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authorChris Robinson <[email protected]>2014-05-23 12:14:51 -0700
committerChris Robinson <[email protected]>2014-05-23 12:14:51 -0700
commit13eac2552e8df0e0a4d5e2012497d4076a365661 (patch)
tree82e051ed09211a2718ec692c08d8e19330a9fb54
parent5ef5d218c40f36c20f1971d2fc6af101ed00d756 (diff)
Update the examples to use SDL2
This should make it easier to build the examples on 64-bit, where there are no premade dev libs for SDL1 on 64-bit mingw. FindSDL_sound.cmake has been updated to accept SDL or SDL2.
-rw-r--r--CMakeLists.txt30
-rw-r--r--cmake/FindSDL2.cmake193
-rw-r--r--cmake/FindSDL_sound.cmake570
-rw-r--r--examples/alloopback.c7
4 files changed, 499 insertions, 301 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index d9296ed1..27ec7209 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -901,11 +901,11 @@ IF(ALSOFT_UTILS AND NOT ALSOFT_NO_CONFIG_UTIL)
add_subdirectory(utils/alsoft-config)
ENDIF()
IF(ALSOFT_EXAMPLES)
- FIND_PACKAGE(SDL)
- IF(SDL_FOUND)
+ FIND_PACKAGE(SDL2)
+ IF(SDL2_FOUND)
FIND_PACKAGE(SDL_sound)
IF(SDL_SOUND_FOUND AND CMAKE_VERSION VERSION_LESS "2.8.8")
- INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
ENDIF()
ENDIF()
ENDIF()
@@ -1056,26 +1056,30 @@ IF(ALSOFT_UTILS)
ENDIF()
IF(ALSOFT_EXAMPLES)
- IF(SDL_FOUND AND SDL_SOUND_FOUND)
+ IF(SDL2_FOUND AND SDL_SOUND_FOUND)
ADD_LIBRARY(ex-common STATIC examples/common/alhelpers.c
examples/common/sdl_sound.c)
- SET_PROPERTY(TARGET ex-common APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
+ SET_PROPERTY(TARGET ex-common APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
+ ${SDL_SOUND_INCLUDE_DIR})
ADD_EXECUTABLE(alstream examples/alstream.c)
- TARGET_LINK_LIBRARIES(alstream ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME})
- SET_PROPERTY(TARGET alstream APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
+ TARGET_LINK_LIBRARIES(alstream ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
+ SET_PROPERTY(TARGET alstream APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
+ ${SDL_SOUND_INCLUDE_DIR})
ADD_EXECUTABLE(alreverb examples/alreverb.c)
- TARGET_LINK_LIBRARIES(alreverb ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME})
- SET_PROPERTY(TARGET alreverb APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
+ TARGET_LINK_LIBRARIES(alreverb ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
+ SET_PROPERTY(TARGET alreverb APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
+ ${SDL_SOUND_INCLUDE_DIR})
ADD_EXECUTABLE(allatency examples/allatency.c)
- TARGET_LINK_LIBRARIES(allatency ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME})
- SET_PROPERTY(TARGET allatency APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
+ TARGET_LINK_LIBRARIES(allatency ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
+ SET_PROPERTY(TARGET allatency APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
+ ${SDL_SOUND_INCLUDE_DIR})
ADD_EXECUTABLE(alloopback examples/alloopback.c)
- TARGET_LINK_LIBRARIES(alloopback ex-common ${SDL_SOUND_LIBRARIES} ${SDL_LIBRARY} ${LIBNAME})
- SET_PROPERTY(TARGET alloopback APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_INCLUDE_DIR}
+ TARGET_LINK_LIBRARIES(alloopback ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
+ SET_PROPERTY(TARGET alloopback APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
${SDL_SOUND_INCLUDE_DIR})
INSTALL(TARGETS alstream alreverb allatency alloopback
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
new file mode 100644
index 00000000..70e607a8
--- /dev/null
+++ b/cmake/FindSDL2.cmake
@@ -0,0 +1,193 @@
+# Locate SDL2 library
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2_main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDL2main.h and SDL2main.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL2 guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL2 convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+#
+# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
+# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
+# was not created for redistribution, and exists temporarily pending official
+# SDL2 CMake modules.
