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authorChris Robinson <[email protected]>2012-09-26 17:16:25 -0700
committerChris Robinson <[email protected]>2012-09-26 17:16:25 -0700
commited82194260ad8e5b0f65b503b775d488edc58a94 (patch)
treee7b8bfc64b4533310c3b1e66d1eb9f3de6d5e8c7
parent012e61b1054403655d70bc52b57f2ce1b5776f1d (diff)
Deinterlace audio when loading it into the stack.
It may be better to deinterlace it on load into the buffer, though I don't imagine this will affect much. It could be nice for consistency's sake, though it would also complicate things if we ever want to support direct access to buffer data.
-rw-r--r--Alc/mixer.c350
1 files changed, 168 insertions, 182 deletions
diff --git a/Alc/mixer.c b/Alc/mixer.c
index 3ef41aa9..c3ed5d64 100644
--- a/Alc/mixer.c
+++ b/Alc/mixer.c
@@ -47,11 +47,11 @@ static __inline ALfloat Sample_ALfloat(ALfloat val)
{ return val; }
#define DECL_TEMPLATE(T) \
-static void Load_##T(ALfloat *dst, const T *src, ALuint samples) \
+static void Load_##T(ALfloat *dst, const T *src, ALuint srcstep, ALuint samples)\
{ \
ALuint i; \
for(i = 0;i < samples;i++) \
- dst[i] = Sample_##T(src[i]); \
+ dst[i] = Sample_##T(src[i*srcstep]); \
}
DECL_TEMPLATE(ALbyte)
@@ -60,18 +60,18 @@ DECL_TEMPLATE(ALfloat)
#undef DECL_TEMPLATE
-static void LoadStack(ALfloat *dst, const ALvoid *src, enum FmtType srctype, ALuint samples)
+static void LoadStack(ALfloat *dst, const ALvoid *src, ALuint srcstep, enum FmtType srctype, ALuint samples)
{
switch(srctype)
{
case FmtByte:
- Load_ALbyte(dst, src, samples);
+ Load_ALbyte(dst, src, srcstep, samples);
break;
case FmtShort:
- Load_ALshort(dst, src, samples);
+ Load_ALshort(dst, src, srcstep, samples);
break;
case FmtFloat:
- Load_ALfloat(dst, src, samples);
+ Load_ALfloat(dst, src, srcstep, samples);
break;
}
}
@@ -105,9 +105,9 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
ALenum State;
ALuint OutPos;
ALuint NumChannels;
- ALuint FrameSize;
+ ALuint SampleSize;
ALint64 DataSize64;
- ALuint i, j;
+ ALuint chan, j;
/* Get source info */
State = Source->state;
@@ -118,21 +118,18 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
increment = Source->Params.Step;
Resampler = Source->Resampler;
NumChannels = Source->NumChannels;
- FrameSize = NumChannels * Source->SampleSize;
+ SampleSize = Source->SampleSize;
/* Get current buffer queue item */
BufferListItem = Source->queue;
- for(i = 0;i < BuffersPlayed;i++)
+ for(j = 0;j < BuffersPlayed;j++)
BufferListItem = BufferListItem->next;
OutPos = 0;
do {
const ALuint BufferPrePadding = ResamplerPrePadding[Resampler];
const ALuint BufferPadding = ResamplerPadding[Resampler];
- ALfloat StackData[BUFFERSIZE];
- ALfloat *SrcData = StackData;
- ALuint SrcDataSize = 0;
- ALuint BufferSize;
+ ALuint SrcBufferSize, DstBufferSize;
/* Figure out how many buffer bytes will be needed */
DataSize64 = SamplesToDo-OutPos+1;
@@ -140,214 +137,202 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
DataSize64 += DataPosFrac+FRACTIONMASK;
DataSize64 >>= FRACTIONBITS;
DataSize64 += BufferPadding+BufferPrePadding;
- DataSize64 *= NumChannels;
- BufferSize = (ALuint)mini64(DataSize64, BUFFERSIZE);
- BufferSize /= NumChannels;
+ SrcBufferSize = (ALuint)mini64(DataSize64, BUFFERSIZE);
- if(Source->SourceType == AL_STATIC)
+ /* Figure out how many samples we can actually mix from this. */
+ DataSize64 = SrcBufferSize;
+ DataSize64 -= BufferPadding+BufferPrePadding;
