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authorChris Robinson <[email protected]>2011-08-31 14:01:15 -0700
committerChris Robinson <[email protected]>2011-08-31 14:01:15 -0700
commitb6b3e2f1cc6b38ae1d5ff69485c8a62bdd625dda (patch)
treee840f5a70aa446509edb819c2be50ff5b433d244
parentee5ff943f35b9332562d9a433fae825361313dfb (diff)
Fix a comment
-rw-r--r--OpenAL32/alAuxEffectSlot.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index a7a0504b..a55a00c8 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -555,10 +555,9 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, AL
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
else
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
- /* FIXME: This should be done asychronously, but since the EfefctState
+ /* FIXME: This should be done asynchronously, but since the EffectState
* object was changed, it needs an update before its Process method can
- * be called (coming changes may not guarantee an update when the
- * NeedsUpdate flag is set). */
+ * be called. */
EffectSlot->NeedsUpdate = AL_FALSE;
ALEffect_Update(EffectSlot->EffectState, Context, EffectSlot);
}