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+
+FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES include/SDL2 include
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local/include/SDL2
+ /usr/include/SDL2
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+)
+#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+ NAMES SDL2
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+)
+
+#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
+
+IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDL2main for compatibility even though they don't
+ # necessarily need it.
+ FIND_LIBRARY(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ )
+ ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+# SDL2 may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+IF(NOT APPLE)
+ FIND_PACKAGE(Threads)
+ENDIF(NOT APPLE)
+
+# MinGW needs an additional library, mwindows
+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+# (Actually on second look, I think it only needs one of the m* libraries.)
+IF(MINGW)
+ SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ENDIF(MINGW)
+
+SET(SDL2_FOUND "NO")
+IF(SDL2_LIBRARY_TEMP)
+ # For SDL2main
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(SDL2MAIN_LIBRARY)
+ SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(SDL2MAIN_LIBRARY)
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ IF(APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+ ENDIF(APPLE)
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ IF(NOT APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ ENDIF(NOT APPLE)
+
+ # For MinGW library
+ IF(MINGW)
+ SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(MINGW)
+
+ IF(WIN32)
+ SET(SDL2_LIBRARY_TEMP winmm imm32 version msimg32 ${SDL2_LIBRARY_TEMP})
+ ENDIF(WIN32)
+
+ # Set the final string here so the GUI reflects the final state.
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+ # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+ SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
+
+ SET(SDL2_FOUND "YES")
+ENDIF(SDL2_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
+ REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
+
+IF(SDL2_STATIC)
+ if (UNIX AND NOT APPLE)
+ EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
+ STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
+ SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
+ ENDIF()
+ENDIF(SDL2_STATIC)
diff --git a/cmake/FindSDL_sound.cmake b/cmake/FindSDL_sound.cmake
index 97d2a84c..2dab1a1c 100644
--- a/cmake/FindSDL_sound.cmake
+++ b/cmake/FindSDL_sound.cmake
@@ -1,7 +1,7 @@
# - Locates the SDL_sound library
#
# This module depends on SDL being found and
-# must be called AFTER FindSDL.cmake is called.
+# must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
#
# This module defines
# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
@@ -52,8 +52,8 @@
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
-# SDL_LIBRARY to override this selectionor set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
+# SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
+# environment CMAKE_INCLUDE_PATH to modify the search paths.
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
@@ -74,289 +74,288 @@ mark_as_advanced(SDL_SOUND_EXTRAS)
# Find SDL_sound.h
find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- PATH_SUFFIXES SDL SDL12 SDL11
- )
+ HINTS
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ PATH_SUFFIXES SDL SDL12 SDL11
+)
find_library(SDL_SOUND_LIBRARY
- NAMES SDL_sound
- HINTS
- ENV SDLSOUNDDIR
- ENV SDLDIR
- )
-
-if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
-
- # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
- # for the :STRING syntax if I have multiple values contained in a
- # single variable. This is a problem for the SDL_LIBRARY variable
- # because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
- # the rest get dropped.
- # To get multiple single variables to work, I must separate them with a "\;"
- # I could go back and modify the FindSDL.cmake module, but that's kind of painful.
- # The solution would be to try something like:
- # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
- # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
- # with a temporary test project and invoke that with TRY_COMPILE.