+ DataSize64 <<= FRACTIONBITS;
+ DataSize64 -= increment;
+ DataSize64 -= DataPosFrac;
+
+ DstBufferSize = (ALuint)((DataSize64+(increment-1)) / increment);
+ DstBufferSize = minu(DstBufferSize, (SamplesToDo-OutPos));
+
+ /* Some mixers like having a multiple of 4, so try to give that unless
+ * this is the last update. */
+ if(OutPos+DstBufferSize < SamplesToDo)
+ DstBufferSize &= ~3;
+
+ for(chan = 0;chan < NumChannels;chan++)
{
- const ALbuffer *ALBuffer = Source->queue->buffer;
- const ALubyte *Data = ALBuffer->data;
- ALuint DataSize;
- ALuint pos;
+ ALIGN(16) ALfloat SrcData[BUFFERSIZE];
+ ALIGN(16) ALfloat ResampledData[BUFFERSIZE];
+ ALuint SrcDataSize = 0;
- /* If current pos is beyond the loop range, do not loop */
- if(Looping == AL_FALSE || DataPosInt >= (ALuint)ALBuffer->LoopEnd)
+ if(Source->SourceType == AL_STATIC)
{
- Looping = AL_FALSE;
+ const ALbuffer *ALBuffer = Source->queue->buffer;
+ const ALubyte *Data = ALBuffer->data;
+ ALuint DataSize;
+ ALuint pos;
- if(DataPosInt >= BufferPrePadding)
- pos = DataPosInt - BufferPrePadding;
- else
+ /* If current pos is beyond the loop range, do not loop */
+ if(Looping == AL_FALSE || DataPosInt >= (ALuint)ALBuffer->LoopEnd)
{
- DataSize = BufferPrePadding - DataPosInt;
- DataSize = minu(BufferSize, DataSize);
+ Looping = AL_FALSE;
- SilenceStack(&SrcData[SrcDataSize*NumChannels],
- DataSize*NumChannels);
- SrcDataSize += DataSize;
- BufferSize -= DataSize;
+ if(DataPosInt >= BufferPrePadding)
+ pos = DataPosInt - BufferPrePadding;
+ else
+ {
+ DataSize = BufferPrePadding - DataPosInt;
+ DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- pos = 0;
- }
+ SilenceStack(&SrcData[SrcDataSize], DataSize);
+ SrcDataSize += DataSize;
- /* Copy what's left to play in the source buffer, and clear the
- * rest of the temp buffer */
- DataSize = ALBuffer->SampleLen - pos;
- DataSize = minu(BufferSize, DataSize);
+ pos = 0;
+ }
- LoadStack(&SrcData[SrcDataSize*NumChannels], &Data[pos*FrameSize],
- ALBuffer->FmtType, DataSize*NumChannels);
- SrcDataSize += DataSize;
- BufferSize -= DataSize;
+ /* Copy what's left to play in the source buffer, and clear the
+ * rest of the temp buffer */
+ DataSize = minu(SrcBufferSize - SrcDataSize, ALBuffer->SampleLen - pos);
- SilenceStack(&SrcData[SrcDataSize*NumChannels],
- BufferSize*NumChannels);
- SrcDataSize += BufferSize;
- BufferSize -= BufferSize;
- }
- else
- {
- ALuint LoopStart = ALBuffer->LoopStart;
- ALuint LoopEnd = ALBuffer->LoopEnd;
+ LoadStack(&SrcData[SrcDataSize], &Data[(pos*NumChannels + chan)*SampleSize],
+ NumChannels, ALBuffer->FmtType, DataSize);
+ SrcDataSize += DataSize;
- if(DataPosInt >= LoopStart)
- {
- pos = DataPosInt-LoopStart;
- while(pos < BufferPrePadding)
- pos += LoopEnd-LoopStart;
- pos -= BufferPrePadding;
- pos += LoopStart;
+ SilenceStack(&SrcData[SrcDataSize], SrcBufferSize - SrcDataSize);
+ SrcDataSize += SrcBufferSize - SrcDataSize;
}
- else if(DataPosInt >= BufferPrePadding)
- pos = DataPosInt - BufferPrePadding;
else
{
- DataSize = BufferPrePadding - DataPosInt;
- DataSize = minu(BufferSize, DataSize);
-
- SilenceStack(&SrcData[SrcDataSize*NumChannels], DataSize*NumChannels);
- SrcDataSize += DataSize;
- BufferSize -= DataSize;
+ ALuint LoopStart = ALBuffer->LoopStart;
+ ALuint LoopEnd = ALBuffer->LoopEnd;
- pos = 0;
- }
+ if(DataPosInt >= LoopStart)
+ {
+ pos = DataPosInt-LoopStart;
+ while(pos < BufferPrePadding)
