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authorChris Robinson <[email protected]>2015-07-05 08:47:56 -0700
committerChris Robinson <[email protected]>2015-07-05 08:54:29 -0700
commitf58d985789f86ff11d1e2d1dda53801f447e2736 (patch)
tree2426e929cfbfced7262ae049a40cbb31cbc4965f
parent4efe0d869651567aa26a17687d050a0834100f49 (diff)
Change source radius behavior
For sources with a non-0 radius: When distance <= radius, factor = distance/radius*0.5 When distance > radius, factor = 1 - asinf(radius/distance)/PI Also, avoid using Position after calculating the localized direction and distance.
-rw-r--r--Alc/ALu.c52
1 files changed, 33 insertions, 19 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 03df0499..4bd7cdfb 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -143,16 +143,17 @@ static inline ALfloat aluDotproduct(const aluVector *vec1, const aluVector *vec2
return vec1->v[0]*vec2->v[0] + vec1->v[1]*vec2->v[1] + vec1->v[2]*vec2->v[2];
}
-static inline void aluNormalize(ALfloat *vec)
+static inline ALfloat aluNormalize(ALfloat *vec)
{
- ALfloat lengthsqr = vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
- if(lengthsqr > 0.0f)
+ ALfloat length = sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
+ if(length > 0.0f)
{
- ALfloat inv_length = 1.0f/sqrtf(lengthsqr);
+ ALfloat inv_length = 1.0f/length;
vec[0] *= inv_length;
vec[1] *= inv_length;
vec[2] *= inv_length;
}
+ return length;
}
static inline ALvoid aluMatrixVector(aluVector *vec, const aluMatrix *mtx)
@@ -805,15 +806,14 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
Velocity.v[2] += lvelocity->v[2];
}
+ aluNormalize(Direction.v);
SourceToListener.v[0] = -Position.v[0];
SourceToListener.v[1] = -Position.v[1];
SourceToListener.v[2] = -Position.v[2];
SourceToListener.v[3] = 0.0f;
- aluNormalize(SourceToListener.v);
- aluNormalize(Direction.v);
+ Distance = aluNormalize(SourceToListener.v);
/* Calculate distance attenuation */
- Distance = sqrtf(aluDotproduct(&Position, &Position));
ClampedDist = Distance;
Attenuation = 1.0f;
@@ -1013,10 +1013,9 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
if(Distance > FLT_EPSILON)
{
- ALfloat invlen = 1.0f/Distance;
- dir.v[0] = Position.v[0] * invlen;
- dir.v[1] = Position.v[1] * invlen;
- dir.v[2] = Position.v[2] * invlen * ZScale;
+ dir.v[0] = -SourceToListener.v[0];
+ dir.v[1] = -SourceToListener.v[1];
+ dir.v[2] = -SourceToListener.v[2] * ZScale;
/* Calculate elevation and azimuth only when the source is not at
* the listener. This prevents +0 and -0 Z from producing
@@ -1025,8 +1024,13 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
ev = asinf(clampf(dir.v[1], -1.0f, 1.0f));
az = atan2f(dir.v[0], -dir.v[2]);
}
- if(radius > Distance)
- dirfact *= Distance / radius;
+ if(radius > 0.0f)
+ {
+ if(radius >= Distance)
+ dirfact *= Distance / radius * 0.5f;
+ else
+ dirfact *= 1.0f - (asinf(radius / Distance) / F_PI);
+ }
/* Check to see if the HRIR is already moving. */
if(voice->Direct.Moving)
@@ -1069,13 +1073,23 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
ALfloat radius = ALSource->Radius;
ALfloat Target[MAX_OUTPUT_CHANNELS];
- /* Normalize the length, and compute panned gains. */
- if(Distance > FLT_EPSILON || radius > FLT_EPSILON)
+ /* Get the localized direction, and compute panned gains. */
+ if(Distance > FLT_EPSILON)
+ {
+ dir[0] = -SourceToListener.v[0];
+ dir[1] = -SourceToListener.v[1];
+ dir[2] = -SourceToListener.v[2] * ZScale;
+ }
+ if(radius > 0.0f)
{
- ALfloat invlen = 1.0f/maxf(Distance, radius);
- dir[0] = Position.v[0] * invlen;
- dir[1] = Position.v[1] * invlen;
- dir[2] = Position.v[2] * invlen * ZScale;
+ ALfloat dirfact;
+ if(radius >= Distance)
+ dirfact = Distance / radius * 0.5f;
+ else
+ dirfact = 1.0f - (asinf(radius / Distance) / F_PI);
+ dir[0] *= dirfact;
+ dir[1] *= dirfact;
+ dir[2] *= dirfact;
}
ComputeDirectionalGains(Device, dir, DryGain, Target);