- # See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # try_compile(
- # MY_RESULT
- # ${CMAKE_BINARY_DIR}
- # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
- # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
- # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
- # OUTPUT_VARIABLE MY_OUTPUT
- # )
-
- # To minimize external dependencies, create a sdlsound test program
- # which will be used to figure out if additional link dependencies are
- # required for the link phase.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
- "#include \"SDL_sound.h\"
- #include \"SDL.h\"
- int main(int argc, char* argv[])
- {
- Sound_AudioInfo desired;
- Sound_Sample* sample;
-
- SDL_Init(0);
- Sound_Init();
-
- /* This doesn't actually have to work, but Init() is a no-op
- * for some of the decoders, so this should force more symbols
- * to be pulled in.
- */
- sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
- Sound_Quit();
- SDL_Quit();
- return 0;
- }"
- )
-
- # Calling
- # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- # causes problems when SDL_LIBRARY looks like
- # /Library/Frameworks/SDL.framework;-framework Cocoa
- # The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
- # would fix the problem.
- set(TMP_TRY_LIBS)
- foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
- set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
- endforeach()
-
- # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
-
- # Write the CMakeLists.txt and test project
- # Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
- # in the SDL_LIBRARY string after the "-framework".
- # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
- file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
- "cmake_minimum_required(VERSION 2.8)
- project(DetermineSoundLibs C)
- include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
- add_executable(DetermineSoundLibs DetermineSoundLibs.c)
- target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
- )
-
- try_compile(
- MY_RESULT
- ${PROJECT_BINARY_DIR}/CMakeTmp
- ${PROJECT_BINARY_DIR}/CMakeTmp
- DetermineSoundLibs
- OUTPUT_VARIABLE MY_OUTPUT
- )
-
- # message("${MY_RESULT}")
- # message(${MY_OUTPUT})
-
- if(NOT MY_RESULT)
-
- # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
- # I think Timidity is also compiled in statically.
- # I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
-
- # Find MikMod
- if("${MY_OUTPUT}" MATCHES "MikMod_")
- find_library(MIKMOD_LIBRARY
- NAMES libmikmod-coreaudio mikmod
- PATHS
- ENV MIKMODDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(MIKMOD_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
- endif(MIKMOD_LIBRARY)
- endif("${MY_OUTPUT}" MATCHES "MikMod_")
-
- # Find ModPlug
- if("${MY_OUTPUT}" MATCHES "MODPLUG_")
- find_library(MODPLUG_LIBRARY
- NAMES modplug
- PATHS
- ENV MODPLUGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(MODPLUG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
- endif()
- endif()
-
-
- # Find Ogg and Vorbis
- if("${MY_OUTPUT}" MATCHES "ov_")
- find_library(VORBIS_LIBRARY
- NAMES vorbis Vorbis VORBIS
- PATHS
- ENV VORBISDIR
- ENV OGGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(VORBIS_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
- endif()
-
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- endif()
- endif()
-
-
- # Find SMPEG
- if("${MY_OUTPUT}" MATCHES "SMPEG_")
- find_library(SMPEG_LIBRARY
- NAMES smpeg SMPEG Smpeg SMpeg
- PATHS
- ENV SMPEGDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(SMPEG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
- endif()
- endif()
-
-
- # Find FLAC
- if("${MY_OUTPUT}" MATCHES "FLAC_")
- find_library(FLAC_LIBRARY
- NAMES flac FLAC
- PATHS
- ENV FLACDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(FLAC_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
- endif()
- endif()
-
-
- # Hmmm...Speex seems to depend on Ogg. This might be a problem if
- # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
- # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
- # above for here or if two ogg entries will screw up things.
- if("${MY_OUTPUT}" MATCHES "speex_")
- find_library(SPEEX_LIBRARY
- NAMES speex SPEEX
- PATHS
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES
- lib
- )
- if(SPEEX_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
- endif()
-
- # Find OGG (needed for Speex)
- # We might have already found Ogg for Vorbis, so skip it if so.