+ pos += LoopEnd-LoopStart;
+ pos -= BufferPrePadding;
+ pos += LoopStart;
+ }
+ else if(DataPosInt >= BufferPrePadding)
+ pos = DataPosInt - BufferPrePadding;
+ else
+ {
+ DataSize = BufferPrePadding - DataPosInt;
+ DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- /* Copy what's left of this loop iteration, then copy repeats
- * of the loop section */
- DataSize = LoopEnd - pos;
- DataSize = minu(BufferSize, DataSize);
+ SilenceStack(&SrcData[SrcDataSize], DataSize);
+ SrcDataSize += DataSize;
- LoadStack(&SrcData[SrcDataSize*NumChannels], &Data[pos*FrameSize],
- ALBuffer->FmtType, DataSize*NumChannels);
- SrcDataSize += DataSize;
- BufferSize -= DataSize;
+ pos = 0;
+ }
- DataSize = LoopEnd-LoopStart;
- while(BufferSize > 0)
- {
- DataSize = minu(BufferSize, DataSize);
+ /* Copy what's left of this loop iteration, then copy repeats
+ * of the loop section */
+ DataSize = LoopEnd - pos;
+ DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
- LoadStack(&SrcData[SrcDataSize*NumChannels], &Data[LoopStart*FrameSize],
- ALBuffer->FmtType, DataSize*NumChannels);
+ LoadStack(&SrcData[SrcDataSize], &Data[(pos*NumChannels + chan)*SampleSize],
+ NumChannels, ALBuffer->FmtType, DataSize);
SrcDataSize += DataSize;
- BufferSize -= DataSize;
+
+ DataSize = LoopEnd-LoopStart;
+ while(SrcBufferSize > SrcDataSize)
+ {
+ DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
+
+ LoadStack(&SrcData[SrcDataSize], &Data[(LoopStart*NumChannels + chan)*SampleSize],
+ NumChannels, ALBuffer->FmtType, DataSize);
+ SrcDataSize += DataSize;
+ }
}
}
- }
- else
- {
- /* Crawl the buffer queue to fill in the temp buffer */
- ALbufferlistitem *tmpiter = BufferListItem;
- ALuint pos;
-
- if(DataPosInt >= BufferPrePadding)
- pos = DataPosInt - BufferPrePadding;
else
{
- pos = BufferPrePadding - DataPosInt;
- while(pos > 0)
+ /* Crawl the buffer queue to fill in the temp buffer */
+ ALbufferlistitem *tmpiter = BufferListItem;
+ ALuint pos;
+
+ if(DataPosInt >= BufferPrePadding)
+ pos = DataPosInt - BufferPrePadding;
+ else
{
- if(!tmpiter->prev && !Looping)
+ pos = BufferPrePadding - DataPosInt;
+ while(pos > 0)
{
- ALuint DataSize = minu(BufferSize, pos);
+ if(!tmpiter->prev && !Looping)
+ {
+ ALuint DataSize = minu(SrcBufferSize - SrcDataSize, pos);
- SilenceStack(&SrcData[SrcDataSize*NumChannels], DataSize*NumChannels);
- SrcDataSize += DataSize;
- BufferSize -= DataSize;
+ SilenceStack(&SrcData[SrcDataSize], DataSize);
+ SrcDataSize += DataSize;
- pos = 0;
- break;
- }
+ pos = 0;
+ break;
+ }
- if(tmpiter->prev)
- tmpiter = tmpiter->prev;
- else
- {
- while(tmpiter->next)
- tmpiter = tmpiter->next;
- }
+ if(tmpiter->prev)
+ tmpiter = tmpiter->prev;
+ else
+ {
+ while(tmpiter->next)
+ tmpiter = tmpiter->next;
+ }
- if(tmpiter->buffer)
- {
- if((ALuint)tmpiter->buffer->SampleLen > pos)
+ if(tmpiter->buffer)
{
- pos = tmpiter->buffer->SampleLen - pos;
- break;
+ if((ALuint)tmpiter->buffer->SampleLen > pos)
+ {
+ pos = tmpiter->buffer->SampleLen - pos;
+ break;
+ }
+ pos -= tmpiter->buffer->SampleLen;
}
- pos -= tmpiter->buffer->SampleLen;
}
}
- }
- while(tmpiter && BufferSize > 0)
- {
- const ALbuffer *ALBuffer;
- if((ALBuffer=tmpiter->buffer) != NULL)
+ while(tmpiter && SrcBufferSize > SrcDataSize)
{
- const ALubyte *Data = ALBuffer->data;
- ALuint DataSize = ALBuffer->SampleLen;
-
- /* Skip the data already played */
- if(DataSize <= pos)
- pos -= DataSize;
- else
