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authorChris Robinson <[email protected]>2011-08-19 03:59:57 -0700
committerChris Robinson <[email protected]>2011-08-19 03:59:57 -0700
commite51295c79edffb7dd2bd4fe6211a193c08735b32 (patch)
treed4526c0d39723b21403fe048838a47f55547bb3f /Alc/ALu.c
parentb40aa8636b6216f1ee49e75c26f5f52c5eb3248f (diff)
Don't scale the wet send by the number of channels
Each channel should be treated as a distinct audio source, so multiple channels should act as multiple sources.
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r--Alc/ALu.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 02dea031..18b420fc 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -327,8 +327,7 @@ ALvoid CalcNonAttnSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
for(i = 0;i < NumSends;i++)
{
ALSource->Params.Send[i].Slot = ALSource->Send[i].Slot;
- ALSource->Params.Send[i].WetGain = WetGain[i] * ListenerGain /
- ALSource->NumChannels;
+ ALSource->Params.Send[i].WetGain = WetGain[i] * ListenerGain;
}
/* Update filter coefficients. Calculations based on the I3DL2