- if(NOT OGG_LIBRARY)
- find_library(OGG_LIBRARY
- NAMES ogg Ogg OGG
- PATHS
- ENV OGGDIR
- ENV VORBISDIR
- ENV SPEEXDIR
- ENV SDLSOUNDDIR
- ENV SDLDIR
- /sw
- /opt/local
- /opt/csw
- /opt
- PATH_SUFFIXES lib
- )
- if(OGG_LIBRARY)
- set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
- endif()
- endif()
- endif()
-
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
- else()
- set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
- endif()
+ NAMES SDL_sound
+ HINTS
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+)
+
+if(SDL2_FOUND OR SDL_FOUND)
+ if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
+ # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
+ # for the :STRING syntax if I have multiple values contained in a
+ # single variable. This is a problem for the SDL2_LIBRARY variable
+ # because it does just that. When I feed this variable to the command,
+ # only the first value gets the appropriate modifier (e.g. -I) and
+ # the rest get dropped.
+ # To get multiple single variables to work, I must separate them with a "\;"
+ # I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
+ # The solution would be to try something like:
+ # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
+ # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
+ # with a temporary test project and invoke that with TRY_COMPILE.
+ # See message thread "Figuring out dependencies for a library in order to build"
+ # 2005-07-16
+ # try_compile(
+ # MY_RESULT
+ # ${CMAKE_BINARY_DIR}
+ # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
+ # CMAKE_FLAGS
+ # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
+ # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
+ # OUTPUT_VARIABLE MY_OUTPUT
+ # )
+
+ # To minimize external dependencies, create a sdlsound test program
+ # which will be used to figure out if additional link dependencies are
+ # required for the link phase.
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
+ "#include \"SDL_sound.h\"
+ #include \"SDL.h\"
+ int main(int argc, char* argv[])
+ {
+ Sound_AudioInfo desired;
+ Sound_Sample* sample;
+
+ SDL_Init(0);
+ Sound_Init();
+
+ /* This doesn't actually have to work, but Init() is a no-op
+ * for some of the decoders, so this should force more symbols
+ * to be pulled in.
+ */
+ sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
+
+ Sound_Quit();
+ SDL_Quit();
+ return 0;
+ }"
+ )
+
+ # Calling
+ # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
+ # causes problems when SDL2_LIBRARY looks like
+ # /Library/Frameworks/SDL2.framework;-framework Cocoa
+ # The ;-framework Cocoa seems to be confusing CMake once the OS X
+ # framework support was added. I was told that breaking up the list
+ # would fix the problem.
+ set(TMP_TRY_LIBS)
+ if(SDL2_FOUND)
+ foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
+ set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
+ endforeach()
+ set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ else()
+ foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
+ set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
+ endforeach()
+ set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ endif()
+
+ # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
+
+ # Write the CMakeLists.txt and test project
+ # Weird, this is still sketchy. If I don't quote the variables
+ # in the TARGET_LINK_LIBRARIES, I seem to loose everything
+ # in the SDL2_LIBRARY string after the "-framework".
+ # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
+ file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
+ "cmake_minimum_required(VERSION 2.8)
+ project(DetermineSoundLibs C)
+ include_directories(${TMP_INCLUDE_DIRS})
+ add_executable(DetermineSoundLibs DetermineSoundLibs.c)
+ target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
+ )
+ unset(TMP_INCLUDE_DIRS)
+ unset(TMP_TRY_LIBS)
+
+ try_compile(
+ MY_RESULT
+ ${PROJECT_BINARY_DIR}/CMakeTmp
+ ${PROJECT_BINARY_DIR}/CMakeTmp
+ DetermineSoundLibs
+ OUTPUT_VARIABLE MY_OUTPUT
+ )
+ # message("${MY_RESULT}")
+ # message(${MY_OUTPUT})
+
+ if(NOT MY_RESULT)
+ # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
+ # I think Timidity is also compiled in statically.
+ # I've never had to explcitly link against Quicktime, so I'll skip that for now.
