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authorChris Robinson <[email protected]>2020-02-20 17:53:09 -0800
committerChris Robinson <[email protected]>2020-02-20 17:53:09 -0800
commit642ef4edc914bd75d6e994ab2e42e03a87d1d8da (patch)
treef1e20f6871608416f1acdd032dd8503f613ea5e0
parent3aad01d3ba666b4541ceb3f328db973ef7d78f89 (diff)
Add a streaming example using a callback buffer
-rw-r--r--CMakeLists.txt6
-rw-r--r--examples/alstreamcb.cpp436
2 files changed, 442 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c43f95ab..4d83203e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1492,6 +1492,12 @@ IF(ALSOFT_EXAMPLES)
TARGET_LINK_LIBRARIES(alstream
PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common)
+ ADD_EXECUTABLE(alstreamcb examples/alstreamcb.cpp)
+ TARGET_INCLUDE_DIRECTORIES(alstreamcb
+ PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
+ TARGET_LINK_LIBRARIES(alstreamcb
+ PRIVATE ${LINKER_FLAGS} ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ex-common)
+
ADD_EXECUTABLE(alreverb examples/alreverb.c)
TARGET_INCLUDE_DIRECTORIES(alreverb
PRIVATE ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
diff --git a/examples/alstreamcb.cpp b/examples/alstreamcb.cpp
new file mode 100644
index 00000000..fbc3d02d
--- /dev/null
+++ b/examples/alstreamcb.cpp
@@ -0,0 +1,436 @@
+/*
+ * OpenAL Callback-based Stream Example
+ *
+ * Copyright (c) 2020 by Chris Robinson <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/* This file contains a streaming audio player using a callback buffer. */
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <atomic>
+#include <chrono>
+#include <memory>
+#include <stdexcept>
+#include <string>
+#include <thread>
+#include <vector>
+
+#include "SDL_sound.h"
+#include "SDL_audio.h"
+#include "SDL_stdinc.h"
+
+#include "AL/al.h"
+#include "AL/alc.h"
+
+#include "common/alhelpers.h"
+
+
+#ifndef SDL_AUDIO_MASK_BITSIZE
+#define SDL_AUDIO_MASK_BITSIZE (0xFF)
+#endif
+#ifndef SDL_AUDIO_BITSIZE
+#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
+#endif
+
+
+#ifndef AL_SOFT_callback_buffer
+#define AL_SOFT_callback_buffer
+typedef unsigned int ALbitfieldSOFT;
+#define AL_BUFFER_CALLBACK_FUNCTION_SOFT 0x19A0
+#define AL_BUFFER_CALLBACK_USER_PARAM_SOFT 0x19A1
+typedef ALsizei (AL_APIENTRY*LPALBUFFERCALLBACKTYPESOFT)(ALvoid *userptr, ALvoid *sampledata, ALsizei numsamples);
+typedef void (AL_APIENTRY*LPALBUFFERCALLBACKSOFT)(ALuint buffer, ALenum format, ALsizei freq, LPALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr, ALbitfieldSOFT flags);
+typedef void (AL_APIENTRY*LPALGETBUFFERPTRSOFT)(ALuint buffer, ALenum param, ALvoid **value);
+typedef void (AL_APIENTRY*LPALGETBUFFER3PTRSOFT)(ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3);
+typedef void (AL_APIENTRY*LPALGETBUFFERPTRVSOFT)(ALuint buffer, ALenum param, ALvoid **values);
+#endif
+
+namespace {
+
+using std::chrono::seconds;
+using std::chrono::nanoseconds;
+
+LPALBUFFERCALLBACKSOFT alBufferCallbackSOFT;
+
+struct StreamPlayer {
+ /* A lockless ring-buffer (supports single-provider, single-consumer
+ * operation).
