi W + 0.0f, -N[0]*sqrt_3, N[1]*sqrt_3, -N[2]*sqrt_3, // Ambi X + 0.0f, U[0]*sqrt_3, -U[1]*sqrt_3, U[2]*sqrt_3, // Ambi Y + 0.0f, -V[0]*sqrt_3, V[1]*sqrt_3, -V[2]*sqrt_3 // Ambi Z ); voice->Direct.Buffer = Device->FOAOut.Buffer; |