+
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
+
+ # Find MikMod
+ if("${MY_OUTPUT}" MATCHES "MikMod_")
+ find_library(MIKMOD_LIBRARY
+ NAMES libmikmod-coreaudio mikmod
+ PATHS
+ ENV MIKMODDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(MIKMOD_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
+ endif(MIKMOD_LIBRARY)
+ endif("${MY_OUTPUT}" MATCHES "MikMod_")
+
+ # Find ModPlug
+ if("${MY_OUTPUT}" MATCHES "MODPLUG_")
+ find_library(MODPLUG_LIBRARY
+ NAMES modplug
+ PATHS
+ ENV MODPLUGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(MODPLUG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
+ endif()
+ endif()
+
+ # Find Ogg and Vorbis
+ if("${MY_OUTPUT}" MATCHES "ov_")
+ find_library(VORBIS_LIBRARY
+ NAMES vorbis Vorbis VORBIS
+ PATHS
+ ENV VORBISDIR
+ ENV OGGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(VORBIS_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
+ endif()
+ find_library(OGG_LIBRARY
+ NAMES ogg Ogg OGG
+ PATHS
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+
+ # Find SMPEG
+ if("${MY_OUTPUT}" MATCHES "SMPEG_")
+ find_library(SMPEG_LIBRARY
+ NAMES smpeg SMPEG Smpeg SMpeg
+ PATHS
+ ENV SMPEGDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(SMPEG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
+ endif()
+ endif()
+
+
+ # Find FLAC
+ if("${MY_OUTPUT}" MATCHES "FLAC_")
+ find_library(FLAC_LIBRARY
+ NAMES flac FLAC
+ PATHS
+ ENV FLACDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(FLAC_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
+ endif()
+ endif()
+
+
+ # Hmmm...Speex seems to depend on Ogg. This might be a problem if
+ # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
+ # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
+ # above for here or if two ogg entries will screw up things.
+ if("${MY_OUTPUT}" MATCHES "speex_")
+ find_library(SPEEX_LIBRARY
+ NAMES speex SPEEX
+ PATHS
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(SPEEX_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
+ endif()
+
+ # Find OGG (needed for Speex)
+ # We might have already found Ogg for Vorbis, so skip it if so.
+ if(NOT OGG_LIBRARY)
+ find_library(OGG_LIBRARY
+ NAMES ogg Ogg OGG
+ PATHS
+ ENV OGGDIR
+ ENV VORBISDIR
+ ENV SPEEXDIR
+ ENV SDLSOUNDDIR
+ ENV SDLDIR
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ PATH_SUFFIXES lib
+ )
+ if(OGG_LIBRARY)
+ set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
+ endif()
+ endif()
+ endif()
+
+ set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
+ else()
+ set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
+ endif()
+ endif()
endif()
if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
@@ -376,7 +375,6 @@ if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
endif()
include(FindPackageHandleStandardArgs)
-
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
- REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
+ REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
VERSION_VAR SDL_SOUND_VERSION_STRING)
diff --git a/examples/alloopback.c b/examples/alloopback.c
index 649ef6ef..2361ada1 100644
--- a/examples/alloopback.c
+++ b/examples/alloopback.c
@@ -92,13 +92,15 @@ static ALuint CreateSineWave(void)
}
-int main()
+int main(int argc, char *argv[])
{
PlaybackInfo playback = { NULL, NULL, 0 };
SDL_AudioSpec desired, obtained;
ALuint source, buffer;
ALCint attrs[16];
ALenum state;
+ (void)argc;
+ (void)argv;
/* Print out error if extension is missing. */
if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback"))
@@ -167,6 +169,8 @@ int main()
attrs[6] = 0; /* end of list */
+ playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]);
+
/* Initialize OpenAL loopback device, using our format attributes. */
playback.Device = alcLoopbackOpenDeviceSOFT(NULL);
if(!playback.Device)
@@ -187,7 +191,6 @@ int main()
fprintf(stderr, "Failed to set an OpenAL audio context\n");
goto error;
}
- playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]);
/* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now
* start being called regularly to update the AL playback state. */