+ */
+ std::unique_ptr<ALbyte[]> mBufferData;
+ size_t mBufferDataSize{0};
+ std::atomic<size_t> mReadPos{0};
+ std::atomic<size_t> mWritePos{0};
+
+ /* The buffer to get the callback, and source to play with. */
+ ALuint mBuffer{0}, mSource{0};
+ size_t mStartOffset{0};
+
+ /* Handle for the audio file to decode. */
+ Sound_Sample *mSample{nullptr};
+ Uint32 mAvailableData{0};
+ size_t mDecoderOffset{0};
+
+ /* The format of the callback samples. */
+ ALenum mFormat;
+ ALsizei mSampleRate;
+
+ StreamPlayer()
+ {
+ alGenBuffers(1, &mBuffer);
+ if(ALenum err{alGetError()})
+ throw std::runtime_error{"alGenBuffers failed"};
+ alGenSources(1, &mSource);
+ if(ALenum err{alGetError()})
+ {
+ alDeleteBuffers(1, &mBuffer);
+ throw std::runtime_error{"alGenSources failed"};
+ }
+ }
+ ~StreamPlayer()
+ {
+ alDeleteSources(1, &mSource);
+ alDeleteBuffers(1, &mBuffer);
+ if(mSample)
+ Sound_FreeSample(mSample);
+ }
+
+ void close()
+ {
+ if(mSample)
+ {
+ alSourceRewind(mSource);
+ alSourcei(mSource, AL_BUFFER, 0);
+ Sound_FreeSample(mSample);
+ mSample = nullptr;
+ }
+ }
+
+ bool open(const char *filename)
+ {
+ close();
+
+ /* Open the file in its normal format. */
+ mSample = Sound_NewSampleFromFile(filename, nullptr, 0);
+ if(!mSample)
+ {
+ fprintf(stderr, "Could not open audio in %s\n", filename);
+ return false;
+ }
+
+ /* Figure out the OpenAL format from the sample's format. */
+ mFormat = AL_NONE;
+ if(mSample->actual.channels == 1)
+ {
+ if(mSample->actual.format == AUDIO_U8)
+ mFormat = AL_FORMAT_MONO8;
+ else if(mSample->actual.format == AUDIO_S16SYS)
+ mFormat = AL_FORMAT_MONO16;
+ }
+ else if(mSample->actual.channels == 2)
+ {
+ if(mSample->actual.format == AUDIO_U8)
+ mFormat = AL_FORMAT_STEREO8;
+ else if(mSample->actual.format == AUDIO_S16SYS)
+ mFormat = AL_FORMAT_STEREO16;
+ }
+ if(!mFormat)
+ {
+ fprintf(stderr, "Unsupported sample format: 0x%04x, %d channels\n",
+ mSample->actual.format, mSample->actual.channels);
+ Sound_FreeSample(mSample);
+ mSample = nullptr;
+
+ return false;
+ }
+ mSampleRate = static_cast<ALsizei>(mSample->actual.rate);
+
+ const auto frame_size = Uint32{mSample->actual.channels} *
+ SDL_AUDIO_BITSIZE(mSample->actual.format) / 8;
+
+ /* Set a 50ms decode buffer size. */
+ Sound_SetBufferSize(mSample, static_cast<Uint32>(mSampleRate)*50/1000 * frame_size);
+ mAvailableData = 0;
+
+ /* Set a 1s ring buffer size. */
+ mBufferDataSize = static_cast<Uint32>(mSampleRate) * size_t{frame_size};
+ mBufferData.reset(new ALbyte[mBufferDataSize]);
+ mReadPos.store(0, std::memory_order_relaxed);
+ mWritePos.store(0, std::memory_order_relaxed);
+ mDecoderOffset = 0;
+
+ return true;
+ }
+
+ /* The actual C-style callback just forwards to the non-static method. Not
+ * strictly needed and the compiler will optimize it to a normal function,
+ * but it allows the callback implementation to have a nice 'this' pointer
+ * with normal member access.
+ */
+ static ALsizei AL_APIENTRY bufferCallbackC(void *userptr, void *data, ALsizei size)
+ { return static_cast<StreamPlayer*>(userptr)->bufferCallback(data, size); }
+ ALsizei bufferCallback(void *data, ALsizei size)
+ {
+ /* NOTE: The callback *MUST* be real-time safe! That means no blocking,
+ * no allocations or deallocations, no I/O, no page faults, or calls to
+ * functions that could do these things (this includes calling to
+ * libraries like SDL_sound, libsndfile, ffmpeg, etc). Nothing should
+ * unexpectedly stall this call since the audio has to get to the
+ * device on time.
