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authorChris Robinson <[email protected]>2016-02-05 09:55:08 -0800
committerChris Robinson <[email protected]>2016-02-05 09:55:08 -0800
commit3cac4dff95b7bf5c95c0fa7b70dc3423d4694b24 (patch)
tree11a471cc2279bf604a0132098c194d1ff834311c
parent301d4c158b1f4a61ebbbd3b24c3b6c43708ce03e (diff)
Boost the direct-pan reverb to better match the expected volume
Hopefully. Would be nice to have a reference implementation for this style of reverb to compare with.
-rw-r--r--Alc/effects/reverb.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 4c91c53c..74388c13 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -670,6 +670,8 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec
ALfloat length;
ALuint i;
+ /* Apply a boost of about 3dB to better match the expected stereo output volume. */
+ Gain *= 1.414213562f;
ComputeAmbientGains(Device->AmbiCoeffs, Device->NumChannels, Gain, AmbientGains);
memset(State->Early.PanGain, 0, sizeof(State->Early.PanGain));