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authorChris Robinson <[email protected]>2010-11-25 11:16:19 -0800
committerChris Robinson <[email protected]>2010-11-25 11:16:19 -0800
commitf4e0c6a348253c6d7154e7a8f18a209c5133c5b3 (patch)
tree60f436283a40565a3555c293641f961ad68d9801
parent885a5e9f906cf6c49e7c2688167cbffce74ab61c (diff)
Use a temporary stack buffer to store the source buffer data to be mixed
This makes it much easier to pack the playable buffer data so that it's a continuous data stream. This could normally be broken up otherwise, such as when using loop points or small queued buffers. Currently it defaults to a 16KB stack buffer, but this can be overridden at compile time.
-rw-r--r--Alc/mixer.c222
1 files changed, 150 insertions, 72 deletions
diff --git a/Alc/mixer.c b/Alc/mixer.c
index 1d422da0..7687facf 100644
--- a/Alc/mixer.c
+++ b/Alc/mixer.c
@@ -105,8 +105,6 @@ static void MixMono_##T##_##sampler(ALsource *Source, ALCdevice *Device, \
ALfloat value; \
\
increment = Source->Params.Step; \
- data += *DataPosInt; \
- DataEnd -= *DataPosInt; \
\
DryBuffer = Device->DryBuffer; \
ClickRemoval = Device->ClickRemoval; \
@@ -281,8 +279,6 @@ static void MixStereo_##T##_##sampler(ALsource *Source, ALCdevice *Device, \
ALfloat value; \
\
increment = Source->Params.Step; \
- data += *DataPosInt * Channels; \
- DataEnd -= *DataPosInt; \
\
DryBuffer = Device->DryBuffer; \
ClickRemoval = Device->ClickRemoval; \
@@ -457,8 +453,6 @@ static void MixMC_##T##_##chans##_##sampler(ALsource *Source, ALCdevice *Device,
ALfloat value; \
\
increment = Source->Params.Step; \
- data += *DataPosInt * Channels; \
- DataEnd -= *DataPosInt; \
\
DryBuffer = Device->DryBuffer; \
ClickRemoval = Device->ClickRemoval; \
@@ -714,11 +708,18 @@ DECL_MIX(ALubyte, lerp8)
DECL_MIX(ALubyte, cos_lerp8)
+/* Stack data size can be whatever. Larger values need more stack, while
+ * smaller values may need more iterations */
+#ifndef STACK_DATA_SIZE
+#define STACK_DATA_SIZE 16384
+#endif
+
ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
{
ALbufferlistitem *BufferListItem;
ALint64 DataSize64,DataPos64;
ALint increment;
+ ALuint FrameSize, Channels, Bytes;
ALuint DataPosInt, DataPosFrac;
ALuint BuffersPlayed;
ALboolean Looping;
@@ -731,6 +732,23 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
DataPosInt = Source->position;
DataPosFrac = Source->position_fraction;
Looping = Source->bLooping;
+ increment = Source->Params.Step;
+
+ /* Get buffer info */
+ FrameSize = Channels = Bytes = 0;
+ BufferListItem = Source->queue;
+ for(i = 0;i < Source->BuffersInQueue;i++)
+ {
+ const ALbuffer *ALBuffer;
+ if((ALBuffer=BufferListItem->buffer) != NULL)
+ {
+ FrameSize = aluFrameSizeFromFormat(ALBuffer->format);
+ Channels = aluChannelsFromFormat(ALBuffer->format);
+ Bytes = aluBytesFromFormat(ALBuffer->format);
+ break;
+ }
+ BufferListItem = BufferListItem->next;
+ }
/* Get current buffer queue item */
BufferListItem = Source->queue;
@@ -739,75 +757,119 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
j = 0;
do {
- const ALbuffer *ALBuffer;
- ALubyte *Data = NULL;
- ALuint DataSize = 0;
- ALuint LoopStart = 0;
- ALuint LoopEnd = 0;
- ALuint Channels, Bytes;
+ ALubyte SrcData[STACK_DATA_SIZE];
+ ALuint SrcDataSize = 0;
ALuint BufferSize;
- /* Get buffer info */
- if((ALBuffer=BufferListItem->buffer) != NULL)
