diff options
author | Chris Robinson <[email protected]> | 2011-10-30 08:27:24 -0700 |
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committer | Chris Robinson <[email protected]> | 2011-10-30 08:27:24 -0700 |
commit | fcf9034c2bb9945a69f5cdb9c5a24ad199800552 (patch) | |
tree | 59c60217f90d650cac82ff9f5316a3c8beaeb2eb /Alc/ALu.c | |
parent | 956e6f95ec877f17d9ddbb7c77b4196cad70485d (diff) |
Calculate the listener matrix when a new orientation is specified
This is so the matrix isn't derived each time a source is updated, and it will
make supporting user-defined matrices easier.
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r-- | Alc/ALu.c | 71 |
1 files changed, 14 insertions, 57 deletions
@@ -44,34 +44,6 @@ ALfloat ConeScale = 0.5f; ALfloat ZScale = 1.0f; -static __inline ALvoid aluCrossproduct(const ALfloat *inVector1, const ALfloat *inVector2, ALfloat *outVector) -{ - outVector[0] = inVector1[1]*inVector2[2] - inVector1[2]*inVector2[1]; - outVector[1] = inVector1[2]*inVector2[0] - inVector1[0]*inVector2[2]; - outVector[2] = inVector1[0]*inVector2[1] - inVector1[1]*inVector2[0]; -} - -static __inline ALfloat aluDotproduct(const ALfloat *inVector1, const ALfloat *inVector2) -{ - return inVector1[0]*inVector2[0] + inVector1[1]*inVector2[1] + - inVector1[2]*inVector2[2]; -} - -static __inline ALfloat aluNormalize(ALfloat *inVector) -{ - ALfloat length, inverse_length; - - length = aluSqrt(aluDotproduct(inVector, inVector)); - if(length > 0.0f) - { - inverse_length = 1.0f/length; - inVector[0] *= inverse_length; - inVector[1] *= inverse_length; - inVector[2] *= inverse_length; - } - return length; -} - static __inline ALvoid aluMatrixVector(ALfloat *vector,ALfloat w,ALfloat matrix[4][4]) { ALfloat temp[4] = { @@ -456,38 +428,23 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) //1. Translate Listener to origin (convert to head relative) if(ALSource->bHeadRelative == AL_FALSE) { - ALfloat U[3],V[3],N[3]; ALfloat Matrix[4][4]; - - // Build transform matrix - N[0] = ALContext->Listener.Forward[0]; // At-vector - N[1] = ALContext->Listener.Forward[1]; - N[2] = ALContext->Listener.Forward[2]; - V[0] = ALContext->Listener.Up[0]; // Up-vector - V[1] = ALContext->Listener.Up[1]; - V[2] = ALContext->Listener.Up[2]; - if(aluNormalize(N) > 0.0f && aluNormalize(V) > 0.0f) + for(i = 0;i < 4;i++) { - /* Build and normalize right-vector */ - aluCrossproduct(N, V, U); - if(aluNormalize(U) > 0.0f) - { - Matrix[0][0]=U[0]; Matrix[0][1]=V[0]; Matrix[0][2]=-N[0]; Matrix[0][3]=0.0f; - Matrix[1][0]=U[1]; Matrix[1][1]=V[1]; Matrix[1][2]=-N[1]; Matrix[1][3]=0.0f; - Matrix[2][0]=U[2]; Matrix[2][1]=V[2]; Matrix[2][2]=-N[2]; Matrix[2][3]=0.0f; - Matrix[3][0]=0.0f; Matrix[3][1]=0.0f; Matrix[3][2]= 0.0f; Matrix[3][3]=1.0f; - - /* Translate position */ - Position[0] -= ALContext->Listener.Position[0]; - Position[1] -= ALContext->Listener.Position[1]; - Position[2] -= ALContext->Listener.Position[2]; - - /* Transform source vectors into listener space */ - aluMatrixVector(Position, 1.0f, Matrix); - aluMatrixVector(Direction, 0.0f, Matrix); - aluMatrixVector(Velocity, 0.0f, Matrix); - } + ALint i2; + for(i2 = 0;i2 < 4;i2++) + Matrix[i][i2] = ALContext->Listener.Matrix[i][i2]; } + + /* Translate position */ + Position[0] -= ALContext->Listener.Position[0]; + Position[1] -= ALContext->Listener.Position[1]; + Position[2] -= ALContext->Listener.Position[2]; + + /* Transform source vectors into listener space */ + aluMatrixVector(Position, 1.0f, Matrix); + aluMatrixVector(Direction, 0.0f, Matrix); + aluMatrixVector(Velocity, 0.0f, Matrix); } else { |