+ */
+ ALsizei got{0};
+
+ size_t roffset{mReadPos.load(std::memory_order_acquire)};
+ while(got < size)
+ {
+ /* If the write offset == read offset, there's nothing left in the
+ * ring-buffer. Break from the loop and give what has been written.
+ */
+ const size_t woffset{mWritePos.load(std::memory_order_relaxed)};
+ if(woffset == roffset) break;
+
+ /* If the write offset is behind the read offset, the readable
+ * portion wrapped around. Just read up to the end of the buffer in
+ * that case, otherwise read up to the write offset. Also limit the
+ * amount to copy given how much is remaining to write.
+ */
+ size_t todo{((woffset < roffset) ? mBufferDataSize : woffset) - roffset};
+ todo = std::min<size_t>(todo, static_cast<ALuint>(size-got));
+
+ /* Copy from the ring buffer to the provided output buffer. Wrap
+ * the resulting read offset if it reached the end of the ring-
+ * buffer.
+ */
+ memcpy(data, &mBufferData[roffset], todo);
+ data = static_cast<ALbyte*>(data) + todo;
+ got += static_cast<ALsizei>(todo);
+
+ roffset += todo;
+ if(roffset == mBufferDataSize)
+ roffset = 0;
+ }
+ /* Finally, store the updated read offset, and return how many bytes
+ * have been written.
+ */
+ mReadPos.store(roffset, std::memory_order_release);
+
+ return got;
+ }
+
+ bool prepare()
+ {
+ alBufferCallbackSOFT(mBuffer, mFormat, mSampleRate, bufferCallbackC, this, 0);
+ alSourcei(mSource, AL_BUFFER, static_cast<ALint>(mBuffer));
+ if(ALenum err{alGetError()})
+ {
+ fprintf(stderr, "Failed to set callback: %s (0x%04x)\n", alGetString(err), err);
+ return false;
+ }
+
+ mAvailableData = Sound_Decode(mSample);
+ if(!mAvailableData)
+ fprintf(stderr, "Failed to decode any samples: %s\n", Sound_GetError());
+ return mAvailableData != 0;
+ }
+
+ bool update()
+ {
+ constexpr int BadFlags{SOUND_SAMPLEFLAG_EOF | SOUND_SAMPLEFLAG_ERROR};
+
+ ALenum state;
+ ALint pos;
+ alGetSourcei(mSource, AL_SAMPLE_OFFSET, &pos);
+ alGetSourcei(mSource, AL_SOURCE_STATE, &state);
+
+ size_t woffset{mWritePos.load(std::memory_order_acquire)};
+ if(state != AL_INITIAL)
+ {
+ const auto frame_size = Uint32{mSample->actual.channels} *
+ SDL_AUDIO_BITSIZE(mSample->actual.format) / 8;
+ const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
+ const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
+ roffset};
+ /* For a stopped (underrun) source, the current playback offset is
+ * the current decoder offset excluding the readable buffered data.
+ * For a playing/paused source, it's the source's offset including
+ * the playback offset the source was started with.
+ */
+ const size_t curtime{((state==AL_STOPPED) ? (mDecoderOffset-readable) / frame_size
+ : (static_cast<ALuint>(pos) + mStartOffset/frame_size)) / mSample->actual.rate};
+ printf("\r%3zus (%3zu%% full)", curtime, readable * 100 / mBufferDataSize);
+ }
+ else
+ fputs("Starting...", stdout);
+ fflush(stdout);
+
+ while(mAvailableData > 0)
+ {
+ const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
+ if(roffset > woffset)
+ {
+ /* Note that the ring buffer's writable space is one byte less
+ * than the available area because the write offset ending up
+ * at the read offset would be interpreted as being empty
+ * instead of full.
+ */
+ const size_t writable{roffset-woffset-1};
+ /* Don't copy the sample data if it can't all fit. */
+ if(writable < mAvailableData) break;
+
+ memcpy(&mBufferData[woffset], mSample->buffer, mAvailableData);
+ woffset += mAvailableData;
+ }
+ else
+ {
+ /* If the read offset is at or behind the write offset, the
+ * writeable area (might) wrap around. Make sure the sample
+ * data can fit, and calculate how much goes in front and in
+ * back.
