diff options
author | Chris Robinson <[email protected]> | 2015-07-04 10:12:57 -0700 |
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committer | Chris Robinson <[email protected]> | 2015-07-04 10:12:57 -0700 |
commit | 4efe0d869651567aa26a17687d050a0834100f49 (patch) | |
tree | b1b886b6ddfddc27d6086d26599cc9ff1943fc37 /Alc/ALu.c | |
parent | d90dfc8d1f4f9ae374230cab837400a64503c2c1 (diff) |
Update a couple comments
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r-- | Alc/ALu.c | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -105,9 +105,10 @@ extern inline void aluMatrixSet(aluMatrix *restrict matrix, ALfloat m00, ALfloat * output. Things like effects and B-Format decoding will want to write to the * virtual channels so that they can be mixed with HRTF in full 3D. * - * Sources that get mixed using HRTF directly will need to offset the output - * buffer so that they skip the virtual output and write to the actual output - * channels. This is the reason you'll see + * Sources that get mixed using HRTF directly (or that want to skip HRTF + * completely) will need to offset the output buffer so that they skip the + * virtual output and write to the actual output channels. This is the reason + * you'll see * * voice->Direct.OutBuffer += voice->Direct.OutChannels; * voice->Direct.OutChannels = 2; |