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authorChris Robinson <[email protected]>2011-06-29 23:18:49 -0700
committerChris Robinson <[email protected]>2011-06-29 23:18:49 -0700
commit5736bbc3e43145aa59d3e611ad95e4e73fb836df (patch)
treebeb6f03976fa2887260493fe9ac978d2d5738611 /Alc/ALc.c
parent1b773a858534693056161c90702c4cdb013e8a64 (diff)
Add a source property to skip channel virtualization for multi-channel buffers
With virtualization disabled, channels are mapped directly from input to output and any input channel that is missing an output is dropped. Any virtualization effects (such as HRTF filters) for positional cues are also skipped. The idea is to allow applications a way to play pre-filtered audio that channel vitualization effects could interfere with.
Diffstat (limited to 'Alc/ALc.c')
-rw-r--r--Alc/ALc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Alc/ALc.c b/Alc/ALc.c
index 65984934..d880441e 100644
--- a/Alc/ALc.c
+++ b/Alc/ALc.c
@@ -389,7 +389,7 @@ static const ALchar alExtList[] =
"AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW "
"AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model "
"AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data "
- "AL_SOFT_loop_points";
+ "AL_SOFT_loop_points AL_SOFTX_non_virtual_channels";
// Mixing Priority Level
static ALint RTPrioLevel;