+ const ALbuffer *ALBuffer;
+ if((ALBuffer=tmpiter->buffer) != NULL)
{
- Data += pos*FrameSize;
- DataSize -= pos;
- pos -= pos;
+ const ALubyte *Data = ALBuffer->data;
+ ALuint DataSize = ALBuffer->SampleLen;
- DataSize = minu(BufferSize, DataSize);
- LoadStack(&SrcData[SrcDataSize*NumChannels], Data,
- ALBuffer->FmtType, DataSize*NumChannels);
- SrcDataSize += DataSize;
- BufferSize -= DataSize;
+ /* Skip the data already played */
+ if(DataSize <= pos)
+ pos -= DataSize;
+ else
+ {
+ Data += (pos*NumChannels + chan)*SampleSize;
+ DataSize -= pos;
+ pos -= pos;
+
+ DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
+ LoadStack(&SrcData[SrcDataSize], Data, NumChannels,
+ ALBuffer->FmtType, DataSize);
+ SrcDataSize += DataSize;
+ }
+ }
+ tmpiter = tmpiter->next;
+ if(!tmpiter && Looping)
+ tmpiter = Source->queue;
+ else if(!tmpiter)
+ {
+ SilenceStack(&SrcData[SrcDataSize], SrcBufferSize - SrcDataSize);
+ SrcDataSize += SrcBufferSize - SrcDataSize;
}
- }
- tmpiter = tmpiter->next;
- if(!tmpiter && Looping)
- tmpiter = Source->queue;
- else if(!tmpiter)
- {
- SilenceStack(&SrcData[SrcDataSize*NumChannels], BufferSize*NumChannels);
- SrcDataSize += BufferSize;
- BufferSize -= BufferSize;
}
}
- }
-
- /* Figure out how many samples we can mix. */
- DataSize64 = SrcDataSize;
- DataSize64 -= BufferPadding+BufferPrePadding;
- DataSize64 <<= FRACTIONBITS;
- DataSize64 -= increment;
- DataSize64 -= DataPosFrac;
-
- BufferSize = (ALuint)((DataSize64+(increment-1)) / increment);
- BufferSize = minu(BufferSize, (SamplesToDo-OutPos));
- /* Some mixers like having a multiple of 4, so try to give that unless
- * this is the last update. */
- if(OutPos+BufferSize < SamplesToDo)
- BufferSize &= ~3;
+ /* Now resample, then filter and mix to the appropriate outputs. */
+ Source->Params.Resample(&SrcData[BufferPrePadding], DataPosFrac,
+ increment, 1, ResampledData, DstBufferSize);
- SrcData += BufferPrePadding*NumChannels;
- for(i = 0;i < NumChannels;i++)
- {
- DirectParams *directparms = &Source->Params.Direct;
- ALIGN(16) ALfloat FilteredData[BUFFERSIZE];
- ALIGN(16) ALfloat ResampledData[BUFFERSIZE];
-
- Source->Params.Resample(SrcData+i, DataPosFrac, increment,
- NumChannels, ResampledData, BufferSize);
-
- Filter2P(&directparms->iirFilter, i, FilteredData, ResampledData,
- BufferSize);
+ {
+ DirectParams *directparms = &Source->Params.Direct;
- Source->Params.DryMix(Source, Device, directparms,
- FilteredData, i, OutPos, SamplesToDo,
- BufferSize);
+ Filter2P(&directparms->iirFilter, chan, SrcData, ResampledData,
+ DstBufferSize);
+ Source->Params.DryMix(Source, Device, directparms, SrcData,
+ chan, OutPos, SamplesToDo, DstBufferSize);
+ }
for(j = 0;j < Device->NumAuxSends;j++)
{
@@ -355,19 +340,20 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
if(!sendparms->Slot)
continue;
- Filter2P(&sendparms->iirFilter, i, FilteredData, ResampledData,
- BufferSize);
- Source->Params.WetMix(sendparms, FilteredData, OutPos,
- SamplesToDo, BufferSize);
+ Filter2P(&sendparms->iirFilter, chan, SrcData, ResampledData,
+ DstBufferSize);
+ Source->Params.WetMix(sendparms, SrcData, OutPos,
+ SamplesToDo, DstBufferSize);
}
}
- for(i = 0;i < BufferSize;i++)
+ /* Update positions */
+ for(j = 0;j < DstBufferSize;j++)
{
DataPosFrac += increment;
DataPosInt += DataPosFrac>>FRACTIONBITS;
DataPosFrac &= FRACTIONMASK;
- OutPos++;
}
+ OutPos += DstBufferSize;
/* Handle looping sources */
while(1)