diff options
author | Chris Robinson <[email protected]> | 2015-02-09 15:59:29 -0800 |
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committer | Chris Robinson <[email protected]> | 2015-02-09 15:59:29 -0800 |
commit | a1d4847d078f4f807f5697f299eea834797f4287 (patch) | |
tree | 376b457d1655bd0db7747913cdf77be262a831f5 /Alc/ALu.c | |
parent | 8933e21ef21c2084570eb9cb998a47053b686ed1 (diff) |
Use B-Format for HRTF's virtual output format
This adds the ability to directly decode B-Format with HRTF, though only first-
order (WXYZ) for now. Second- and third-order would be easilly doable, however
we'd need to be able to up-mix first-order content (from the BFORMAT2D and
BFORMAT3D buffer formats) since it would be inappropriate to decode lower-order
content with a higher-order decoder.
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r-- | Alc/ALu.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -98,10 +98,10 @@ extern inline void aluMatrixSet(aluMatrix *restrict matrix, ALfloat m00, ALfloat * output mixing format, and the DryBuffer is then converted and written to the * backend's audio buffer. * - * With HRTF, these fields correspond to a virtual format (typically 8-channel - * cube), and the actual output is stored in DryBuffer[NumChannels] for the - * left channel and DryBuffer[NumChannels+1] for the right. As a final output - * step, the virtual channels will have HRTF applied and written to the actual + * With HRTF, these fields correspond to a virtual format (typically B-Format), + * and the actual output is stored in DryBuffer[NumChannels] for the left + * channel and DryBuffer[NumChannels+1] for the right. As a final output step, + * the virtual channels will have HRTF applied and written to the actual * output. Things like effects and B-Format decoding will want to write to the * virtual channels so that they can be mixed with HRTF in full 3D. * |