+ /* Figure out how many buffer bytes will be needed */
+ DataSize64 = SamplesToDo-j;
+ DataSize64 *= increment;
+ DataSize64 += DataPosFrac+FRACTIONMASK;
+ DataSize64 >>= FRACTIONBITS;
+ DataSize64 += BUFFER_PADDING;
+ DataSize64 *= FrameSize;
+
+ BufferSize = sizeof(SrcData) - SrcDataSize;
+ BufferSize = min(DataSize64, BufferSize);
+
+ if(Source->lSourceType == AL_STATIC)
{
- Data = ALBuffer->data;
- DataSize = ALBuffer->size;
- DataSize /= aluFrameSizeFromFormat(ALBuffer->format);
- Channels = aluChannelsFromFormat(ALBuffer->format);
- Bytes = aluBytesFromFormat(ALBuffer->format);
-
- LoopStart = 0;
- LoopEnd = DataSize;
- if(Looping && Source->lSourceType == AL_STATIC)
+ const ALbuffer *ALBuffer = Source->Buffer;
+ const ALubyte *Data = ALBuffer->data;
+ ALuint DataSize;
+
+ /* If current pos is beyond the loop range, do not loop */
+ if(Looping == AL_FALSE || DataPosInt >= (ALuint)ALBuffer->LoopEnd)
{
- /* If current pos is beyond the loop range, do not loop */
- if(DataPosInt >= LoopEnd)
- Looping = AL_FALSE;
- else
- {
- LoopStart = ALBuffer->LoopStart;
- LoopEnd = ALBuffer->LoopEnd;
- }
- }
- }
+ Looping = AL_FALSE;
- if(DataPosInt >= DataSize)
- goto skipmix;
+ /* Copy what's left to play in the source buffer, and clear the
+ * rest of the temp buffer */
+ DataSize = ALBuffer->size - DataPosInt*FrameSize;
+ DataSize = min(BufferSize, DataSize);
- memset(&Data[DataSize*Channels*Bytes], (Bytes==1)?0x80:0, BUFFER_PADDING*Channels*Bytes);
- if(BufferListItem->next)
- {
- ALbuffer *NextBuf = BufferListItem->next->buffer;
- if(NextBuf && NextBuf->size)
+ memcpy(&SrcData[SrcDataSize], &Data[DataPosInt*FrameSize], DataSize);
+ SrcDataSize += DataSize;
+ BufferSize -= DataSize;
+
+ memset(&SrcData[SrcDataSize], (Bytes==1)?0x80:0, BufferSize);
+ SrcDataSize += BufferSize;
+ BufferSize -= BufferSize;
+ }
+ else
{
- ALint ulExtraSamples = BUFFER_PADDING*Channels*Bytes;
- ulExtraSamples = min(NextBuf->size, ulExtraSamples);
- memcpy(&Data[DataSize*Channels*Bytes],
- NextBuf->data, ulExtraSamples);
+ ALuint LoopStart = ALBuffer->LoopStart;
+ ALuint LoopEnd = ALBuffer->LoopEnd;
+
+ /* Copy what's left of this loop iteration, then copy repeats
+ * of the loop section */
+ DataSize = (LoopEnd-DataPosInt) * FrameSize;
+ DataSize = min(BufferSize, DataSize);
+
+ memcpy(&SrcData[SrcDataSize], &Data[DataPosInt*FrameSize], DataSize);
+ SrcDataSize += DataSize;
+ BufferSize -= DataSize;
+
+ DataSize = (LoopEnd-LoopStart) * FrameSize;
+ while(BufferSize > 0)
+ {
+ DataSize = min(BufferSize, DataSize);
+
+ memcpy(&SrcData[SrcDataSize], &Data[LoopStart*FrameSize], DataSize);
+ SrcDataSize += DataSize;
+ BufferSize -= DataSize;
+ }
}
}
- else if(Looping)
+ else
{
- ALbuffer *NextBuf = Source->queue->buffer;
- if(NextBuf && NextBuf->size)
+ /* Crawl the buffer queue to fill in the temp buffer */
+ ALbufferlistitem *BufferListIter = BufferListItem;
+ ALuint pos = DataPosInt*FrameSize;
+
+ while(BufferListIter && BufferSize > 0)
{
- ALint ulExtraSamples = BUFFER_PADDING*Channels*Bytes;
- ulExtraSamples = min(NextBuf->size, ulExtraSamples);
- memcpy(&Data[DataSize*Channels*Bytes],
- &((ALubyte*)NextBuf->data)[LoopStart*Channels*Bytes],
- ulExtraSamples);
+ const ALbuffer *ALBuffer;
+ if((ALBuffer=BufferListIter->buffer) != NULL)
+ {
+ const ALubyte *Data = ALBuffer->data;