+ */
+ const size_t writable{mBufferDataSize+roffset-woffset-1};
+ if(writable < mAvailableData) break;
+
+ const size_t todo1{std::min<size_t>(mAvailableData, mBufferDataSize-woffset)};
+ const size_t todo2{mAvailableData - todo1};
+
+ memcpy(&mBufferData[woffset], mSample->buffer, todo1);
+ woffset += todo1;
+ if(woffset == mBufferDataSize)
+ {
+ woffset = 0;
+ if(todo2 > 0)
+ {
+ memcpy(&mBufferData[woffset], static_cast<ALbyte*>(mSample->buffer)+todo1,
+ todo2);
+ woffset += todo2;
+ }
+ }
+ }
+ mWritePos.store(woffset, std::memory_order_release);
+ mDecoderOffset += mAvailableData;
+
+ if(!(mSample->flags&BadFlags))
+ mAvailableData = Sound_Decode(mSample);
+ else
+ mAvailableData = 0;
+ }
+
+ if(state != AL_PLAYING && state != AL_PAUSED)
+ {
+ /* If the source is not playing or paused, it either underrun
+ * (AL_STOPPED) or is just getting started (AL_INITIAL). If the
+ * ring buffer is empty, it's done, otherwise play the source with
+ * what's available.
+ */
+ const size_t roffset{mReadPos.load(std::memory_order_relaxed)};
+ const size_t readable{((woffset >= roffset) ? woffset : (mBufferDataSize+woffset)) -
+ roffset};
+ if(readable == 0)
+ return false;
+
+ /* Store the playback offset that the source will start reading
+ * from, so it can be tracked during playback.
+ */
+ mStartOffset = mDecoderOffset - readable;
+ alSourcePlay(mSource);
+ if(alGetError() != AL_NO_ERROR)
+ return false;
+ }
+ return true;
+ }
+};
+
+} // namespace
+
+int main(int argc, char **argv)
+{
+ /* A simple RAII container for OpenAL and SDL_sound startup and shutdown. */
+ struct AudioManager {
+ AudioManager(char ***argv_, int *argc_)
+ {
+ if(InitAL(argv_, argc_) != 0)
+ throw std::runtime_error{"Failed to initialize OpenAL"};
+ Sound_Init();
+ }
+ ~AudioManager() { Sound_Quit(); CloseAL(); }
+ };
+
+ /* Print out usage if no arguments were specified */
+ if(argc < 2)
+ {
+ fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
+ return 1;
+ }
+
+ argv++; argc--;
+ AudioManager almgr{&argv, &argc};
+
+ if(!alIsExtensionPresent("AL_SOFTX_callback_buffer"))
+ {
+ fprintf(stderr, "AL_SOFT_callback_buffer extension not available\n");
+ return 1;
+ }
+
+ alBufferCallbackSOFT = reinterpret_cast<LPALBUFFERCALLBACKSOFT>(
+ alGetProcAddress("alBufferCallbackSOFT"));
+
+ ALCint refresh{25};
+ alcGetIntegerv(alcGetContextsDevice(alcGetCurrentContext()), ALC_REFRESH, 1, &refresh);
+
+ std::unique_ptr<StreamPlayer> player{new StreamPlayer{}};
+
+ /* Play each file listed on the command line */
+ for(int i{0};i < argc;++i)
+ {
+ if(!player->open(argv[i]))
+ continue;
+
+ /* Get the name portion, without the path, for display. */
+ const char *namepart{strrchr(argv[i], '/')};
+ if(namepart || (namepart=strrchr(argv[i], '\\')))
+ ++namepart;
+ else
+ namepart = argv[i];
+
+ printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->mFormat),
+ player->mSampleRate);
+ fflush(stdout);
+
+ if(!player->prepare())
+ {
+ player->close();
+ continue;
+ }
+
+ while(player->update())
+ std::this_thread::sleep_for(nanoseconds{seconds{1}} / refresh);
+ putc('\n', stdout);
+
+ /* All done with this file. Close it and go to the next */
+ player->close();
+ }
+ /* All done. */
+ printf("Done.\n");
+
+ return 0;
+}