+ ALuint DataSize = ALBuffer->size;
+
+ /* Skip the data already played */
+ if(DataSize <= pos)
+ pos -= DataSize;
+ else
+ {
+ Data += pos;
+ DataSize -= pos;
+ pos -= pos;
+
+ DataSize = min(BufferSize, DataSize);
+ memcpy(&SrcData[SrcDataSize], Data, DataSize);
+ SrcDataSize += DataSize;
+ BufferSize -= DataSize;
+ }
+ }
+ BufferListIter = BufferListIter->next;
+ if(!BufferListIter && Looping)
+ BufferListIter = Source->queue;
+ else if(!BufferListIter)
+ {
+ memset(&SrcData[SrcDataSize], (Bytes==1)?0x80:0, BufferSize);
+ SrcDataSize += BufferSize;
+ BufferSize -= BufferSize;
+ }
}
}
/* Figure out how many samples we can mix. */
- increment = Source->Params.Step;
- DataSize64 = LoopEnd;
+ SrcDataSize /= FrameSize;
+ SrcDataSize -= BUFFER_PADDING;
+ DataSize64 = SrcDataSize;
DataSize64 <<= FRACTIONBITS;
- DataPos64 = DataPosInt;
- DataPos64 <<= FRACTIONBITS;
- DataPos64 += DataPosFrac;
- BufferSize = (ALuint)((DataSize64-DataPos64+(increment-1)) / increment);
+ DataPos64 = DataPosFrac;
+ BufferSize = (ALuint)((DataSize64-DataPos64+(increment-1)) / increment);
BufferSize = min(BufferSize, (SamplesToDo-j));
switch(Source->Resampler)
@@ -815,43 +877,43 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
case POINT_RESAMPLER:
if(Bytes == 4)
Mix_ALfloat_point32(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
else if(Bytes == 2)
Mix_ALshort_point16(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
else if(Bytes == 1)
Mix_ALubyte_point8(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
break;
case LINEAR_RESAMPLER:
if(Bytes == 4)
Mix_ALfloat_lerp32(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
else if(Bytes == 2)
Mix_ALshort_lerp16(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
else if(Bytes == 1)
Mix_ALubyte_lerp8(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
break;
case COSINE_RESAMPLER:
if(Bytes == 4)
Mix_ALfloat_cos_lerp32(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
else if(Bytes == 2)
Mix_ALshort_cos_lerp16(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
else if(Bytes == 1)
Mix_ALubyte_cos_lerp8(Source, Device, Channels,
- Data, &DataPosInt, &DataPosFrac, LoopEnd,
+ SrcData, &DataPosInt, &DataPosFrac, SrcDataSize,
j, SamplesToDo, BufferSize);
break;
case RESAMPLER_MIN:
@@ -860,24 +922,37 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
}
j += BufferSize;
- skipmix:
/* Handle looping sources */
- if(DataPosInt >= LoopEnd)
+ while(1)
{
+ const ALbuffer *ALBuffer;
+ ALuint DataSize = 0;
+ ALuint LoopStart = 0;
+ ALuint LoopEnd = 0;
+
+ if((ALBuffer=BufferListItem->buffer) != NULL)
+ {
+ DataSize = ALBuffer->size / FrameSize;
+ if(DataSize > DataPosInt)
+ break;
+ LoopStart = ALBuffer->LoopStart;
+ LoopEnd = ALBuffer->LoopEnd;
+ }
+
if(BufferListItem->next)
{
BufferListItem = BufferListItem->next;
BuffersPlayed++;
- DataPosInt -= DataSize;
}
else if(Looping)
{
BufferListItem = Source->queue;
BuffersPlayed = 0;
if(Source->lSourceType == AL_STATIC)
+ {
DataPosInt = ((DataPosInt-LoopStart)%(LoopEnd-LoopStart)) + LoopStart;
- else
- DataPosInt -= DataSize;
+ break;
+ }
}
else
{
@@ -886,7 +961,10 @@ ALvoid MixSource(ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
BuffersPlayed = Source->BuffersInQueue;
DataPosInt = 0;
DataPosFrac = 0;
+ break;
}
+
+ DataPosInt -= DataSize;
}
} while(State == AL_PLAYING && j < SamplesToDo);